kalex716 wrote: One thing to avoid, if you are not already doing this, don't put ANY iso into character until they are at a cover level where you will actually use them as one of your primary characters. This seems like bad advice. If you have enough covers to complete the weekly DP for that character, you have to match it with an iso expenditure of some sort in order to ensure you can get the cover. Spending 0 Iso in this circumstance, will costs you an LT.
One thing to avoid, if you are not already doing this, don't put ANY iso into character until they are at a cover level where you will actually use them as one of your primary characters.
wymtime wrote: kalex716 wrote: One thing to avoid, if you are not already doing this, don't put ANY iso into character until they are at a cover level where you will actually use them as one of your primary characters. This seems like bad advice. If you have enough covers to complete the weekly DP for that character, you have to match it with an iso expenditure of some sort in order to ensure you can get the cover. Spending 0 Iso in this circumstance, will costs you an LT. I think there is a happy medium to what you are saying. You want to put the minimal into a undercover rd 4* to win the DPDQ and save the rest for max covered 4*. I have won DPDQ with a level 125 4*. I even stop leveling lower tier 4* at 125-150 because I want o compete in the DPDQ but will only only take really strong 4* to 270. I originally started taking my 4* to 190-200 and realized this was a mistake. Right now the ISO cost to get to 200 is too much to just use for DPDQ or PVE when buffed. 125-150 is a good holding place for DPDQ and does not cost the much ISO from level 70. The issue is if you are doing this every week it is going to be a rough transition to level 270. If you have to do this each week but you have a top tier 4* or 2 with 13 covers you are better off sacrificing a couple of DPDQ LT to level your 4*. Making it easier to hit 1000 now will increase the flow of 4* onto your roster way more then DPDQ. DPDQ for 4* is one to two a week. 1000 in PVP is 3 per week and that is why a high level 4* will help with the transition more than taken one character to 150 every week to do DPDQ
elusive wrote: This isn't entirely related, but how do people without 4 stars manage to remain higher up in PvE? I grinded almost all of them down to nothing and I was still ~230 in the first part of the latest event; I know it's mostly because it's a new 4 star, but some of the nodes get so tough that I'm lucky to not have to use 3 health packs every time I try. What makes me feel even worse is that I'm not only missing out on the reward for this, I'm going to be **** for the next PvE since Quake's going to be a required node. Ugh.
elusive wrote: usually try to play every node at once every eight hours (though this time, I did go without playing for almost twelve hours thanks to an appointment) and then grind most of them down to 1 point in the last hour of the event (didn't have enough medkits to do more than half of them this time)
elusive wrote: and yet the top guys all easily have over double my points.
elusive wrote: I appreciate the advice, but literally every single person in the top ten in my bracket has a roster with multiple 5 stars and a lot of fully maxed out 4 stars, as well. I'm not kidding, every single one is like that, and they have many more points than me.
grunzadin wrote: elusive wrote: Anecdotally, I've placed first in PVE events within the last three months without having anything better than 3*s.
elusive wrote: Anecdotally, I've placed first in PVE events within the last three months without having anything better than 3*s.
elusive wrote: I appreciate the advice, but literally every single person in the top ten in my bracket has a roster with multiple 5 stars and a lot of fully maxed out 4 stars, as well. I'm not kidding, every single one is like that, and they have many more points than me. I usually try to play every node at once every eight hours (though this time, I did go without playing for almost twelve hours thanks to an appointment) and then grind most of them down to 1 point in the last hour of the event (didn't have enough medkits to do more than half of them this time), and yet the top guys all easily have over double my points. Is my method flawed? I always assumed that's what people meant when they say do a pass every eight hours. Do I need to grind more often to keep up with these guys?
Ozark Boatswain wrote: Just my experience here. Before champions, I had 32 3*s at 166. I had 4* Wolverine at 270 and none of my other 4*s had enough covers to be useful. I felt stuck at the 3* level. When Champions came in, I champed all of them for legendary tokens. Suddenly I had Carnage at 3/2/5 but none of the other 4*s gained enough to be useful. With Command Points, I get 2 CP every day, enough for a legendary token every 10 days. I've also found that the progression rewards in PVE are easy enough that I can always get the final reward for at least one more 4* cover. (I don't do PVP seriously enough for the big rewards.) Now I have Iceman at 5/4/4 and some other characters that are worthwhile when boosted, like IMHB at 4/3/3. (I have IW championed. She's bad. Don't do this.) I also have OML at 2/1/1 and Phoenix at 1/2/4 which are my bread & butter. So yes, the changes were enough for me to transition to at least 4* land if not 5* Valhalla.
XandorXerxes wrote: The core of the problem to me is that only 5 or 6 4*s are considered good enough to get. When even a decent mid-tier is worth skipping, that's problematic. 1 year to someone who has a good number of 3* champions assuming decent token luck and no new releases seems like an *awfully* long time.
nick_chicane wrote: Maxing a 4* in a week would be totally ridiculous though. All it would lead to would be more people quitting the game out of boredom. The thing that keeps people coming back is actually the slowness of the game. If you had little left to do, you'd move on and play something else.
xidragonxi wrote: You're sort of right. I guess more specifically the problem is that they're releasing new characters at a rate which is impossible to keep up with given the ISO flow. If there's 3 new characters per month, you should be theoretically able to level and use 3 new characters per month. It's more like 1 right now.