The Hulk Event Discussion Thread

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  • HailMary
    HailMary Posts: 2,179
    Lyrian wrote:
    Once the event levels reach a point where they can't be reasonable fought fairly, then either Spidey stunlock comes into play, CStorm + CMags, or MStorm + Thor. Any of these three enables the player base to beat encounters they should not be winning.

    Could you give me a brief rundown of how the CStorm + CMags, MStorm + Thor combos work? I've been using Thor L77/OBW L53/low-level-featured-char throughout PvE, and basically any villain team above L120 is a coin flip re: winning the match at all. I'd love to actually try out a "cheap" strategy.
  • HailMary wrote:
    Lyrian wrote:
    Once the event levels reach a point where they can't be reasonable fought fairly, then either Spidey stunlock comes into play, CStorm + CMags, or MStorm + Thor. Any of these three enables the player base to beat encounters they should not be winning.

    Could you give me a brief rundown of how the CStorm + CMags, MStorm + Thor combos work? I've been using Thor L77/OBW L53/low-level-featured-char throughout PvE, and basically any villain team above L120 is a coin flip re: winning the match at all. I'd love to actually try out a "cheap" strategy.

    As far as mstorm and thor goes: use 5 red to clear the board of enviroment tiles, usually making a match or three of coloured ap. Collect green and yellow ap. Upon gathering enough of either, cast thor yellow or storm green. Thor makes 9 green tiles, often causing cascades. Storm uses 10 green to destroy 16 random tiles, for a net +6 ap. Rinse and repeat those three abilities - yellow to make green, green to generate ap and cascades, red to clear enviromental tiles. Combine with oBW purple steal and blue heal for best results. Done well, you can start the combo on turn 1 or 2 and end the game on the same turn.
  • HailMary wrote:
    Lyrian wrote:
    Once the event levels reach a point where they can't be reasonable fought fairly, then either Spidey stunlock comes into play, CStorm + CMags, or MStorm + Thor. Any of these three enables the player base to beat encounters they should not be winning.

    Could you give me a brief rundown of how the CStorm + CMags, MStorm + Thor combos work? I've been using Thor L77/OBW L53/low-level-featured-char throughout PvE, and basically any villain team above L120 is a coin flip re: winning the match at all. I'd love to actually try out a "cheap" strategy.

    Modern Storm can pretty much infinite by herself on Desert or Forest because you use the enviornmental points from Mistress of the Storm to fuel your red/green. On other environment you'll need someone who can feed red or green AP, not to mention causing a lot of general cascades.

    Classic Storm can do this too but without Mistress of the Storm she's got one less source of AP generation.

    Magneto generates an insane amount of AP and you can literally do 5 digit damage by just using Magnetic Field until you run out of blue tiles, and then Magnetized Particles until you run out of red AP, and by then you should have enough blue tiles on the board to repeat the process. It's not really infinite but you need 6 digit HP for him to run out of steam on a decent board.
  • HailMary
    HailMary Posts: 2,179
    As far as mstorm and thor goes: use 5 red to clear the board of enviroment tiles, usually making a match or three of coloured ap. Collect green and yellow ap. Upon gathering enough of either, cast thor yellow or storm green. Thor makes 9 green tiles, often causing cascades. Storm uses 10 green to destroy 16 random tiles, for a net +6 ap. Rinse and repeat those three abilities - yellow to make green, green to generate ap and cascades, red to clear enviromental tiles. Combine with oBW purple steal and blue heal for best results. Done well, you can start the combo on turn 1 or 2 and end the game on the same turn.

    Thanks!

    Sadly, my Thor is stuck at 2 yellow, so his green generator is about as powerful as a hand-crank radio. Still, I'm gonna try this in the current subs.
  • HailMary wrote:
    As far as mstorm and thor goes: use 5 red to clear the board of enviroment tiles, usually making a match or three of coloured ap. Collect green and yellow ap. Upon gathering enough of either, cast thor yellow or storm green. Thor makes 9 green tiles, often causing cascades. Storm uses 10 green to destroy 16 random tiles, for a net +6 ap. Rinse and repeat those three abilities - yellow to make green, green to generate ap and cascades, red to clear enviromental tiles. Combine with oBW purple steal and blue heal for best results. Done well, you can start the combo on turn 1 or 2 and end the game on the same turn.

