billsrule7 wrote: Can you please help me understand why critical boosts are still a reward? It seems as though you have received clear and consistent feedback that this is a utterly useless reward. Help us understand why you believe that this is a useful reward.
veny wrote: I use some crit boosts during DDQ with 4*s... its great boost if your 4* has low level. Otherwise they are useless... maybe we could craft SHIELD strike token from them - 3 crit boosts = 1 strike token. You could use this token to instanty win a PvE mission (cost will be based on difficulty, which would be possible with this new system)
Stax the Foyer wrote: I assume the scaling cap is officially gone. Will I be seeing level 500 enemies again?
nic13 wrote: If there is still placement award, this is incredibly stupid. People can and WILL grind for 1 points to place. Should have stuck with last iteration where matches cannot be tapped again after a certain number of times.
Vhailorx wrote: Thanks for the information d3 and demiurge. I am curious to try the new system and see if it's superior to the earlier tests. (though I would still prefer to see dev energies focused on fixing the underlying economy problems (iso, transition rates, RNG-only progression, etc. And I would also love to see more progression-only PVE, but I just don't think that's in the cards as demi seems to think it's too hard to calibrate the difficulty) and doesn't want to risk giving out too many rewards.) So what is the new optimal schedule? I think it will be (1) hit every node for max points as fast as possible (2) hit every node at least 1 more time to start the 24-hour refresh counter as quickly as possible. (3) grind nodes down until they are 1 hit away from 1 point at your leisure (4) do a final grind on each node as late as possible, leaving the highest point nodes for last as they will regen points at the highest rate. Am I missing something? If not, then there will still be a massive grind at the beginning of each sub, but the end of each sub will be a bit more leisurely.