OneLastGambit wrote: ...In favour of change - a large portion of low level and casual players...
veny wrote: OneLastGambit wrote: ...In favour of change - a large portion of low level and casual players... Yeah, sorry... most of us dont have 5+ hours per day to sit in game and drain nodes to 0. If you like draining nodes for no rewards just to get in top 10 (i never reached top 10 despite of draining all nodes with most efficiency - its not simply enough, especially when new 4* is released or 2-day sub event is present), so be it... but dont take casual player as some garbage who spoils your fun by liking features you dont like...
GrumpySmurf1002 wrote: "David wrote: Moore"] To achieve this goal we set out to accomplish 4 things: reduce the negative impact of having 5-Stars characters with a few coversreduce playing the game around a schedule, reduce how long battles take and improve high level players' ability to perform well in events. If you have timers and placement rewards, the above bolded can never, ever be true. Optimal play and thus performing well in events will now require doing all of your clears at a set time (dictated by the slice chosen), 5 before, 4 after. So 9 clears consecutively. That's at best 3 hours straight, at a specific time. At worst it's longer than that. This fact has been screamed from the rooftops during every test, but continues to be ignored. Whoever your data analyst is, fire him.
"David wrote: Moore"] To achieve this goal we set out to accomplish 4 things: reduce the negative impact of having 5-Stars characters with a few coversreduce playing the game around a schedule, reduce how long battles take and improve high level players' ability to perform well in events.
sinnerjfl wrote: veny wrote: OneLastGambit wrote: ...In favour of change - a large portion of low level and casual players... Yeah, sorry... most of us dont have 5+ hours per day to sit in game and drain nodes to 0. If you like draining nodes for no rewards just to get in top 10 (i never reached top 10 despite of draining all nodes with most efficiency - its not simply enough, especially when new 4* is released or 2-day sub event is present), so be it... but dont take casual player as some garbage who spoils your fun by liking features you dont like... This new formula makes it even worse for reaching top10/50/100. Why do you think this is good? It's gonna require even more clears and theyre gonna scale higher.
GrumpySmurf1002 wrote: My last note on this: When you run a new release under this system, please immediately review your data from the tests and compare it to the new release PvE, and see if you still feel your goals are being met. I'm taking the under.
rbdragon wrote: But why is anyone complaining about grinding down the trivial nodes that are worth 1 point? Can't people do that now if they wanted to?
Xenoberyll wrote: it's a shame i had to come to page two to see this. i wish i could give a hundred upvotes.
...reduce the negative impact of having 5-Stars characters with a few covers..