Your latest fun team combination

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  • jp1jp1 Posts: 213 Tile Toppler
    I tried the above mentioned GEDoom, Okoye, and Cyclops team. It was quite effective...only the levels on mine meant no blue AP from TU matches. I got black instead, which was great for nukes.

    I didn’t leave them out on defense though.

    Great team.
  • spidyjedi84spidyjedi84 Posts: 316 Mover and Shaker
    Tagging off of JSP869's suggestion further upthread, I climbed Simulator from 1300 points to 1950 before meeting the Grocket, Kitty Bishop trifecta and running out of health packs with a team composed of X-Force Deadpool, Bishop and IceMan. Bishop generates the Blue for Iceman to stun and punch people, XForce and Bishop both react whenever you're attacked and generate AP and damage inducing tiles, Iceman tanks on Green and XForce uses Purple to generate Countdown for What tiles you can have fun matching to attack the enemy team. If the other team has a Bishop, you stun him first and it's 4-turns of knocking him down to as low hit points as you can. I'll abuse any team with Bishop until his inevitable nerf. 
  • qandolsqandols Posts: 688 Critical Contributor
    Fun team. Bishop is however nearly dead after a couple of hits on a bad board.
  • BoyWonder1914BoyWonder1914 Posts: 770 Critical Contributor
    edited May 7
    Been having fun with this team in Thick As Thieves for Panther's essential: 

    IM46 - 5/5/3
    Domino - 5/3/5
    Panther 5/3/5

    Very fun team, with the object of supercharging Panther's AOE. Ideally you'd want to save up the AP to fire Girl Friday and Enter The Fray in tandem, which due to Domino's passive.....HOLY CASCADES. With Domino's Green costing 7 AP (Ares gives some out for free today), and Tony's Blue costing 10 AP, it's been feasible to save up for them both - though you should get similar results if you can only fire one. 4 out of 4 clears I ended up with Panther having 25+ black AP, and no team on a 3-star node is going to survive 16K aoe. 

    For those of you who enjoyed trying to set up cascades with 2-Marvel's yellow -> Magneto's red -> XFW's black, this one is a lot less frustrating to set up, and less enemies should be alive when you're done lol. As you can see the real stars of the show are Tony's blue + Domino's green/black passive, you could honestly insert anyone in that third slot with a black nuke or aoe and things will get ugly for the other team. 

    EDIT: You can also of course use Panther's yellow for some extra strike damage, and T'Challa counts as Team Iron Man for Tony's red. My Tony is champed, but having his blue at 5 covers is much more important for the sake of generating black AP with Domino's passive. 
  • ThaRoadWarriorThaRoadWarrior Posts: 2,725 Chairperson of the Boards
    Having just champed Iron Spider, I've been playing a bit with him. Yesterday in the Earth's Mightiest pvp, I ran:

    Miles Morales (5/3/5) lvl 279
    Iron Spider: (4/5/4 - just forgot to adjust him, not sure I will though) lvl 278
    Main Event Hulk: (5/3/5) lvl 288

    It's unfortunate that MEH tanks green here, but the general strategy is this: get webs on the board, any web match generates purple (helped by 5 on green for MEH), use Gamma Powerbomb and whichever spider-red power appeals to you, enjoy. I actually got a solid defense win with this team (i'm not racking them up mind you, but it did happen lol)
  • tiomonotiomono Posts: 1,127 Chairperson of the Boards
    Having just champed Iron Spider, I've been playing a bit with him. Yesterday in the Earth's Mightiest pvp, I ran:

    Miles Morales (5/3/5) lvl 279
    Iron Spider: (4/5/4 - just forgot to adjust him, not sure I will though) lvl 278
    Main Event Hulk: (5/3/5) lvl 288

    It's unfortunate that MEH tanks green here, but the general strategy is this: get webs on the board, any web match generates purple (helped by 5 on green for MEH), use Gamma Powerbomb and whichever spider-red power appeals to you, enjoy. I actually got a solid defense win with this team (i'm not racking them up mind you, but it did happen lol)
    Do not underestimate miles purple. In balance of power I was one shotting people
  • ThaRoadWarriorThaRoadWarrior Posts: 2,725 Chairperson of the Boards
    I think that's the beauty of this team - most people kind of underestimate all three of these guys, and even in the absence of any team synergy any one of them can completely ruin your day when boosted. So that they also work well together is pretty great.
  • spidyjedi84spidyjedi84 Posts: 316 Mover and Shaker
    tiomono said:
    Having just champed Iron Spider, I've been playing a bit with him. Yesterday in the Earth's Mightiest pvp, I ran:

