Versus Matchmaking Test - Magnetic Mayhem (3/22/16)*Updated
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As a player, I look forward to d3/Demiurge's released comprehensive analysis, appreciative communication, and collaborative and proactive constructive efforts to make this a game I will enjoy coming back to and consider a rewarding and refreshing use of my time and money.0
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The PVE test went so well that they had to rush out and do a PVP test. Wow. Just wow.
Couldn't wait for the results. Couldn't be bothered to respond to the 30+ pages of comments regarding how the players felt about their last test.
Just had to go out and do another test.
The disconnect is huge. But at least the communication is better.0 -
I look forward to MMR collapsing upon itself, and being able to queue myself and only myself for all eternity.0
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"David wrote:Moore"]Hello everyone,
We will be running a Versus matchmaking test beginning tomorrow in the Magnetic Mayhem event (March 22, 2016). The same formula is being used as the current Enemy of the State PVE test.
I take it all back. This is pretty great news. They just fixed the ISO shortage. Every time someone beats your team, you'll gain 20 levels!0 -
will seed teams be level 270?
im not joking.0 -
Will mmr go up even when we lose, like survival nodes currently function?0
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SnowcaTT wrote:Red Carnage. I'm sure some will need, but it's not a top one.
I was really hoping for more details on this test, since we really don't know much for sure about how Versus MMR is currently calculated. Will my four-cover 5* Jean Grey (lvl 255) cause me to be paired up with 5* players now? Will my lack of cover-maxed 4*s (up to 12 covers on two characters now) mean I will no longer see maxed 4* opponents (I'd be totally fine with this)?
People have surmised that after a certain point level (800?) anyone in the slice can see you and target you. This is the whole basis behind cupcakes, since they currently become available to everyone, regardless of MMR. Will the new MMR mean that you will be unable to queue up cupcakes unless they are put up by someone on your same "level" (whatever level the new MMR defines it to be)? E.g., a 2* to 3* or 3* to 4* transitioner would be unable to see a cupcake put out by a maxed 4* team, but all of the other maxed 4* players would see it? I'm not saying this is a good or bad thing; I'm just generally curious.0 -
_Daywalker_ wrote:Will the new MMR mean that you will be unable to queue up cupcakes unless they are put up by someone on your same "level" (whatever level the new MMR defines it to be)? E.g., a 2* to 3* or 3* to 4* transitioner would be unable to see a cupcake put out by a maxed 4* team, but all of the other maxed 4* players would see it? I'm not saying this is a good or bad thing; I'm just generally curious.0
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A mid season test of something that has utterly failed already in PVE - I wish my work was as open to trying stupid things on our customers when they'd already told us it was terrible .... oh no wait - I like still having a job to go to not finding my work had closed down because our customers decided to stop telling us we are stupid and instead showed us be not being customers any more0
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Merrick wrote:The PVE test went so well that they had to rush out and do a PVP test. Wow. Just wow.
Couldn't wait for the results. Couldn't be bothered to respond to the 30+ pages of comments regarding how the players felt about their last test.
Just had to go out and do another test.
The disconnect is huge. But at least the communication is better.
They probably had planned these tests so that they will end simultaneously, and then can review all of the data. At which point, then they will communicate about the results.0 -
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Gather ye cupcakes while ye may ...0
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TxMoose wrote:_Daywalker_ wrote:Will the new MMR mean that you will be unable to queue up cupcakes unless they are put up by someone on your same "level" (whatever level the new MMR defines it to be)? E.g., a 2* to 3* or 3* to 4* transitioner would be unable to see a cupcake put out by a maxed 4* team, but all of the other maxed 4* players would see it? I'm not saying this is a good or bad thing; I'm just generally curious.0
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Can the developers stop referring to covers as power levels? Having more covers does admittedly make an ability slightly better but it still isn't any good until a good bit of ISO has been pumped into that character. A 13 cover character is going to suck **** until it has been levelled to at least 120 for a 3*.0
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The "power levels" is my main concern. I have 3-6 4's either at max covered or one to two short yet I haven't leveled most of them because I don't have he ISO. This sounds like it will essentially punish you for not having something they don't allow us to acquire enough of. I'd level my Thora from 70 but other characters I deem More important.
The real fear is my 7 cover yet useless 5* Jean (3/4/1) will duck my MMR and I won't be able to beat anyone I can Q. I have two TWO maxed 4's and it's already rough enough after 500 points. Any rougher and I won't be able to do anything. Which sounds... Super.
I do understand they're trying to address cup caking because again they want us to progress even slower than we are. Which is absurdly slow so that the game lasts longer. But as long as the whales are able to do what they do than caking shouldn't be an issue. It's negative impact is purely just on speed of progression. Which again is moot because of the lack of ISO. Progression is essentially gate behind a pay wall unless you want to wait 6 months per character. Which is a blast, ya know, because who doesn't love being forced to use only their 2-3 viable characters in every game mode repatedly.0 -
aesthetocyst wrote:And matched that way up to a certain score, as it is now, or forever? If forever, being one of those guys that hops way past their weight could be a real pain. Not a lot of 3*s past 1300, haha.
Of course, that's assuming A LOT, and since we don't even know how the current MMR works, and will only be able to guess at how the new one works, who knows.
So, D3/Demiurge: thanks for communicating that you're testing a change. That is appreciated. But for a competitive game that is all about high scores in each event, the more detailed information you can provide to the higher level players (of which I don't count myself as one, I'm more of an observer; a Watcher, if you will), the better. The Story Mode test description was much more detailed, laying out the refresh schedules, enemy levels increasing, etc. It would be really nice to get a commensurate level of detail for Versus as well.0 -
Linkster79 wrote:Can the developers stop referring to covers as power levels? Having more covers does admittedly make an ability slightly better but it still isn't any good until a good bit of ISO has been pumped into that character. A 13 cover character is going to suck **** until it has been levelled to at least 120 for a 3*.
Yes, this. In PVE, fully-covered, soft-capped characters are very effective because the enemies you face are scaled to your roster's average level (top 3, anyway). This doesn't translate to PVP, where you may be initially matched to similar rosters, but you'll hit a wall quickly against others with higher level rosters. Nobody fears a 13 covered Jean Grey at level 120 in PVP.
If the new PVP scaling will match you up against similar "powered" rosters, does this mean that soft-cappers get an advantage in PVP now as well?
I'll be curious to see how this test goes.0 -
My question is this: Will we be getting extra tokens or CP for placement for playtesting your changes like we are in PvE? It would be highly appreciated, especially since it is midseason.0
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