A-Force

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  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    List of probable PVP tourneys after HPK:

    Lord of Thunder
    First Avenger
    Lonestar
    Divine Champions
    The Best There Is
    Smash(hit?)
    Army of One
  • We have doctor's orders pvp coming up next.

    I have a (bad) feeling that season 1 pvp tourneys going to feature less popular characters to encourage roster diversity (read: increase d3p's sales)

    All the more reason you guys should be more careful in spending your iso
  • I do not remember the names so anyone can remind me on who are buffed for the events?

    Lord of Thunder - Thor (2* and 3*)
    First Avenger - Ironman, BW, Hawkeye, Hulk, Caps?
    Lonestar - 1* Characters
    Divine Champions - Ares, Thor, Rag, Loki
    The Best There Is - Wolverine (all three)
    Smash(hit?) - HULK!
    Army of One - Punpun
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    Storm is in Divine Champions as well.

    There's also No Man's Land which I left out - all female characters only.

    I think those who have the characters for the events fairly leveled should try their best if they have time to play.
  • Were there ever a PVP with 2* only?
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    Dun think there was a ** only tourney, but I think there was a DA only tourney
  • Icarus can you let me know when/if you're shielded in hollow-point? I can wait about 2 hour before hitting you.
  • Hi all... i was playing around with Falcon yesterday and i just want to share with you all what i've found about this character so far.

    Falcon is a support character and thus he is weak on his own.

    Things to consider in choosing his teammates (3* chars):

    1. Strike Tile Generator(STG).
    Punisher: Rainbow color, excellent STG and good finisher, but falcon's yellow only improves 3 special tiles, keep that in mind.
    Psylocke: Hides Falcon for blue, quality strike and atk tiles and initial damage inflicted when creating special tiles.
    Patch: i almost died several times because Berserker Rage back fired at me, especially if enemy has Falcon too, hides Falcon for yellow only until lvl 100.
    BP: No good. BP's strike tiles are yellow. Self explanatory.
    Doom/HT: Not optimal, Falcon only improves 3 tiles/match.

    I choose Psylocke (not because of my weak spot with females icon_lol.gif ) because she gives damage + strike(atk) tiles. (lazy daken in the future will probably replace her)

    2. Falcon needs to go behind the scenes because of his low HP
    Spidey: tanks Falcon for all colour, but spidey is not a damage dealer and not a tank too. 2 supports and 1 damage dealer is risky. If you really insist, Lazy Daken/Patch will probably fit the 3rd teammate.

    Other chars' colours only partially hide Falcon, but let's be realistic here, if you want to completely hide him, you just have to stick with spidey.


    3. Active Yellow and(or) blue skill to take full advantage of Falcon's passives.
    Lazy Thor: Fantastic yellow skill. Enough said.
    Hood/Spidey: more defensive approach.
    C.mag: @level 3, the requirement for Falcon's blue drops to 5 AP, so if you can destroy redwing's cooldown tile using cmag's blue, you can activate redwing more than once in a given turn. Amazing..

    I choose Lazy Thor for this coz i need a tank and damage dealer.

    Imo, Falcon/Psylocke/Lazy Thor and Falcon/C.Mag/Patch are the better options.

    Any thought?
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    Hmmm, good idea... I will try Falcon, CMag and Patch eventho my CMag is still cover deprived at the moment. icon_e_smile.gif
  • Guys, just to summarize what has been said in the alliance chat:

    The Simulator 3 (29 April - 6 May)

    Detail: 7.5 days = 3 subs @ 2.5 days each
    Ending Times(GMT +8): Friday 12:00 pm, Monday 00:00, Wednesday 12:00 pm

    Motto: (Quoting from Fangel) "play as little and as late as possible"

    Goal: Top 250. But... that's kinda too low for gung-ho-s like us icon_lol.gif so we'll just play and enjoy the ride guys.

    To-Do Notes for Simulator:
    1. Plan your time when entering a sub bracket (the best time would be 2-3 hours before ending time depending on how fast you can clear 20 nodes)
    2. Clear each node only once! if you are a little behind in your main bracket, then do the essential nodes more than once.
    3. Do not be tempted to get all the iso rewards!
    4. Do not stunlock AND heal, it will make your personal scaling rise faster. You can stunlock OR heal, but not both.
    5. Use your 2* roster as often as possible. Reserve your 100+ chars for tougher fights.
    6. Deplete your health pack.


    Season 1 PvP

    There has been a development in regard to people are able to see and attack shielded opponents, which causes many people to reach 1300 with ease. I'm not so sure whether this is intentional from devs, but i encourage you guys to try and reach 1300 just to get the IW trophy and add more points for season 1 main bracket.

    That's all guys.

    Cheers!
  • kidicarus
    kidicarus Posts: 420 Mover and Shaker
    IF we all did that, we'd all end up in the same main bracket and the same sub-brackets.