    Thanks!

    Sadly, my Thor is stuck at 2 yellow, so his green generator is about as powerful as a hand-crank radio. Still, I'm gonna try this in the current subs.

    I have one yellow for thor, but i can still take out 230 teams if it's a desert and i get lucky with the board
  • HailMary
    HailMary Posts: 2,179
    Phantron wrote:
    Magneto generates an insane amount of AP and you can literally do 5 digit damage by just using Magnetic Field until you run out of blue tiles, and then Magnetized Particles until you run out of red AP, and by then you should have enough blue tiles on the board to repeat the process. It's not really infinite but you need 6 digit HP for him to run out of steam on a decent board.
    Thanks!

    I'm unclear on the CMags part, though. Here's how I interpret your process:
    1. Stock up enough blue for Magnetic Field
    2. Magnetic Field creates two chosen blue tiles, creating more blue matches. Loop till exhaustion, hopefully with cascades that generate red.
    3. Get enough red for MagProjectiles to clear tiles, making room for more blue.
    4. See step 1.

    I have a L19 1/2/2 CMags right now, and a maxed CStorm. Do you think the CC combo is worth leveling CMags to L41, or is my cover-cap too low to be much use?

    BelligerentGnu: Good to know! Time to try that tomorrow, then!
  • Modern Storm can infinite by herself on Desert and Forest but not anywhere else (because destroying environmental tiles cannot be converted to useful AP in other environments).

    Magneto Classic can almost infinite by himself anywhere. By almost, that's because he usually is limited to between 1 to 50 extra turns before the board stops cooperating. It's also easier to infinite on Snow, Forest, and Desert (just spam Oasis 5 times when the board sucks and you'll pretty much get a completely new board).

    All other characters play a relatively small role in part of an infinite combo. While Magneto can usually be responsible for coming up with the damage himself, this is not true with Modern Storm so your team selection should be picking guys who can also contribute meaningful amount of damage after you got your infinite turns.
  • HailMary wrote:
    Phantron wrote:
    Magneto generates an insane amount of AP and you can literally do 5 digit damage by just using Magnetic Field until you run out of blue tiles, and then Magnetized Particles until you run out of red AP, and by then you should have enough blue tiles on the board to repeat the process. It's not really infinite but you need 6 digit HP for him to run out of steam on a decent board.
    Thanks!

    I'm unclear on the CMags part, though. Here's how I interpret your process:
    1. Stock up enough blue for Magnetic Field
    2. Magnetic Field creates two chosen blue tiles, creating more blue matches. Loop till exhaustion, hopefully with cascades that generate red.
    3. Get enough red for MagProjectiles to clear tiles, making room for more blue.
    4. See step 1.

    I have a L19 1/2/2 CMags right now, and a maxed CStorm. Do you think the CC combo is worth leveling CMags to L41, or is my cover-cap too low to be much use?

    BelligerentGnu: Good to know! Time to try that tomorrow, then!

    You need 5 in blue and probably at least 4 in red to get this combo to work, or otherwise the cost of his red/blue is simply too high. With 5 in blue, you can often cast Magnetic Field for free as long as there are blue tiles, and by the time you ran out of blue tiles you should have plenty of other APs to work with. It's not truly an infinite but it's not unusual to make 50 attacks in one round and even level 230 guys generally can't survive that. So with the caps you have this is not really viable.

    Classic Storm can do some limited infinite if you have a powerful green generator. If you have 30 green AP, you can probably cast Lightning Storm at least 5 times and net you about 100 total AP and hopefully that'll be enough to at least take out one guy. Usually this is only possible on Forest/Desert and you have to get a crit on the environmental tiles to have enough green. This is why Modern Storm is superior because she can simply zap all the environmental tiles with MIstress of the Storm instead (and generally get some nice cascades in the process). Unlike Magneto, neither Storm generates enough damage to defeat the enemy in a meaningful time by themselves, so unless you want to fight for half an hour, you really should have at least one character who can do decent damage with AP. Spiderman, for example, would be a very poor choice to go with Modern Storm, as he possess no ability that does damage with AP.

