"David wrote: Moore"] To achieve this goal we set out to accomplish 4 things: reduce the negative impact of having 5-Stars characters with a few coversreduce playing the game around a schedule, reduce how long battles take and improve high level players' ability to perform well in events.
"David wrote: Moore"]reduce the negative impact of having 5-Stars characters with a few covers
OJSP wrote: Vhailorx wrote: So what is the new optimal schedule? I think it will be (1) hit every node for max points as fast as possible (2) hit every node at least 1 more time to start the 24-hour refresh counter as quickly as possible. (3) grind nodes down until they are 1 hit away from 1 point at your leisure (4) do a final grind on each node as late as possible, leaving the highest point nodes for last as they will regen points at the highest rate. Am I missing something? If not, then there will still be a massive grind at the beginning of each sub, but the end of each sub will be a bit more leisurely. 1 and 2 are correct, but don't do no.3. Instead, beat the most trivial node until 1 and "no life" it until the end of the sub (I love that expression..) Then do the final grind near the end of the sub. We want to let the nodes refresh as much as possible before we start clearing them again. If we grind the nodes down at the beginning of the sub, they we wouldn't have the initial 25% points regeneration.. However, since someone can still "no life" the trivial node anyway, this discussion is kinda moot.
Vhailorx wrote: So what is the new optimal schedule? I think it will be (1) hit every node for max points as fast as possible (2) hit every node at least 1 more time to start the 24-hour refresh counter as quickly as possible. (3) grind nodes down until they are 1 hit away from 1 point at your leisure (4) do a final grind on each node as late as possible, leaving the highest point nodes for last as they will regen points at the highest rate. Am I missing something? If not, then there will still be a massive grind at the beginning of each sub, but the end of each sub will be a bit more leisurely.
Every time a mission is beaten past its maximum difficulty, it takes 24 hours for a mission to be worth the maximum amount of points again.
tanis3303 wrote: Dude! You guys got it!! I only see one thing on there that needs to go and I think we're all set here. *Hint* It starts with C and rhymes with Rit Boosts
Vhailorx wrote: OJSP wrote: Vhailorx wrote: So what is the new optimal schedule? I think it will be (1) hit every node for max points as fast as possible (2) hit every node at least 1 more time to start the 24-hour refresh counter as quickly as possible. (3) grind nodes down until they are 1 hit away from 1 point at your leisure (4) do a final grind on each node as late as possible, leaving the highest point nodes for last as they will regen points at the highest rate. Am I missing something? If not, then there will still be a massive grind at the beginning of each sub, but the end of each sub will be a bit more leisurely. 1 and 2 are correct, but don't do no.3. Instead, beat the most trivial node until 1 and "no life" it until the end of the sub (I love that expression..) Then do the final grind near the end of the sub. We want to let the nodes refresh as much as possible before we start clearing them again. If we grind the nodes down at the beginning of the sub, they we wouldn't have the initial 25% points regeneration.. However, since someone can still "no life" the trivial node anyway, this discussion is kinda moot. For a 24 hour sub, the nodes will never regen more than once. So starting the regen as soon as possible is essential to getting an optimal score. But the total amount of points regenerated by each node over the entire 24 hour sub will be less than each node's maximum points, right? It takes 24 hours to regen 25%, so in a 24 hour sub, each sub will only regen 25% That's my interpretation of this (admittedly somewhat ambiguous) statement from Anthony: Every time a mission is beaten past its maximum difficulty, it takes 24 hours for a mission to be worth the maximum amount of points again. So if I am right, then as long as you start the regen counter as fast as possible, and make sure to collect the last points as late as possible, you can do some clears in the middle of the sub without penalty. I suppose it's possible that the rate of point regeneration increases, so that nodes at 75% of max value and at 25% of max value will both reach max value in 24 hours, but that doesn't seem very likely. If that's the case, then the optimal strategy would be to clear everything to 1 as fast as possible, and then wait as long as possible before grinding everything down to 1 again right at the end of the sub. (and presumably someone will do that PLUS spam the trivial nodes at 1 pt for 20 or so hours to rack up a few extra hundred or thousand points.)
Skygazing wrote: Lmao we've reached Poe's Law here. Players repeatedly state that they want pure progression. Placement continues. Players repeatedly state that this creates a ridiculous play schedule for said placement. System goes unchanged. Players repeatedly state that this system actually encourages more grinding. System goes unchanged. Players repeatedly state how horrible crit boosts are as rewards. Crit boosts still in the loot table. Players repeatedly state how lack of ISO is destroying morale. ISO rewards remain the same. I've been taking a break from the game for a couple of reasons, but it looks like I might be extending that indefinitely.
Stax the Foyer wrote: I assume the scaling cap is officially gone. Will I be seeing level 500 enemies again? Because that's a good way for me to decide to lock a big part of this game away in the No Thank You Cabinet, and that doesn't leave a lot of game left.