    Miles Morales (5/3/5) lvl 279
    Iron Spider: (4/5/4 - just forgot to adjust him, not sure I will though) lvl 278
    Main Event Hulk: (5/3/5) lvl 288

    It's unfortunate that MEH tanks green here, but the general strategy is this: get webs on the board, any web match generates purple (helped by 5 on green for MEH), use Gamma Powerbomb and whichever spider-red power appeals to you, enjoy. I actually got a solid defense win with this team (i'm not racking them up mind you, but it did happen lol)
    Do not underestimate miles purple. In balance of power I was one shotting people
    I can't count the number of times an invisible Miles on the Spider-team has saved my bacon by downing a nearly full health enemy because the board was just swimming in web tiles waiting for him to give them a nasty "Surprise!" 
  • GlockomaGlockoma Posts: 54 Match Maker
    jp1 said:
    God Emperor Doom 2/2/4 (w/Glorious support 3* lvl 150)
    Okoye champed 5/3/5 (w/Royal Talon Fighter support 1* lvl 30)
    4* Cyclops champed 3/5/5 (w/Blackbird support  3* lvl 81)

    was looking for a 3rd for Okoye+GED and I’ve settled on an unlikely 3rd with 4Cyclops but man this works and your characters ends the match with full life almost everytime no matter how much damage 

    This team is based around yellow and TUP matches. With GED’s Victorious, if Doom’s allies gets healed he does damage to the enemy team. He doesn’t have to do the healing. So everytime Okoye heals herself, you’re doing damage to the enemy team. Which is multiplied by how many TUPs you have because of Okoye’s passive. 

    Then you add Cyclops’ yellow CD to the mix. Everytime you make a TUP match, you gain 4 yellow AP. So you can tune up Okoye’s yellow again and put more TUPs on the field to match. 

    Oh yeah, and everytime the opponent makes a yellow match, you steal one of those too. 

    And with Okoye’s Royal Talon support, her powers cost less depending on how many TUPs you have. 

    Oh yeah. I’m feeling this team.
    Excited to give this a try. I have them all champed and enjoy taking my GE Doom off the bench. Thanks for the tip!
    This has been on of my hallmark collections; unfortunately, not many people know about this due to the negative nature of supports and the lack of communication to forumites in the specific forum location. This is where the discussion of such phenomena take place as they get shoveled there is we start the topics in General Discussions (appropriately, I’ll add). So...

    Please visit/comment on the supports and character forums! Many of the quirks/bugs/what have you are detailed there and could be a HUGE boon in Pve performance! We need your voices to share the info-anything is appreciated! 

    Pitch over, thank you
  • KixtyKixty Posts: 7 Just Dropped In
    In an effort to use more of my roster, I like using Vulture,  IM40, and Dazzler to mix things up. Get vulture and IM40 doing their thing and then watch Dazzler do her thing.  The sheer number of strike tiles on the board is a beautiful thing.   
  • AXP_ismeAXP_isme Posts: 534 Critical Contributor
    So it’s not a full team, and it’s a bit situational, but i’m having a lot of fun with rogue and gamora in the simulator. If you run up against a team where one of the opponents’ strongest colour is blue then power siphon means that you can use gamora’s stun after every blue match. Add in MEHulk and not only does he bring his own particular brand of craziness but you also get a full rainbow. 

    You could sub Bobby for gamora too under different circumstances. 
  • ZootSaxZootSax Posts: 1,578 Chairperson of the Boards
    I've been trying to make a Hawkguy team which tries to replicate the consistency of 5* Hawkeye/Coulson/4* Star Lord.  So far, here's the best I've come up with:
    -3* Hawkeye (3/5/5 Lv266)
    -4* Black Widow (x/x/5, mine is 5/3/5 Lv272; x/x/4 could work, but is less versatile)
    -4* Cloak & Dagger (mine is 4/4/5 Lv280, but I'm not sure how much it matters)

    It's pretty straight-forward, but C&D creates yellow for BW's Brush Pass (which in turn reduces the cost of HE's arrows to 3 blue, among other effects) and black for either BW or HE, depending on circumstance.  Enemy tiles give you purple & blue to feed C&D and HE, respectively.  BW's burst heal and the other's true heal keep it more sustainable, particularly in wave nodes.  Surplus purple can go to HE or BW, but again it's situational.  Unfortunately there's no red & green outlet but I guess there's a limit on how strong a team of Hawkeye, Black Widow and Cloak & Dagger should be.
  • steakleathersteakleather Posts: 103 Tile Toppler
    edited May 16
    ZootSax said:
    I've been trying to make a Hawkguy team which tries to replicate the consistency of 5* Hawkeye/Coulson/4* Star Lord.  So far, here's the best I've come up with:
    ...
    -4* Black Widow (x/x/5, mine is 5/3/5 Lv272; x/x/4 could work, but is less versatile)