    Keep in mind infinite is usually not really infinite. It just means 'take a ridiculous number of extra turns'. What usually happens is that you take about 5 extra turns and you slowly work on getting those crit tiles you randomly form via the cascades to match an environmental tile until you have enough environmental AP to use Thorned Rose/Oasis multiple times. Eventually you'll get a match 4 on an environmental tile and then you get to do stuff like 4 Oasis in a row or 2 Thorned Rose, which should give you enough turns to finish off the enemy.
  • Phantron wrote:
    What usually happens is that you take about 5 extra turns and you slowly work on getting those crit tiles you randomly form via the cascades to match an environmental tile until you have enough environmental AP to use Thorned Rose/Oasis multiple times. Eventually you'll get a match 4 on an environmental tile and then you get to do stuff like 4 Oasis in a row or 2 Thorned Rose, which should give you enough turns to finish off the enemy.

    Wait - you get more environmental ap from crit matches?

    Ye gods O.O . If only I had known.
  • HailMary
    HailMary Posts: 2,179
    Phantron:
    Ah, good to know re: CMags. The high-level AP-cost reductions did look pretty critical on paper.

    C.Storm - Is there any particular reason to wait for 30 green and spam Lighting Storm 5 times at once? Wouldn't it be better to trigger Lightning Storm whenever you get enough green for one shot?

    Also, good to know about match-4 and crits granting extra environmental. My newbie team didn't include MStorm, so I'm still wrapping my mind around the utility of environmental tiles as an active part of strategy, as opposed to "Hey, I can use a bonus power now!"
  • HailMary wrote:
    Phantron:
    Ah, good to know re: CMags. The high-level AP-cost reductions did look pretty critical on paper.

    C.Storm - Is there any particular reason to wait for 30 green and spam Lighting Storm 5 times at once? Wouldn't it be better to trigger Lightning Storm whenever you get enough green for one shot?

    Also, good to know about match-4 and crits granting extra environmental. My newbie team didn't include MStorm, so I'm still wrapping my mind around the utility of environmental tiles as an active part of strategy, as opposed to "Hey, I can use a bonus power now!"

    Because Classic Storm shatters a number of tile equal to the green AP you have. If you do it at the lowest possible (12) you get 12 AP for 12 green, which is significantly worse than Modern Storm who always shatters 16 tiles for 10 green AP. You don't have to wait until you've 30, but you obviously need to have a good number of green. The math works out you need 19.2 green for the ratio to be equal, but keep in mind Modern Storm can also destroy enviornmental tiles, which is a huge part of her ability to generate more AP, both from the cascades and using the environmental AP. You probably don't need 30, but if you don't have around 20 you're better off with Modern Storm. The damage done by either Storm is generally negligible as long as you've the right covers.

    Desert is the only environment where it is worthwhile to actively match enviornmental tiles, due to Oasis being extremely cheap (25) to use. Even on Forest, it's pretty prohibitive to try to match the minimum of 14 environmental tiles needed (55 for Thorned Rose, at 4 per match you'd need 14 matches). The Punisher has a 4X crit modifier and a strength of 4 on environmental tiles, and he's a pretty solid choice in general. That means making even a match 3 with crit will yield 48 environmental AP, which is almost enough to get a Thorned Rose going and almost enough for 2 Oasis. Since the tiles destroyed by Storm's ability is completely random, you'll usually be gaining overall AP but slowly losing green and red AP. That's why it's crucial to have as much enviornmental AP as you can so that you can use Oasis/Thorned Rose to replenish your lost AP.
  • I'm doing terrible in this event, stuck in the 40k's haha

    It's not very fun.
  • gobstopper wrote:
    Might they have shut off PvE tanking completely? That might explain the rise in levels everyone is experiencing now

    I not idea if tanking still works for this event but I am seeing a steady rise in the starting level of the subs. The starting lvl in the harder sub up to around 100 to 150's now. Its not that they not doable just taking longer to get them down, 5 to 10 minutes a game depending how agreesive I make the team - 5R Frank for the win!

