***** Black Bolt (Inhuman King) *****
Comments
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People sure do like to complain before we've even seen him in action.
For all we know, having a 5/5/5 might end up being stupid good.0 -
jobob wrote:
I really hope you are wrong Jobob because Blackbolt would obliterate Cap and Ironman with a mere whisper.0 -
Blahahah wrote:People sure do like to complain before we've even seen him in action.
For all we know, having a 5/5/5 might end up being stupid good.
This is not something we need to wait to see though. We all know what the power sets of each character is at 5 covers. Obviously having 5/5/5 would be nice on a lot of characters, but the power increase is completely useless in most cases. Example Goblin at 553 nobody really cares if his yellow is five so that would be virtually useless. SS you are going 5 red regardless but 3-5 in blue or black does not really make an impact . Same with OML. It might be nice with Phoenix but really his yellow is completely giving up a slot that could be filled by an actually useful ability.0 -
First off, I agree with everyone that his yellow is pretty much useless; however, I do think it has one very specific "meta" use. This use is basically acknowledging that there is a serious RNG problem for getting 5 stars covered. A 5 star at level 390 can be very useful with this yellow skill active, but not so much without the yellow active. The problem with this concept is that BB is coming out pretty late in the 5* game, so you need him covered before he is useful.0
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Blahahah wrote:People sure do like to complain before we've even seen him in action.
For all we know, having a 5/5/5 might end up being stupid good.
Let's talk about this then. Black Bolt yellow sucks if you are basing it on going 553 to 555. I shall lay out why below:
First off... not a passive. Costs AP, and you don't even get to place the tile.
For 8 yellow AP, you get a randomly placed tile that for a few turns:
OML (I run 553) - 3 -> 5 red isn't awful. Strike tiles go from 354 -> 409 (x 2 tiles). And it should go into effect as soon as you cast BB yellow. That's an extra 110 damage on everything for 2 turns. If he transforms, I don't have the exact number for my level, but at 450 it's an increase of 1040 damage, or +7409 if he's low on health (and the threshold becomes 60% instead of 40%). Unfortunately, I could use the 8 yellow instead to cast another "Old Habits," which at 450 does up to 26,655 total damage to their team. 26,655 > 7409. Black Bolt sucks.
PHx (I run 355) - 3 -> 5 green does nothing 95% of the time. In the 5% of matches that she dies, the CD tile drops to 1 turn, and it adds 7% resurrected health (3,389 in my case). BUT you have to time that CD tile out perfectly so that it's out when she dies... so in effect you're trading one random CD tile (the res) for another (BB). Ugh. I'd rather concentrate on red or purple and get off another one of those powers. Black Bolt sucks.
BSS (I run 455) - 4 -> 5 blue & green adds some damage to those moves. I usually don't cast green until I have enough blue for 2 hits, so that would add a total of 6499 extra damage. Of course, that now means that in addition to needing 14 green, and 12 blue, I now need 8 yellow. I'd rather try to get 6 more blue and add 9859 damage, instead of 6499. Black Bolt sucks.
Green Goblin (I run 553) - 3 -> 5 yellow doesn't matter. Sure, it reduces all CD tiles instead of 3 (INCLUDING, BB's, btw)... but I just used up all my yellow AP casting a BB power that is worthless because I can't cast the power it just boosted. Black Bolt sucks.
5IM (I run 553 most often) - 3 -> 5 yellow raises max damage by 6381... but, uh-oh, I just used all my yellow again. So a power that does 1861 dmg/AP at 3 covers, now does 1436 dmg/AP (at the cost of 20! yellow). So BB yellow actually nerfs the damage by 23%. Black Bolt sucks.
SS (I run 535) - 3 -> 5 red adds 2042 damage. Just awesome for 8 yellow AP. Or, get 7 more red and do another 6411 damage instead. Your call. Black Bolt sucks.
Craptain (I run 553 or 535 or 553 because they all suck) - If yellow is at 3, then same thing with IM... you just made that power a lot more expensive for no good reason. If red, you've added 1931 damage at the cost of 8 yellow AP you should've just put toward Cap's yellow. If blue, hey, it could be up to 2664 more damage and 1848 more healing! Awesome, right? Except there's no way there's gonna be 8 special tiles out most of the time, and you've just brought along black bolt, who doesn't make any special tiles instead of someone who might actually help Cap suck less. Black Bolt sucks.
