OJSP wrote: fmftint wrote: Idk about anyone else's bracket, but there's not a single soft capper in my T10. All champ 4☆ or better Would you consider someone keeping their 5*s the same level as their highest levelled 4* a soft capper?
fmftint wrote: Idk about anyone else's bracket, but there's not a single soft capper in my T10. All champ 4☆ or better
kobu wrote: On that note, some have mentioned that VIP is only good for new players, well, getting and spending those legendary tokens is apparently part of what's killing me. This stage of the game is really poorly implemented. I'm too stubborn to sell my 5*s, and hard nosed enough to suffer through, but I imagine most people hitting this wall just throw in the towel.
DFiPL wrote: Now, that said, supposedly a scaling fix was coming that was going to also take power coverage into account so that the 1-cover 5* wouldn't hurt quite so much. I haven't heard anything about that in a while, so I don't know if it ever happened or whether it would have any appreciable effect on a 2* roster that has a 5* or three, but that potentially changes my napkin math.
DFiPL wrote: kobu wrote: On that note, some have mentioned that VIP is only good for new players, well, getting and spending those legendary tokens is apparently part of what's killing me. This stage of the game is really poorly implemented. I'm too stubborn to sell my 5*s, and hard nosed enough to suffer through, but I imagine most people hitting this wall just throw in the towel. Not to be glib, but...the spending part is what's hurting you, yes, especially if you're pulling 5* with any regularity. Scaling used to be based on the average level of your top 4 characters (I think; might have been 3 or 5, so treat this as an approximation). If you have two 5* and two level 100 2* champions as your top four characters, you're looking at (255+255+100+100)/4 = ~177 as your average level, and your enemies will scale according to that. If your roster is still in the 2* phase and you're championing 2* but haven't really built out your 3* bench at all, you're best off sitting on those tokens for a while, especially if you know that you're stubborn/hard-nosed. Don't put yourself in a position of "aw tinykitty I got a 5* but I'm not going to sell it I'll just suffer." Build your 3* bench, and once you're able to start championing THOSE cats, your best non-5* will be much closer in level and you'll be able to handle what's getting thrown at you. Now, that said, supposedly a scaling fix was coming that was going to also take power coverage into account so that the 1-cover 5* wouldn't hurt quite so much. I haven't heard anything about that in a while, so I don't know if it ever happened or whether it would have any appreciable effect on a 2* roster that has a 5* or three, but that potentially changes my napkin math.
deadtaco wrote: DFiPL wrote: Now, that said, supposedly a scaling fix was coming that was going to also take power coverage into account so that the 1-cover 5* wouldn't hurt quite so much. I haven't heard anything about that in a while, so I don't know if it ever happened or whether it would have any appreciable effect on a 2* roster that has a 5* or three, but that potentially changes my napkin math. "a 2* roster that has a 5* or three" - that is pretty much my position. I can attest that they did indeed adjust it. I had a 5 added to my roster about 3 or 4 events prior to the change. (boring story) At that point PVE became impossible. PVP came alive however, and I reduced PVE while working toward the 10-pack for the previous season. By the time the season ended I was going to sell, but my resolve was gone and I pulled an OML. Thankfully I saw the note about the 'fix' and held out hope that it would make things better. And it has! I have gotten full progression on the handful of PVEs since then (except one, I was traveling). The later nodes get well above my champed and my aren't completely ready to use in those. OML and phoenix help with 90% of those later nodes as a tank.
kobu wrote: deadtaco wrote: DFiPL wrote: Now, that said, supposedly a scaling fix was coming that was going to also take power coverage into account so that the 1-cover 5* wouldn't hurt quite so much. I haven't heard anything about that in a while, so I don't know if it ever happened or whether it would have any appreciable effect on a 2* roster that has a 5* or three, but that potentially changes my napkin math. "a 2* roster that has a 5* or three" - that is pretty much my position. I can attest that they did indeed adjust it. I had a 5 added to my roster about 3 or 4 events prior to the change. (boring story) At that point PVE became impossible. PVP came alive however, and I reduced PVE while working toward the 10-pack for the previous season. By the time the season ended I was going to sell, but my resolve was gone and I pulled an OML. Thankfully I saw the note about the 'fix' and held out hope that it would make things better. And it has! I have gotten full progression on the handful of PVEs since then (except one, I was traveling). The later nodes get well above my champed and my aren't completely ready to use in those. OML and phoenix help with 90% of those later nodes as a tank. Well, full progression isn't hard, certainly not now. It's being at all competitive for the cover rewards where the trouble comes from. I went from bouncing between T10 and T50 to being shut out of T100 (I'm in the 300s for Unstable ISO-8...) because I can't clear even round 4 on some nodes. And my pathetic Jean and Green Goblin are the only things that let me clear round 4 or 5/6 sometimes (I of course love spending time making sure my glider is safe only to see it go bye bye every time due to some crazy black match that drops out of nowhere). It gets realllllllll old only using them. I know selling them is probably the smart thing to do, but I'm kind of praying that starting to move into 3* land will alleviate some of my pain soon.
kobu wrote: DFiPL wrote: kobu wrote: On that note, some have mentioned that VIP is only good for new players, well, getting and spending those legendary tokens is apparently part of what's killing me. This stage of the game is really poorly implemented. I'm too stubborn to sell my 5*s, and hard nosed enough to suffer through, but I imagine most people hitting this wall just throw in the towel. Not to be glib, but...the spending part is what's hurting you, yes, especially if you're pulling 5* with any regularity. Scaling used to be based on the average level of your top 4 characters (I think; might have been 3 or 5, so treat this as an approximation). If you have two 5* and two level 100 2* champions as your top four characters, you're looking at (255+255+100+100)/4 = ~177 as your average level, and your enemies will scale according to that. If your roster is still in the 2* phase and you're championing 2* but haven't really built out your 3* bench at all, you're best off sitting on those tokens for a while, especially if you know that you're stubborn/hard-nosed. Don't put yourself in a position of "aw tinykitty I got a 5* but I'm not going to sell it I'll just suffer." Build your 3* bench, and once you're able to start championing THOSE cats, your best non-5* will be much closer in level and you'll be able to handle what's getting thrown at you. Now, that said, supposedly a scaling fix was coming that was going to also take power coverage into account so that the 1-cover 5* wouldn't hurt quite so much. I haven't heard anything about that in a while, so I don't know if it ever happened or whether it would have any appreciable effect on a 2* roster that has a 5* or three, but that potentially changes my napkin math. I'm totally with you and thanks for the advice, I mean I just got myself into this position playing the game as anyone would. Now I know better, but I think the devs really need to sit down and play from the beginning to see where the low level scaling issues kick into ludicrous speed. I just foolishly tried the Colossus essential node for clear 5 and lost my whole team on something like turn 6. I hadn't even been able to fire a power off yet. In the meantime I'm going to hoard any LT I get, but it's kind of hard to think that's the intent. I mean, I can't see myself doing VIP much longer since the rewards are already so paltry for the level I'm at, and the real draw was those CP and LT to get my missing essential 4* characters. Sure, pay for VIP to get kicked in the teeth more, yes please! Devs, if you're reading this, please help a brother out and implement that 5* fix so that I can keep merrily expanding my roster and throw you some money now and then. You're killing me here.