    Anyone know where points for top 200 in the main is right now? I feel its time to cut back more and start slipping down the list.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    HailMary wrote:
    CFacto wrote:
    The Ragnarok - Sniper team up is stupid. Who designs this ****? You're just stuck in an endless Godlike Power cascade loop. Goons that feed villain powers are ridiculous.

    I am so glad it wasn't just me being a complete idiot. And yeah, it was the Rags-2xSniper team-up. I thought it was the other one because I never cleared the Rags-Sniper one. So many miniature felines were created last night.

    This is clearly cheating. It is very unfair.

    Imagine this stage the first time around fighting with a pre-nerfed Ragnarok !!!
  • Wait - you get more environmental ap from crit matches?
    As I generally don't use Modern Storm (maybe I should try this strategy), critical matches are one of the main ways I get enough environmental AP to use those abilities.
  • These last 2 events do not feature Punisher and Black Panther, just Black Panther.

    Way to keep me from reaching that 70K needed for the Red punisher cover.

    Thanks for this, D3, keep up the good work icon_rolleyes.gif
  • someguy321 wrote:
    These last 2 events do not feature Punisher and Black Panther, just Black Panther.

    Way to keep me from reaching that 70K needed for the Red punisher cover.

    Thanks for this, D3, keep up the good work icon_rolleyes.gif

    Punisher is featured in the locked nodes in both subs. He's in the last one in the progression in Nevada and in the one that requires you to beat Moonstone and Venom in Bolivia.
  • Polares wrote:
    HailMary wrote:
    CFacto wrote:
    The Ragnarok - Sniper team up is stupid. Who designs this ****? You're just stuck in an endless Godlike Power cascade loop. Goons that feed villain powers are ridiculous.

    I am so glad it wasn't just me being a complete idiot. And yeah, it was the Rags-2xSniper team-up. I thought it was the other one because I never cleared the Rags-Sniper one. So many miniature felines were created last night.

    This is clearly cheating. It is very unfair.

    Imagine this stage the first time around fighting with a pre-nerfed Ragnarok !!!
    Pretty sure people cleared it just fine, with how high it scaled.
    Altho that just speaks more about how broken stun is in this game.
    I remember doing groups of 230 villans with spiderman and a lvl 1 venom ( at that time hulk the required charc was just lvl 15).
    Ah +3all boosts spammage, good times.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    Jeremychen wrote:
    Polares wrote:
    HailMary wrote:
    CFacto wrote:
    The Ragnarok - Sniper team up is stupid. Who designs this ****? You're just stuck in an endless Godlike Power cascade loop. Goons that feed villain powers are ridiculous.

    I am so glad it wasn't just me being a complete idiot. And yeah, it was the Rags-2xSniper team-up. I thought it was the other one because I never cleared the Rags-Sniper one. So many miniature felines were created last night.

    This is clearly cheating. It is very unfair.

    Imagine this stage the first time around fighting with a pre-nerfed Ragnarok !!!
    Pretty sure people cleared it just fine, with how high it scaled.
    Altho that just speaks more about how broken stun is in this game.
    I remember doing groups of 230 villans with spiderman and a lvl 1 venom ( at that time hulk the required charc was just lvl 15).
    Ah +3all boosts spammage, good times.

    Well, at that time I didn't have Spiderman Blue at 5, so my team was composed of Wolvie, Thor and OBW, and it was reaaaallly difficult. Well, all the stages with Ragnarok were really difficult. I don't think it was easy for nobody, with just two red tiles he was able to kill you, without you playing more than two turns. Of course with spidey stunlock, using boosts it was doable, but you had to use boosts (you had to begin with 6 blue tiles in the pool).
  • Hadronic
    Hadronic Posts: 338 Mover and Shaker
    Sumilea wrote:
    Anyone know where points for top 200 in the main is right now? I feel its time to cut back more and start slipping down the list.

    #199 currently has 208585