***** Black Bolt (Inhuman King) *****

Black Bolt (Inhuman King) 
5 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 48835 Tile Damage: 460/75/69/63/592/526/4.2x
AP
With even the softest word, Black Bolt unleashes destruction. Destroys the middle two rows dealing 1445 damage. If you have at least 5 AP in all colors, he lets out a scream, draining all friendly colored AP, destroying the board and dealing 3223 damage to the enemy team. Destroyed tiles do not deal damage or generate AP.
Level Upgrades
Energy Channeling - 0
AP
(PASSIVE) Black Bolt uses his antenna to draw out the ambient energy surrounding him. Every turn, creates 1 Charged tile in the color most present on the board. If there are at least 4 Charged tiles on the board, deals 789 damage to the target and 218 damage to Black Bolt instead.
Level Upgrades
The Silent King - 8
AP
Black Bolt’s noble stoicism and supreme wisdom motivate his subjects to work their hardest. If one does not exist, converts a random basic tile into a 3-turn Motivation tile targeting 1 other ally, increasing all their powers by 1 level (to a max of 5).
Level Upgrades

5 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 48835 Tile Damage: 460/75/69/63/592/526/4.2x

With even the softest word, Black Bolt unleashes destruction. Destroys the middle two rows dealing 1445 damage. If you have at least 5 AP in all colors, he lets out a scream, draining all friendly colored AP, destroying the board and dealing 3223 damage to the enemy team. Destroyed tiles do not deal damage or generate AP.
Level Upgrades
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Level 2: A whisper deals 1711 damage to the target or a scream deals 3672 damage to the enemy team.
Level 3: A whisper deals 1978 damage to the target or a scream deals 4121 damage to the enemy team.
Level 4: A whisper deals 2511 damage to the target or a scream deals 5018 damage to the enemy team.
Level 5: A whisper deals 3577 damage to the target or a scream deals 6813 damage to the enemy team.
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Level 3: A whisper deals 7947 damage to the target or a scream deals 16560 damage to the enemy team.
Level 4: A whisper deals 10089 damage to the target or a scream deals 20167 damage to the enemy team.
Level 5: A whisper deals 14371 damage to the target or a scream deals 27382 damage to the enemy team.
Energy Channeling - 0

(PASSIVE) Black Bolt uses his antenna to draw out the ambient energy surrounding him. Every turn, creates 1 Charged tile in the color most present on the board. If there are at least 4 Charged tiles on the board, deals 789 damage to the target and 218 damage to Black Bolt instead.
Level Upgrades
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Level 2: Creates 1 charged tile in the color most present on the board, if there are four deals 941 damage to target and 164 damage to Black Bolt.
Level 3: Creates 2 Charged tiles.
Level 4: If there are 4 or more charged tiles Deals 1069 damage to the target and 109 to Black Bolt.
Level 5: If there are 4 or more charged tiles Deals 1322 damage to the target. No longer deals damage to Black Bolt.
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Level 3: Creates 2 charged tiles in the color most present on the board. If at least 4 charged tiles on the board, Deals 3782 damage to the target and 656 damage to Black Bolt instead.
Level 4: If there are 4 or more charged tiles Deals 4296 damage to the target and 437 to Black Bolt.
Level 5: If there are 4 or more charged tiles Deals 5312 damage to the target. No longer deals damage to Black Bolt.
The Silent King - 8

Black Bolt’s noble stoicism and supreme wisdom motivate his subjects to work their hardest. If one does not exist, converts a random basic tile into a 3-turn Motivation tile targeting 1 other ally, increasing all their powers by 1 level (to a max of 5).
Level Upgrades
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Level 2: Motivation tile lasts 4 turns.
Level 3: Motivation tile lasts 6 turns.
Level 4: Motivation tile targets all allies.
Level 5: Motivation tile increases all powers by 2 levels (to a max of 5).
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Level 3: Motivation tile lasts 6 turns targeting 1 ally, increasing their powers by 1 level (to a max of 5).
Level 4: Motivation tile lasts 6 turns and targets all allies.
Level 5: Motivation tile lasts 6 turns and increases all powers by 2 levels (to a maximum of 5).
0
Comments
So can we get some feedback from D3 of what is going to happen with the 5* rewards with Cap+IM47?
Does Cap get bumped, or IM? Or both stay in the current token?
I definitely want to know....
The damage dealt from destroying the entire board at a 5* gem damage level would be insane
It says it deals damage. It doesn't say that damage is dependent which gems are destroyed. There's a few powers out there that destroy gems but only do a set amount of damage, I think.
If he is a 5, and it really looks like he is, green destroing all the board will do around 20k damage! And that is without the extra damage of the power! This one might reach the 40k damage when all the AP is present. And this power is also great against tile creators like OML and PH.
The second power can be good too, creating charged tiles for free looks also good and if the damage it does is high (and it will probably be) it can also be a crazy passive. Now, if SS would also super charge himself when charged tiles where on the board ala 4hor...
Then, the last power team up with other 5s can be massive. Making already strong powers like GG black or IM red stronger can be nuts.
PS: Common! Say already if he is a 5!!!
I don't think it's likely, but it is a possibility at least. It's more likely they go to four fivestars in the Latest Legends tokens and adjust draw rates accordingly IMO.
It's not covers, it's levels. Allegedly.
People probably shouldn't read what they want to...it's a recipe for disappointment.
D3 has a history of using power levels to mean number of covers...you need only look back a few weeks.
From R105 Patch Notes:
I know a lot of people don't consider SS to be a viable 5*, but it would be nice to see him have some solid synergy with someone.