The Hulk Event Discussion Thread
Comments
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Yay for titanfall and dark souls 2. Issue is now I am going to have a hard time finishing decent in this event lol. Pulled myself away to do the last 40 min of this sub...but that dropped me about 300 ranks. Luckily there is (likely at least..they HAVE changed how the main missions worked though..so...) No mission reset on the final day's missions so only one sub left I guess.0
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Woot, Bagmans once more with Heroics...
Is it me, or is each new sub opening with higher and higher base values for event levels?
I'll go to bed, wake up in the morning and both subs will be in the 150s0 -
Oletheos wrote:Ugh. So frustrating. Level 180 moonstone with her snipers. 2 games. First one did ok but lost obw. Moonstone cascaded for 10_15 ap in every color. But I pulled it out. 2nd game same thing but she took out 100'patch in one turn. I'm still,looking for the fun in this event.
I still don't understand why they pair up regular characters with goons... If it's on purpose to just piss people off, its working!
It's really cheap that the AI can use a skill every 2,3 turns without matching any colors. Just get rid of these match-ups, they are not
fun at all. It's challenging but in the wrong way, just feels like it's jacking up the difficulty in the most unfair way possible.0 -
Sooooo which sub is suppose to be the easy sub? All nodes are over 100. Again, where is the fun in this? I want to play and succeed. Not play and be head butted 3 times in a row on turn 5 6 and 7 to one shot every one0
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sinnerjfl wrote:Oletheos wrote:Ugh. So frustrating. Level 180 moonstone with her snipers. 2 games. First one did ok but lost obw. Moonstone cascaded for 10_15 ap in every color. But I pulled it out. 2nd game same thing but she took out 100'patch in one turn. I'm still,looking for the fun in this event.
I still don't understand why they pair up regular characters with goons... If it's on purpose to just piss people off, its working!
It's really cheap that the AI can use a skill every 2,3 turns without matching any colors. Just get rid of these match-ups, they are not
fun at all. It's challenging but in the wrong way, just feels like it's jacking up the difficulty in the most unfair way possible.
I don't think they actually thought about how much harder these matchups are, because if they did you'd either always have goons that match the color of the villians or never match. One of the Heroic Oscorps have Yelena paired up with 2 Spies which means she can use a Lethal Recon every 3 turns or so, and it's literally impossible to win without a stun because your AP is going to be permanently at 0 after turn 3 or so.0 -
sinnerjfl wrote:Oletheos wrote:Ugh. So frustrating. Level 180 moonstone with her snipers. 2 games. First one did ok but lost obw. Moonstone cascaded for 10_15 ap in every color. But I pulled it out. 2nd game same thing but she took out 100'patch in one turn. I'm still,looking for the fun in this event.
I still don't understand why they pair up regular characters with goons... If it's on purpose to just piss people off, its working!
It's really cheap that the AI can use a skill every 2,3 turns without matching any colors. Just get rid of these match-ups, they are not
fun at all. It's challenging but in the wrong way, just feels like it's jacking up the difficulty in the most unfair way possible.
Because it's PvE. They like to make the environments varied and challenging. And it is completely fair because everyone faces the same challenge (apart from scaling). With scaling, battles that are actually 'too hard' for the majority of players will start falling in level.
If you want 'fair' as in balanced encounters between you and your opponent that's PvP land. PvE being simply PvP without losing points would be lame.0 -
Eddiemon wrote:sinnerjfl wrote:Oletheos wrote:Ugh. So frustrating. Level 180 moonstone with her snipers. 2 games. First one did ok but lost obw. Moonstone cascaded for 10_15 ap in every color. But I pulled it out. 2nd game same thing but she took out 100'patch in one turn. I'm still,looking for the fun in this event.
I still don't understand why they pair up regular characters with goons... If it's on purpose to just piss people off, its working!
It's really cheap that the AI can use a skill every 2,3 turns without matching any colors. Just get rid of these match-ups, they are not
fun at all. It's challenging but in the wrong way, just feels like it's jacking up the difficulty in the most unfair way possible.
Because it's PvE. They like to make the environments varied and challenging. And it is completely fair because everyone faces the same challenge (apart from scaling). With scaling, battles that are actually 'too hard' for the majority of players will start falling in level.
If you want 'fair' as in balanced encounters between you and your opponent that's PvP land. PvE being simply PvP without losing points would be lame.
