Cthulhu wrote: The Silent King - 8 AP Black Bolt’s noble stoicism and supreme wisdom motivate his subjects to work their hardest. If one does not exist, converts a random basic tile into a 3-turn Motivation tile targeting 1 other alley, increasing all their powers by 1 level (to a max of 5).Level Upgrades Level 2: Motivation tile lasts 4 turns. Level 3: Motivation tile lasts 6 turns. Level 4: Motivation tile targets all allies. Level 5: Motivation tile increases all powers by 2 levels (to a max of 5).Max Level Level 3: Motivation tile lasts 6 turns targeting 1 ally, increasing their powers by 1 level (to a max of 5). Level 4: Motivation tile lasts 6 turns and targets all allies. Level 5: Motivation tile lasts 6 turns and increases all powers by 2 levels (to a maximum of 5).
xKOBALTx wrote: LuciferianX wrote: DayvBang wrote: I'm too lazy to type this out twice, so I'll quote myself: I'm calling it: Black Bolt's yellow is the worst skill in the entire 5* tier. The stronger his companions are, the less value it gives you. And, not mentioned in the article but visible in one of the images, it causes friendly damage too (not clear if it damages the target or Black Bolt himself). This is inaccurate based on what's been disclosed; we don't have the final yet, but his yellow does not deal damage to the team, that's his black. So if there were 5 charged tiles, he dealt damage to himself and the target. Now if his yellow has some detail level not yet disclosed in the precis, right on, and I'll stand corrected, but as written it's purely a single target buff. It's in a screen shot found in the interview. The description of the power shows it costs him health per turn:http://i.annihil.us/u/prod/marvel/i/mg/9/f0/57aa2468e8bd9.jpg
LuciferianX wrote: DayvBang wrote: I'm too lazy to type this out twice, so I'll quote myself: I'm calling it: Black Bolt's yellow is the worst skill in the entire 5* tier. The stronger his companions are, the less value it gives you. And, not mentioned in the article but visible in one of the images, it causes friendly damage too (not clear if it damages the target or Black Bolt himself). This is inaccurate based on what's been disclosed; we don't have the final yet, but his yellow does not deal damage to the team, that's his black. So if there were 5 charged tiles, he dealt damage to himself and the target. Now if his yellow has some detail level not yet disclosed in the precis, right on, and I'll stand corrected, but as written it's purely a single target buff.
DayvBang wrote: I'm too lazy to type this out twice, so I'll quote myself: I'm calling it: Black Bolt's yellow is the worst skill in the entire 5* tier. The stronger his companions are, the less value it gives you. And, not mentioned in the article but visible in one of the images, it causes friendly damage too (not clear if it damages the target or Black Bolt himself).
I'm calling it: Black Bolt's yellow is the worst skill in the entire 5* tier. The stronger his companions are, the less value it gives you. And, not mentioned in the article but visible in one of the images, it causes friendly damage too (not clear if it damages the target or Black Bolt himself).
xKOBALTx wrote: So was the health cost from "overexertion" removed from the final build or is it just missing from these numbers?
Cthulhu wrote: LordXberk wrote: At this point, we're more likely to have KDN review the character for us before Cthulhu... Trying, i just got back from gen con this week and had a lot of catching up to do! Sorry for taking so long!
LordXberk wrote: At this point, we're more likely to have KDN review the character for us before Cthulhu...
LordXberk wrote: I hope you're right. 28k +10k AOE would be pretty awesome. Also hope Cthulhu gets some specs up sometime today. And, while it seems unlikely, I'd love to hear what changes they're making to the Latest v. Classic LTs.
notamutant wrote: https://www.youtube.com/watch?v=x1NTQiMs5Rw My youtube video showing Black Bolt in action. If you just want to see him in a match, skip to around 15 minutes.
Blahahah wrote: notamutant wrote: https://www.youtube.com/watch?v=x1NTQiMs5Rw My youtube video showing Black Bolt in action. If you just want to see him in a match, skip to around 15 minutes. Nice video. Thought it was funny when you were like "why was there a countdown" when it was Jean Grey's passive revive.
Blahahah wrote: Also looking at it, you could run 5/5/3 and just run your other two people at 4/4/5 and he would max them out anyhow.
Ozark Boatswain wrote: Black at level 5 is 5312, not 5132.
Cthulhu wrote: Black Bolt (Inhuman King) 5 Star Rarity (Legendary) Wiki LinkAt Max Level: HP: 48835 Tile Damage: 460/75/69/63/592/526/4.2xEnergy Channeling - 0 AP (PASSIVE) Black Bolt uses his antenna to draw out the ambient energy surrounding him. Every turn, creates 1 Charged tile in the color most present on the board. If there are at least 4 Charged tiles on the board, deals 789 damage to the target and 218 damage to Black Bolt instead.Level Upgrades Level 2: Creates 1 charged tile in the color most present on the board, if there are four deals 941 damage to target and 164 damage to Black Bolt. Level 3: Creates 2 Charged tiles. Level 4: If there are 4 or more charged tiles Deals 1069 damage to the target and 109 to Black Bolt. Level 5: If there are 4 or more charged tiles Deals 1322 damage to the target. No longer deals damage to Black Bolt.Max Level Level 3: Creates 2 charged tiles in the color most present on the board. If at least 4 charged tiles on the board, Deals 3782 damage to the target and 656 damage to Black Bolt instead. Level 4: If there are 4 or more charged tiles Deals 4296 damage to the target and 437 to Black Bolt. Level 5: If there are 4 or more charged tiles Deals 5312 damage to the target. No longer deals damage to Black Bolt.The Silent King - 8 AP Black Bolt’s noble stoicism and supreme wisdom motivate his subjects to work their hardest. If one does not exist, converts a random basic tile into a 3-turn Motivation tile targeting 1 other alley, increasing all their powers by 1 level (to a max of 5).Level Upgrades Level 2: Motivation tile lasts 4 turns. Level 3: Motivation tile lasts 6 turns. Level 4: Motivation tile targets all allies. Level 5: Motivation tile increases all powers by 2 levels (to a max of 5).Max Level Level 3: Motivation tile lasts 6 turns targeting 1 ally, increasing their powers by 1 level (to a max of 5). Level 4: Motivation tile lasts 6 turns and targets all allies. Level 5: Motivation tile lasts 6 turns and increases all powers by 2 levels (to a maximum of 5). [/list]
notamutant wrote: Blahahah wrote: Also looking at it, you could run 5/5/3 and just run your other two people at 4/4/5 and he would max them out anyhow. But why risk having their moves not do max damage if you don't have the yellow for BB? There is no real spin for his yellow, it is officially the most useless move in 5 star land, unless you magically cover max BB and have other 5 star almost but not quite cover maxed.
KingDreadnaught wrote: Second, I love his Green. OMG, if you investing in your AP boosts a bit, and BlackBolt is fully maxed 450 or even higher, you are talking about almost end game within few turns after collecting few missing AP and Green to trigger it. Shattering middle roll only also very effective and deal pretty decent damage.
KGB wrote: Does his Yellow work if you have 0 in a Power? For example if you had a 0/0/1 character and brought along Black Bolt would he make that character 1/1/2 (2/2/3) or would it just be 0/0/2 (0/0/3)? KGB