DuckyV wrote: What was that noise? Oh, just the mass exodus of people playing PvE competitively, which will in turn lead them to stop playing it altogether.
dider152 wrote: This is a stupid decision and I'm honestly surprised how boneheaded the devs are. The last test was not good, but it was promising, and I was hoping that pve would finally become true pve and be progression based. Instead we got this ****. I can already see that it's going to be hell for placement, with the 1 point easy node being a repeated node for the player who wants the best prize.
pheregas wrote: Well, I guess I'm done with "competitive PVE." Story mode is now just a farm for iso and cp. I can't, won't, and simply don't have the time to grind down every node as quickly as possible and then grind grind grind for one point per match at the end (the trivial one, of course as it is worth as much as the hardest node by that point.) I'll pick up my new character every week to two weeks in PVP. This is all fine, of course. I still get to play my favorite match three game, but only for progression prizes now without the stress of the final grind. I still get the new character. I may even get out of s2!
carrion pigeons wrote: DuckyV wrote: What was that noise? Oh, just the mass exodus of people playing PvE competitively, which will in turn lead them to stop playing it altogether. I think there's a common perception that if you play competitively, then you're the game's target audience. But if they lose every single player who was happy to take advantage of the 8-hour refresh, and replace them all (and more) with people who prefer a less structured experience, can you really call it a bad business decision? The reality is that PvE is their least popular game mode by a lot, on average. If they can get people interested in playing that format, they stand to benefit substantially, and they are apparently happy to burn their existing playerbase to the ground to do it. (And I think they're right to do so, even though I think this is not the implementation they wanted, to make it happen.)
killerkoala wrote: i am surprised they hot-shotted the changes to permanent before giving it a try in all the different types of events ( regular, heroic, and with multiple waves).
simonsez wrote: killerkoala wrote: i am surprised they hot-shotted the changes to permanent before giving it a try in all the different types of events ( regular, heroic, and with multiple waves). Is there really any point in further testing when they're ignoring the feedback they're getting?
Quebbster wrote: simonsez wrote: killerkoala wrote: i am surprised they hot-shotted the changes to permanent before giving it a try in all the different types of events ( regular, heroic, and with multiple waves). Is there really any point in further testing when they're ignoring the feedback they're getting? What feedback are they ignoring? They said in the opening post that the Rocket and Groot system had the most positive feedback, so that's what they are going with aside from some minor corrections also based on user feedback. How is that ignoring feedback?
Malcrof wrote: DuckyV wrote: What was that noise? Oh, just the mass exodus of people playing PvE competitively, which will in turn lead them to stop playing it altogether. Quite the opposite.. i have all but stopped playing MPQ recently, RL issues and a long commute made it to where i could no longer be competitive in PVE or PVP, and didn't have the time for it even if i could... So i am playing MtG:PQ , very relaxed and at your own pace, and engrossing. With the new PVE going into effect, it looks like i can spend minimal time and get the CP at least, regardless of which slice or when i join now, and not worry about having to try and play every X hours for X amount of time, it just became more relaxed and at your own pace.. All i want is progression though, so speaking for someone who has no real need of any PVE placement rewards anymore, this is just what MPQ needed.
TxMoose wrote: the only restriction was it couldn't all be done at once, so a minimum of 2 play sessions
Quebbster wrote: What feedback are they ignoring?
PorkBelly wrote: From a competitive pve perspective, I can't see how they could have made it worse.
simonsez wrote: PorkBelly wrote: From a competitive pve perspective, I can't see how they could have made it worse. Me neither, but I bet it would have something to do with banners...
--Adam wrote: TxMoose wrote: the only restriction was it couldn't all be done at once, so a minimum of 2 play sessions This is a big deal for someone like me; I can schedule 1 block a day pretty consistently but I can't schedule 2-3, especially since they conveniently don't have a sub that ends in the early evening hours EST. For someone like me we put in the same effort and get neither the progression OR placement rewards. That sucks. The newly proposed system isn't objectivity worse; it just seems that way on the forums because those that benefit from the current structure are politicking for keeping the status quo. The truly competitive will adapt. I'm looking forward to the changes; I might get enough CP to actually mature my roster.