LordXberk wrote: OneLastGambit wrote: Bowgentle wrote: OneLastGambit wrote: I started sub 1 and did 4x clears throughout the day at random times (not all in one go which is optimal ) and then took all nodes except that juggs muscle node to 6 clears the following day (without waiting for full points) Is that six clears total or 4 clears plus 6 clears in the end, for a total of 10 clears? 6 clears total I'm in the 5* transition and typically hit t20 or t50 in PVE. For sub1, I did the 4 clears within the first 2-3hrs (ie, somewhat optimal), then 1 clear w/ 3hrs to go, and about 45 minutes of grinding which took all nodes to 6/7, and then I hit a few 7/7. So, somewhat similar tactics in sub1 (maybe somewhat more optimally) and finished 33rd v. ~t10. Of course, like always, YMMV, but overall seems like the work to get t20 is going to be tougher. Also, new releases are going to be nuts, which I'm not looking fwd to. And, I agree w/ many others that there is still a freakin' timer, so the goal of 'play whenever you want' will never happen. In this case, instead of being able to play in healthy snippets over the course of the day, I have to play all at once. Better for some, worse for some, but still forces you to play when the devs see fit in order to hit placement.
OneLastGambit wrote: Bowgentle wrote: OneLastGambit wrote: I started sub 1 and did 4x clears throughout the day at random times (not all in one go which is optimal ) and then took all nodes except that juggs muscle node to 6 clears the following day (without waiting for full points) Is that six clears total or 4 clears plus 6 clears in the end, for a total of 10 clears? 6 clears total
Bowgentle wrote: OneLastGambit wrote: I started sub 1 and did 4x clears throughout the day at random times (not all in one go which is optimal ) and then took all nodes except that juggs muscle node to 6 clears the following day (without waiting for full points) Is that six clears total or 4 clears plus 6 clears in the end, for a total of 10 clears?
OneLastGambit wrote: I started sub 1 and did 4x clears throughout the day at random times (not all in one go which is optimal ) and then took all nodes except that juggs muscle node to 6 clears the following day (without waiting for full points)
OneLastGambit wrote: T5 as it is now will not be possible unless you spend money and burn through health packs.
dsds wrote: Luckily it is goons
OneLastGambit wrote: dsds wrote: Luckily it is goons Yes..luckily THIS pve sub is goons. Gauntlet is not gonna be much fun anymore. Venom bomb (THE worst pve in my opinion) is likely to be unplayable. I'm just gonna pray to rngesus that a new release never lands on venom bomb
Vhailorx wrote: OneLastGambit wrote: dsds wrote: Luckily it is goons Yes..luckily THIS pve sub is goons. Gauntlet is not gonna be much fun anymore. Venom bomb (THE worst pve in my opinion) is likely to be unplayable. I'm just gonna pray to rngesus that a new release never lands on venom bomb Set venom bomb aside for a minute; the last sub in r&g has doom + feeder nodes, right?
OneLastGambit wrote: Yes..luckily THIS pve sub is goons. Gauntlet is not gonna be much fun anymore
Arphaxad wrote: The difficulty of the new system needs to be addressed. After 4 clears two of my required, and one of the others, turned red. When the difficulty hits red it is no longer a challenge and becomes near impossible, which is not fun. If they don't reduce difficulty soon I'll be reducing my game time. There are better options for my time and money.
HaywireII wrote: I don't know if it's the new difficulty or a scaling issue with my roster getting stronger but after hitting the muscle nodes on the first day I have no desire to play the Thick as Thieves event. Getting my CP and getting out, don't care about ranking.