Simulator Basics part 2: Electric Boogaloo (Mar 21-30)
Comments
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Ben Grimm wrote:I'm starting to really lose interest in general; something the developers don't seem to realize is that every match being a major challenge is every bit as dull as every match being really easy.
I completely agree. You don't want every match to be a cakewalk, but one or two of them should be. You need to have the full range of difficulties in every sub -- trivial up to deadly. And what's trivial for a player with a 1* roster would obviously differ from what's trivial for a player with a 3* roster, but they have a way to evaluate that already so I would think it wouldn't be that difficult to add leveling caps to the scaling.0 -
I so nearly bought those health packs last night when i was depressed after yet another wipeout. WHY YOU NO GO DOWN LEVELS???
I had my finger on the button ready to buy it,but i just couldn't. If you could buy with iso,then yes i would have.
I just wish they could tone the game down a little. Games are supposed to be fun, a way to escape the real stressful world. Not be even more stressed when you switch it on.
in saying that, i do love Dark Souls0 -
Riggy wrote:Ben Grimm wrote:And given how stupidly, punishingly broken the healing system is
Punishingly broken indeed.
Heh, just wait till you put Hulk to use. The fixed half point per sec rate is uber insane.0 -
pasa_ wrote:Ben Grimm wrote:I'm starting to really lose interest in general; something the developers don't seem to realize is that every match being a major challenge is every bit as dull as every match being really easy. And given how stupidly, punishingly broken the healing system is, on hard I can usually only play a few matches at a time or I run out of healing packs. Healing in the prologue 1) takes forever and 2) punishes you in PVE now.
Can anyone confirm this **** about 2) finally?
For the record I use a lot of prologue healing. (It does not take forever, and isn't all that dull either: I consider it like a different minigame about keeping Venom alive as long as possible... just as mining and crafting minigames differ from others in galactrix). I don't see any adverse effect on levels from that. As many people noted the confirmed correlation is: +levels for people mining nodes until 500ISO comes out. Those whi just play optimally to keep #1 in combined and consistent top5 in subs are still on 100-ish personal, 150 tops.
But I agree with the rest certainly: leaving people with only high-level battles and ensure long risky fights and ton of damage and downs is even more dull than repeated pushovers.
IceIX says they can tell if you prologue heal.
viewtopic.php?f=7&t=4442&p=73500#p73500
Re: Tanking - Developers' view?
Postby IceIX » Mon Mar 10, 2014 9:26 pm
jozier wrote:Sounds like you should be leaving your matches with damage and then healing in the prologue instead of at the end hm...
It accounts for that somewhat. Pretty easy for the system to see that you went out of one match in the Event near dead then entered the next one pretty quickly at full without Health Pack usage.0 -
Ben Grimm wrote:IceIX was the one who said the point about 2) - I don't have the link handy but I imagine someone does.
I was asked CONFIRMATION not repeating the same rumor.
(As we have more than enough confirmation of stuff he said and it was, well, inaccurate.)
The few people who keep an eye on effect stated that if prologue healing has an effect at all it is barely measurable against the other factors, maybe 1% or less. For all practical reasons we can consider it not a factor. Until someone comes up with other figures at least.
I have to admit from the number of repeats the statement had good bully value too. From the $#$@#$@ changes in the related prologue missions it's clear some excel sheet guy in D3 forced his ways through and express they really want to force more health pack burning. I don't doubt the idea of punishing p. healing could appear on several idea or even implementation boards, it fits well with all the other recent changes and vector of the game.And pure statements may be enough to make people change ways.0 -
TheUnwiseOne wrote:I so nearly bought those health packs last night when i was depressed after yet another wipeout. WHY YOU NO GO DOWN LEVELS???
I had my finger on the button ready to buy it,but i just couldn't. If you could buy with iso,then yes i would have.
Good man. You're being pushed. If you bend, they learn they have actual power and will keep up the ****. The only realistic way against it is just not go there. If I get a wipe and the character is needed for next game, I call it a 1 hour break. (what may mean skipping to next day's timeframe).
Losing more chance for frustration is just a gain.0 -
I don't even understand why you people are joining in the missions this early. There is zero advantage in joining the subs until there is about 16-37 hours left in the event.
Reading through some of your moanings, it would seem there might even be a severe disadvantage in doing so.0 -
Toxicadam wrote:I don't even understand why you people are joining in the missions this early. There is zero advantage in joining the subs until there is about 16-37 hours left in the event.