Sorry but that's ****. Everyone is not facing the same challenge. When Someome with 90s can't make headway but #1 in a sub has 1 85 and the rest below 60 then something is wrong. Wiping out 2 of 3 mobs then having venom perma stun you and devour you to death isn't fair or challenging. And entire weeks worth of pve shouldn't be built around Spider-Man0 -
Oletheos wrote:
Sorry but that's ****. Everyone is not facing the same challenge. When Someome with 90s can't make headway but #1 in a sub has 1 85 and the rest below 60 then something is wrong. Wiping out 2 of 3 mobs then having venom perma stun you and devour you to death isn't fair or challenging. And entire weeks worth of pve shouldn't be built around Spider-Man
The scaling is based on community effort and since 1 villian + 2 goon combo goes down very easily to Spiderman (just stun the villian) this means overall success on these mission is probably higher than 3Xvillians, even though having the right goons matched up with villians is typically a lot harder than 3 villians due to the free AP generated.
While Spiderman in this case is the enabler, technically it could've been anyone else. For example if there's a guy who can blows himself up and kills one opponent instantly, then any 1 villian + 2 goon combination is very easy for anyone who happen to have that guy, but they'd be very hard for anyone else. The unreasonable levels is a symptom of an imbalanced game, not the cause. If they were only level 100 or so, you could beat it but then your score would still be nowhere close to the guys with Spiderman, as that fight would be trivial.0 -
Eddiemon wrote:Because it's PvE. They like to make the environments varied and challenging. And it is completely fair because everyone faces the same challenge (apart from scaling). With scaling, battles that are actually 'too hard' for the majority of players will start falling in level.
If you want 'fair' as in balanced encounters between you and your opponent that's PvP land. PvE being simply PvP without losing points would be lame.
There is an easy way to fix these match-ups and its simply to stop having the AI accumulate AP without doing anything. The AI should be matching colors just like you are. Not to mention that at high levels, most of the goons have insanely overpowered abilities that basically kill any of your characters (sniper rifle, silent strike, tommy gun, threaten etc.)
Or they could just stop mixing up goons and regular characters.0 -
Phantron wrote:I don't think they actually thought about how much harder these matchups are, because if they did you'd either always have goons that match the color of the villians or never match. One of the Heroic Oscorps have Yelena paired up with 2 Spies which means she can use a Lethal Recon every 3 turns or so, and it's literally impossible to win without a stun because your AP is going to be permanently at 0 after turn 3 or so.
Literally impossible?
Try Daken, Patch and OBW. Easy fight. Patch and Daken can tank Yelena and regen it and Daken doesn't need the AP to generate strikes for OBW. Also OBW will get 4 purple per match to power her steal ability which means she should be able to steal a chunk back with 2 matches in a row.
Or replace Patch with Psylocke who only needs 6 Black to put down an attack tile that feeds off Daken.
Or drop a Hood in the mix to passively steal AP back.
Or take Modern Storm, focus on collecting enviro tiles and use that ability. I cannot remember if it is jungle or desert but both are game changers.
Or use Hulks black to generate damage and extra tiles off Yelenas attacks.0 -
Oletheos wrote:Sorry but that's ****. Everyone is not facing the same challenge. When Someome with 90s can't make headway but #1 in a sub has 1 85 and the rest below 60 then something is wrong. Wiping out 2 of 3 mobs then having venom perma stun you and devour you to death isn't fair or challenging. And entire weeks worth of pve shouldn't be built around Spider-Man
So log a bug. If Venom can perma stun you and devour you he's generating 7 purple per turn plus some amount of black. Sure it's within the realm of possible outcomes with cascades, but it's extremely unlikely. WIth the other 2 mobs dead he's getting nothing from them to assist himself.
If the cascade happened it's a once in a lifetime event and I am impressed. If purple was being generated with 2 goons down, then yeah do the bug thing.0 -
Eddiemon wrote:Phantron wrote:I don't think they actually thought about how much harder these matchups are, because if they did you'd either always have goons that match the color of the villians or never match. One of the Heroic Oscorps have Yelena paired up with 2 Spies which means she can use a Lethal Recon every 3 turns or so, and it's literally impossible to win without a stun because your AP is going to be permanently at 0 after turn 3 or so.
Literally impossible?
Try Daken, Patch and OBW. Easy fight. Patch and Daken can tank Yelena and regen it and Daken doesn't need the AP to generate strikes for OBW. Also OBW will get 4 purple per match to power her steal ability which means she should be able to steal a chunk back with 2 matches in a row.
Or replace Patch with Psylocke who only needs 6 Black to put down an attack tile that feeds off Daken.
Or drop a Hood in the mix to passively steal AP back.
Or take Modern Storm, focus on collecting enviro tiles and use that ability. I cannot remember if it is jungle or desert but both are game changers.