I don't have the Bannerman yet, so can't give details on him.0 -
notamutant wrote:First off, I agree with everyone that his yellow is pretty much useless; however, I do think it has one very specific "meta" use. This use is basically acknowledging that there is a serious RNG problem for getting 5 stars covered. A 5 star at level 390 can be very useful with this yellow skill active, but not so much without the yellow active. The problem with this concept is that BB is coming out pretty late in the 5* game, so you need him covered before he is useful.
I also worry that this will be D3's default excuse when speeding up the frequency of 5* releases that no one has time to cover.
"We gave you Black Bolt so you don't have to cover them. What more do you want?"0 -
jobob wrote:I also worry that this will be D3's default excuse when speeding up the frequency of 5* releases that no one has time to cover.
"We gave you Black Bolt so you don't have to cover them. What more do you want?"0 -
DayvBang wrote:jobob wrote:I also worry that this will be D3's default excuse when speeding up the frequency of 5* releases that no one has time to cover.
"We gave you Black Bolt so you don't have to cover them. What more do you want?"0 -
Hey everyone is not realizing the great thing about BB not being great and a 5*. It means you can play PVE for ISO and the 25 CP instead of grinding the new format for PVE for a new 4* that has a bad power. Also you get to save 1000 HP on roster slots by not pulling latest LT and just stick to the classic.
On another note his other 2 powers don't look bad. His green when you have 5 in all colors will probably one shot someone and his passive will be either good or bad as the charge tiles can be used by either teams for AP. I would image the damage will be good at level 5 so bring your Ragnorok TU!!!0 -
You know what would be great? If someone in Red would post the dang damage #s!!!0
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At this point, i would be happy if atleast the title is changed... Why are the updates slow???0
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At this point, we're more likely to have KDN review the character for us before Cthulhu...0
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I will report and analyze within 4 hours...0
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updated with his powers now listed0
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jobob wrote:notamutant wrote:First off, I agree with everyone that his yellow is pretty much useless; however, I do think it has one very specific "meta" use. This use is basically acknowledging that there is a serious RNG problem for getting 5 stars covered. A 5 star at level 390 can be very useful with this yellow skill active, but not so much without the yellow active. The problem with this concept is that BB is coming out pretty late in the 5* game, so you need him covered before he is useful.
I also worry that this will be D3's default excuse when speeding up the frequency of 5* releases that no one has time to cover.
"We gave you Black Bolt so you don't have to cover them. What more do you want?"
As I keep saying, we are working on a lot of things! When things are closer we will be updating the community with all the stuff we have been discussing and working on.
edit: i can't wait to share them0 -
Cthulhu wrote:updated with his powers now listed
Black Bolt's character stats use Wasp's icon and not his.0 -
stochasticism wrote:Cthulhu wrote:updated with his powers now listed
Black Bolt's character stats use Wasp's icon and not his.
Oops! thank you!0 -
Cthulhu wrote:jobob wrote:notamutant wrote:First off, I agree with everyone that his yellow is pretty much useless; however, I do think it has one very specific "meta" use. This use is basically acknowledging that there is a serious RNG problem for getting 5 stars covered. A 5 star at level 390 can be very useful with this yellow skill active, but not so much without the yellow active. The problem with this concept is that BB is coming out pretty late in the 5* game, so you need him covered before he is useful.
I also worry that this will be D3's default excuse when speeding up the frequency of 5* releases that no one has time to cover.
"We gave you Black Bolt so you don't have to cover them. What more do you want?"
As I keep saying, we are working on a lot of things! When things are closer we will be updating the community with all the stuff we have been discussing and working on.
edit: i can't wait to share them
Hopefully one of these things you have been working on is actually coming soon.0 -
I'm not sure I think looking at a 5* based on how it performs with other maxed 5*'s is the best idea, or what they are doing when creating them. That's talking to the topp, small ℅ of the players. Most players will use a 5* as a "front of the rotation" character and fill out the team with any mix of 4,3,2. I'm not saying it's a end all, be all power, but if it was people would complain about how OP it is. It has uses, it's just not across the entire spectrum of characters.0
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