Reading through some of your moanings, it would seem there might even be a severe disadvantage in doing so.
For sub placement, that's true, but not for overall placement or progression awards, or for getting ISO, and sub placement matters less to me than the other three things, since it's rare I get anything useful out of the tokens anyway. Especially given some of these missions, to actually get through all of the hard missions (or at least all that I'm going to do), it needs to be spread out pretty far since I'm burning health packs anyway.0 -
Toxicadam wrote:I don't even understand why you people are joining in the missions this early. There is zero advantage in joining the subs until there is about 16-37 hours left in the event.
Reading through some of your moanings, it would seem there might even be a severe disadvantage in doing so.
But then for those who don't have a strong enough team,waiting until the final few hours after the scaling has gone through the roof,what happens to them???
same conclusion, getting wiped out even quicker then before,then coming here to post their frustrations. Its a vicious circle.0 -
I personally join simulator events early because I know if I don't join them early I run the risk in the first completion (if it is possible at all) to be non profitable. The last simulator I was locked out of the high ISO reward more than once.
Once I get the initial 200 for each node I do the high value / more completable ones to gain points, not always the same thing. Usually forgo the rewards but may run the nodes that I do not have the 250/500 ISO rewards yet, but will leave those on the table if the risk/reward is not favorable.
I'd like to play the game for fun and get all the valuable rewards, but doing so will screw me so I don't. Playing the game smart is probably better than playing hard. Sad the way you have to play to have non insane scaling and win.0 -
WIth rubberbanding, you are still able to get almost all the progression rewards (you most likely won't get the very top one).
For ISO collection, you can still easily scoop up all the 500's and most of 250's/100's in just a couple light run-throughs. You won't get 4/4 on the missions though.But then for those who don't have a strong enough team,waiting until the final few hours after the scaling has gone through the roof,what happens to them???
It was more true in earlier PvE's, but not anymore. At worst, you might fight enemies 10-15 levels harder by waiting. Pretty insignificant.0 -
Ben Grimm wrote:Toxicadam wrote:I don't even understand why you people are joining in the missions this early. There is zero advantage in joining the subs until there is about 16-37 hours left in the event.
Reading through some of your moanings, it would seem there might even be a severe disadvantage in doing so.
For sub placement, that's true, but not for overall placement or progression awards, or for getting ISO, and sub placement matters less to me than the other three things, since it's rare I get anything useful out of the tokens anyway. Especially given some of these missions, to actually get through all of the hard missions (or at least all that I'm going to do), it needs to be spread out pretty far since I'm burning health packs anyway.
IME keeping #1 in general (what kinda guarantees most progression rewards too) is way easier to get #1 in sub. And for the latter playing late makes perfect sense as you get more games with 10x multiplier.
Early join and more games for less points is only good to collect more 20ISOs and maybe a bigger percentage of the node prizes. With the excessive amount of ISO falling recently I doubt that few k worth the trouble. You probably get better ISO/time ratio even just playing in shield training.0 -
Toxicadam wrote:WIth rubberbanding, you are still able to get almost all the progression rewards (you most likely won't get the very top one).
For ISO collection, you can still easily scoop up all the 500's and most of 250's/100's.But then for those who don't have a strong enough team,waiting until the final few hours after the scaling has gone through the roof,what happens to them???
It was more true in earlier PvE's, but not anymore. At worst, you might fight enemies 10-15 levels harder by waiting. Pretty insignificant.
not necessarily true, I've read loads of posts from people with sub 85 teams facing off against 230's. I myself have 1 guy above 100 and still i have to deal with 230's. That's not pretty insignificant.
edit: plus i don't use spidey or obw as that causes scaling to go up, but yet it had no effect on scaling issuses0 -
Toxicadam wrote:WIth rubberbanding, you are still able to get almost all the progression rewards (you most likely won't get the very top one).
For ISO collection, you can still easily scoop up all the 500's and most of 250's/100's.But then for those who don't have a strong enough team,waiting until the final few hours after the scaling has gone through the roof,what happens to them???
It was more true in earlier PvE's, but not anymore. At worst, you might fight enemies 10-20 levels harder by waiting. Pretty insignificant.