Or use Hulks black to generate damage and extra tiles off Yelenas attacks.
None of the characters are even selectable for Heroic Oscorp except maybe Modern Storm (though I think only Classic Storm is available).0 -
EDIT: What Phantron said, and Classic was legal Modern was not.0
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Phantron wrote:Oletheos wrote:
Sorry but that's ****. Everyone is not facing the same challenge. When Someome with 90s can't make headway but #1 in a sub has 1 85 and the rest below 60 then something is wrong. Wiping out 2 of 3 mobs then having venom perma stun you and devour you to death isn't fair or challenging. And entire weeks worth of pve shouldn't be built around Spider-Man
The scaling is based on community effort and since 1 villian + 2 goon combo goes down very easily to Spiderman (just stun the villian) this means overall success on these mission is probably higher than 3Xvillians, even though having the right goons matched up with villians is typically a lot harder than 3 villians due to the free AP generated.
While Spiderman in this case is the enabler, technically it could've been anyone else. For example if there's a guy who can blows himself up and kills one opponent instantly, then any 1 villian + 2 goon combination is very easy for anyone who happen to have that guy, but they'd be very hard for anyone else. The unreasonable levels is a symptom of an imbalanced game, not the cause. If they were only level 100 or so, you could beat it but then your score would still be nowhere close to the guys with Spiderman, as that fight would be trivial.
The problem here is there is a self-perpetuating cycle here.
Once the event levels reach a point where they can't be reasonable fought fairly, then either Spidey stunlock comes into play, CStorm + CMags, or MStorm + Thor. Any of these three enables the player base to beat encounters they should not be winning. As a result, perpetual never-ending turns become the norm for play, which generally guarantee wins, which drives levels up even higher. Thus, players have to use these combos to beat encounters which in turn feeds the problem. The only way out is to make all three of these combos unable to create infinite turns. Otherwise, unwinnable fights will mostly never be lost and event levels will never decrease.0 -
Hmmm... so the last 2 sub events just ended and I went back into the main event to unlock new sub events.
However, I only see 1 which is "A New Ally" which has no rewards and gives me an error about connecting to it when I try to go in.
Anyone else having this trouble for the hulk event?
With 2 more days to go, I can't afford to lose rank or my entire week would have been wasted0 -
HowieWowie wrote:Hmmm... so the last 2 sub events just ended and I went back into the main event to unlock new sub events.
However, I only see 1 which is "A New Ally" which has no rewards and gives me an error about connecting to it when I try to go in.
Anyone else having this trouble for the hulk event?
With 2 more days to go, I can't afford to lose rank or my entire week would have been wasted
Yep, this is happening to me as well. My top 200 rating is now 312 and dropping.0 -
So, I've been playing this event fairly casually - only bothering to grind down stacks on the Black Panther missions, plus any missions with 2 or 3 goons. Almost entirely been facing enemies in the 40-50 level bracket (using 124 Patch/80 oBW/30~50 Black Panther - he's been getting levelled in between subs). On the last refreshes, some of the villain missions have managed to get up to ~level 70 average.
I'm currently at 105800 points/rank #10224, so going to miss out on Thor covers but I'm honestly not fussed.
I've earned a fairly good amount of ISO. Patch was at level 100 when this started, I didn't even have a Black Panther, and I've also been putting ISO into Punisher once I got the Red progression cover (he's now at 3/3/3).
I think I'm just about enjoying MPQ again.0 -
Lyrian wrote:
The problem here is there is a self-perpetuating cycle here.
Once the event levels reach a point where they can't be reasonable fought fairly, then either Spidey stunlock comes into play, CStorm + CMags, or MStorm + Thor. Any of these three enables the player base to beat encounters they should not be winning. As a result, perpetual never-ending turns become the norm for play, which generally guarantee wins, which drives levels up even higher. Thus, players have to use these combos to beat encounters which in turn feeds the problem. The only way out is to make all three of these combos unable to create infinite turns. Otherwise, unwinnable fights will mostly never be lost and event levels will never decrease.
A balanced game should never allow the possibility of taking infinite turns, or even very many turns (Magneto can't infinite but he can keep his red/blue going so long you'd need characters with 6 digit HP before he runs out of steam). If you give people the ability to win a game unfairly, of course everyone who have the means will use that method.0 -
Anyone else *incredibly* ticked that punisher is now required for two main story sequence quests? I just got my first two punisher covers from this event. He's level 18. Can I trade him for one of those sniper goons please?0
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Whoever came up with the idea to combine cascade-friendly-quickfire-tanks + ap generating mobs is a really cool cat.
I cant wait for this event to be over.0
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