    Joining late also has the disadvantage whereby you might get wiped before you hit all the nodes if you don't know how strong the simulators are. In most cases we'll only have 5 healthpacks and prologue healing will slow you down.

    For me I might join the night before the first subs end. I don't really want to spend too much time playing as I will be travelling again next week.
  • Just a quick note guys.

    When i said about joining 2-3 hours before, it doesn't have to be precisely like that. The idea is to join late, but still able to clear all the node at least once.

    Since we can't use stunlock + heal, i guess we need more time to clear the nodes.

    Anyhow, plan ahead before you jump in icon_e_smile.gif
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    I joined in too soon for Simulator - forgot that it's 2.5 days event.

    Anyhow - if you want to play a bit more relaxed without worrying about health packs and what not, you can try joining in around 14-15 hours before the bracket ends. This way you have time for the essential nodes, and also the other nodes. If you are out of health packs or just don't have enough time, you can rely a bit on rubberbanding and make a decent push 2-4 hours before the bracket ends, when the refresh kicks in.
  • Shadow
    Shadow Posts: 155
    Not sure if there's such a thing as joining too soon. Joining early does not mean having to clear all the nodes immediately upon joining. It only places you in a bracket and you can take your time to clear the nodes. Community scaling applies across the board regardless of when you join.
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    Really? OK, will see how it goes as the event progresses. But my bracket is overly competitive, full of grinders. icon_e_sad.gif
  • kidicarus
    kidicarus Posts: 420 Mover and Shaker
    Shadow wrote:
    Not sure if there's such a thing as joining too soon. Joining early does not mean having to clear all the nodes immediately upon joining. It only places you in a bracket and you can take your time to clear the nodes. Community scaling applies across the board regardless of when you join.

    Joining early means you get more refreshes, and technically by playing optimally clearing every refresh, rubber banders will not catch you. Trouble is that you put yourself in a cycle where you need to grind optimally to have a chance of keeping up with the top - and this will follow through to the subsequent sub brackets. Also because the points increase from sub to sub, your advantage in grinding out the first sub becomes less important.

    The advantage of joining late is that you will be put together with the people who will be playing only 1 refresh or slightly more. They will rubberband up to the subforum leaders in the other brackets but in most cases they will never catch the grinders - but that's ok because there are no real grinders in your sub and main bracket.

    This put you at an advantage, you're not grinding so personal scaling is not going up so rapidly. As the subs progress lets say the last one, you can change to grinding mode to try to make up the points, because as always, the last subs give the most points and you should be able to catch the leaders in your "slacker bracket"

    That's my "game theory" at least.
  • I agree with Kidicarus... good analysis.

    I would like to add a tip for lazy people like me. If you want to increase your chance of placing high in a sub-mission bracket a bit more, it might be good to not join too close to the end. Joining in the last hour or two might seem like a good idea, and it's true that you can maximize rubberbanding that way, but many other clever people would probably be doing the exact same thing as you, which sometimes makes it more competitive than you'd expect.

    Here's what I usually do for 12-hour-refresh sub-missions that end at midnight: I join at around 4 or 5 pm, play a single node once, and then stop and wait until the final hour to do all the other nodes. I find that doing each mission once is often enough for a high bracket placing.

    The idea here is that, by joining at a seemingly suboptimal hour, you're more likely to be bracketed with people who play suboptimally--mostly people who either can only play at that time (easy to overtake in the final hour) or don't quite understand how rubberbanding works. My guess is that the latter group could be particularly large. A vast majority of players don't visit the forums, and most people would find it hard to understand this game's complicated refresh and rubberband system without help from strangers. At least I know I couldn't.
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    guys - just to add a personal observation of mine from simulator.

    while community scaling has gone up, i think that my personal scaling is more manageable this time. so far i haven't encountered level 200 enemies like previous events, though the new subs might prove me wrong.

    what I did this time:
    didn't use OBW in all the nodes. I swap between Loki/CStorm/MnMags , Loki/OBW/Ares, LT/OBW/MStorm etc.
    I still use prologue healing, but only if I am out of health packs. most of the times I start with my characters not at full health if they took minimal damage from earlier matches. I think OBW healing in game and prologue plays slightly lesser factor than spidey stunlock and cmags board control. I have not used spidey or cmags at all.

    currently there's no exact science on how scaling really works, and I know I am screwed more than the rest for the sim (11x for easy and 12x for hard as of 5 May) - so share more if you guys notice anything that will help us play better. icon_e_smile.gif
  • kidicarus
    kidicarus Posts: 420 Mover and Shaker
    From my observation, prologue healing does not increase your scaling. I will prologue heal unless i'm short of time. This is especially important where you have 3 different events (pvp and pve) ending at the same time and you need the healthpacks for a last minute boost.
  • guys, i'll be away for holiday trip this weekend till next tuesday. probably gonna miss 2 pvp after DO and pve. will see if i have time and wifi in the hotel at night, but i doubt it though. hope i won't be needing the next few covers icon_twisted.gif

    you guys have fun!! icon_e_smile.gif