That may be your experience, but it isn't mine. I've seen levels go up by 50 on missions I haven't fought once. And getting locked out of one on the path locks me out of the rest. Late in the subs, I can usually only fight the character required missions and even those will wear me down quickly.
Scaling is better, but it still isn't good. Some people may not be seeing much variation, but a lot of us still are seeing missions go up to unfightable pretty quickly.0 -
Barely won the fight with Daken, the Hulk and mStorm, refusing to burn my precious boosts when it's not the end of a sub even yet.
Wiped on the next one with cStorm (had a hard time with countdown tiles and lack of blue for AGD), go figure. Time to TF2.0 -
Ben Grimm wrote:I'm starting to really lose interest in general; something the developers don't seem to realize is that every match being a major challenge is every bit as dull as every match being really easy. And given how stupidly, punishingly broken the healing system is, on hard I can usually only play a few matches at a time or I run out of healing packs. Healing in the prologue 1) takes forever and 2) punishes you in PVE now.
It's getting really easy to imagine not playing the game at all anymore. It's just gotten less and less fun as time has gone on. There were almost advantages to when scaling was totally broken, since most people were boxed out of half the missions completely. Now it's either buy a bunch of health packs - which is flat pay to play - and which I will never, ever do, or just settle for lower rewards. This has become a game it's functionally impossible to play casually in.
They need to make the game fun again. It's not fun. The latest two ****, terrible characters have managed to make even the collecting element boring. I honestly can't envision a situation in which I'd give them anymore money at this point. I've spent 25-30 bucks on the game so far and that may be it.
I'm in the same boat. I wish everything wasn't a huge grind, I would kill for some new single player stuff like the prologue.0 -
Toxicadam wrote:It was more true in earlier PvE's, but not anymore. At worst, you might fight enemies 10-15 levels harder by waiting. Pretty insignificant.
Now that simply isn't true. When the new subs activated the node 1's were at 60 and 69, when I actually started playing them this morning, they were at 95 and 1490 -
pasa_ wrote:Ben Grimm wrote:Toxicadam wrote:I don't even understand why you people are joining in the missions this early. There is zero advantage in joining the subs until there is about 16-37 hours left in the event.
Reading through some of your moanings, it would seem there might even be a severe disadvantage in doing so.
For sub placement, that's true, but not for overall placement or progression awards, or for getting ISO, and sub placement matters less to me than the other three things, since it's rare I get anything useful out of the tokens anyway. Especially given some of these missions, to actually get through all of the hard missions (or at least all that I'm going to do), it needs to be spread out pretty far since I'm burning health packs anyway.
IME keeping #1 in general (what kinda guarantees most progression rewards too) is way easier to get #1 in sub. And for the latter playing late makes perfect sense as you get more games with 10x multiplier.
Early join and more games for less points is only good to collect more 20ISOs and maybe a bigger percentage of the node prizes. With the excessive amount of ISO falling recently I doubt that few k worth the trouble. You probably get better ISO/time ratio even just playing in shield training.
I'm not trying to get #1 (I'd have to quit my job); I'm trying to keep top 50. I have to join early or 1) missions become impossible and 2) I don't have enough time to fight all of them. I can only really play in evenings, so it is literally impossible for me to try to play optimally. I can play a mission or two in the morning, sometimes one or two at lunch, and that's it except for the evening.0 -
Chimaera wrote:I personally join simulator events early because I know if I don't join them early I run the risk in the first completion (if it is possible at all) to be non profitable. The last simulator I was locked out of the high ISO reward more than once.
But as the "high" ISO is 1k, does that really matter that much? I recall previous sim to not bother with that chain in hard as the node before the ISO was too nasty. While after yesterday's finish I noticed my ISO store passed 100k. Still not sure how, guess all the alliance-related prizes form 3 events along with top5-ish add up a lot.0 -
Toxicadam wrote:I don't even understand why you people are joining in the missions this early. There is zero advantage in joining the subs until there is about 16-37 hours left in the event.
Reading through some of your moanings, it would seem there might even be a severe disadvantage in doing so.
Well, there's lots of reasons. Sims scales so dramatically you might want to unlock the nodes while they're easy. Then before the sub ends you can jump around and not risk getting stuck on a particularly hard node. As others mentioned, iso rewards. And not everyone wants to wait two days to play, some just want to play the game.
As long as you clear the last refresh, you're not hurting yourself. Only doing one clear before a sub ends is more about time efficiency than point maximization.0
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