JVReal wrote: I don't understand testing it mid season. PVP and Sim are the only things that impact season score. Will they give a bonus Season score when the event ends added on to all participants to help soften the blow when people are suddenly scoring too low to hit the 10K season score for the 25CP?
Quebbster wrote: halirin wrote: Looking forward to trying it out! Sorry everyone who posts is a huge whiner! Where's the downvote button? I'm glad you are excited for this, but considering how well the last test Went I Think a Little caution is understandable. Dismissing it as "whining" is just rude. (for the record I hope the new system works out well too, but as mentioned I am also worried it may make my game experience worse)
halirin wrote: Looking forward to trying it out! Sorry everyone who posts is a huge whiner!
LeRoy wrote: I'm probably missing something obvious here, so I acknowledge that upfront, but would love for someone to point it out to me. Instead of counting total levels, why not count levels above the initial starting point? So a 4 star comes onto your roster at level 70, don't count that, but instead count each actual level worth of ISO that a player puts into that character. So a maxed 4 star would count for 200 instead of 270. Characters (like the dreaded 1 or 2 cover 5 stars) that aren't ever leveled beyond their initial 255) wouldn't kill you. This way players aren't penalized for rostering a character, and they only experience scaling/match-making implications once they actually level up a character on their own. Using the number of covers seems like an absolutely bizarre mechanism for assessing roster strength. Again, I will count on the more mathematically/statistically inclined to point out any flaws in the suggestion, but, on the surface, it seems to make more sense to me than anything the devs have come up with so far. Thoughts?
Electrovirus wrote: LeRoy wrote: I'm probably missing something obvious here, so I acknowledge that upfront, but would love for someone to point it out to me. Instead of counting total levels, why not count levels above the initial starting point? So a 4 star comes onto your roster at level 70, don't count that, but instead count each actual level worth of ISO that a player puts into that character. So a maxed 4 star would count for 200 instead of 270. Characters (like the dreaded 1 or 2 cover 5 stars) that aren't ever leveled beyond their initial 255) wouldn't kill you. This way players aren't penalized for rostering a character, and they only experience scaling/match-making implications once they actually level up a character on their own. Using the number of covers seems like an absolutely bizarre mechanism for assessing roster strength. Again, I will count on the more mathematically/statistically inclined to point out any flaws in the suggestion, but, on the surface, it seems to make more sense to me than anything the devs have come up with so far. Thoughts? I like that Idea. How about total iso spent on levelling your heroes?