    Wow, just tried 4* BW with 5* Hawkeye and Coulson, and she is a GREAT third. Having stun on black and cost reduction with her yellow is fantastic. Finally, a great use for my champed Blonde Widow.
  • AlexRAlexR Posts: 153 Tile Toppler
    Recently champed Ghost-- and while I know her match damage goes great with America, I was looking for a team that optimised her red. I found it in:
    3/5/5 Ghost + Coulson + SWitch.
    Switch feeds Ghost purple to go invisible quickly (and once Ghost is content, feeds it to Coulson for 5-matches). Coulson is there to tick down either of their cds-- which results either in purple AP/cascades or red AP for Ghost and to make cds whenever Ghost kicks something. (I also gave Ghost a low-level Hydra Henchmen support that sometimes fortifies those cds and ups her black match dmg. It's not necessary, but it amuses me.)
    I've been running this on the SWitch wave nodes for Civil War and it's satisfying how often Ghost kicks things when her cd survives much more consistently and goes off quicker (not to mention, the flow-in of AP from stealing/cascades/Coulson's purple).
  • qandolsqandols Posts: 688 Critical Contributor
    What level enemies did you meet? It's quite impossible against level 450 ones I can tell you.
  • qandolsqandols Posts: 688 Critical Contributor
    I still don't get why the side nodes are so tough and the bosses are wimpy pushovers. Should it not be the other way around? I must have used 15 health packs up to round 6. 
  • AlexRAlexR Posts: 153 Tile Toppler
    qandols said:
    What level enemies did you meet? It's quite impossible against level 450 ones I can tell you.
    Yeah, no doubt. Mine were lvl 300-- I'm in 4* land, so I shouldn't get insane side node scaling until the last 2 refreshes.
  • qandolsqandols Posts: 688 Critical Contributor
    AlexR said:
    qandols said:
    What level enemies did you meet? It's quite impossible against level 450 ones I can tell you.
    Yeah, no doubt. Mine were lvl 300-- I'm in 4* land, so I shouldn't get insane side node scaling until the last 2 refreshes.
    I'm beginning to understand what they say in the forums: When you're in 5* land it ain't pretty  :smile:
  • MrEd95MrEd95 Posts: 100 Tile Toppler
    Not exactly a full team, but using kitty’s red power just before an enemy sentry’s 1,000,000 countdown tiles go off is extremely fun to watch.

    Count the number of countdown tiles on the board and add 9 times as many attract tiles to the board.
  • helix72helix72 Posts: 193 Tile Toppler
    Not a new team per se, but a new mix including supports. Against mindless ones, SCL 9, I'm running:

    3* Doctor Strange (5/3/5 lvl 266) + 3* Vibranium Ore (lvl 150)
    4* Valkyrie (3/5/5 lvl 282) + 4* Kimoyo Beads (lvl 200)
    4* Luke Cage (5/5/3 lvl 275) + 5* Korg (lvl 250)

    None are boosted this week.

    Strategy is simple:

    1) Always be sure to target the bounty. The mindless ones fire CDs fast enough to keep Strange's passive flying and Valk's bounty triggering. Best part is because it resolves on the enemy turn you get a new one every turn.

    2) Be sure Yellow is your strongest color, and match Yellow first, then Blue, then Red, then Purple. You want Yellow filling up as fast as possible while Cage spreads his black Protect tiles around. Keeping him in front or getting enough Purple for Strange as a backup will easily deal with the pesky enemy specials.

    3) Wait until you have 20 Yellow AP or you are about to eat Green CD and have no other way to deal with it (e.g. stun, match), then launch your attack. Always hit the lowest health minion first since the first fire does the least damage, then if that minion wasn't the bounty hit the bounty target 2nd. That will give you another 4 Yellow AP to fire it a 3rd time.

    Supports:

    While I used this team with success even before adding supports, the supports help and speed things up a bit:

    At lvl 282, my Valk needs 2796 damage to trigger the bounty (note to self for later: try to collect a Valk at 3/5/5 level 70 so the damage requirement is lower). At lvl 266, Strange's passive only does 2114. With the Vibranium Ore equipped, that gets upped to 2665, meaning I just need to make a single match that does >131 damage on my turn for 1 passive fire on the enemy's turn to resolve the bounty. That happens on any match as my lowest damage (Team-Up) generates 132. Plus the support adds the bonus of creating additional Protect tiles if I make Match-4s or 5s, providing more fuel for Cage's Yellow.

    Since Strange needs the damage boost from the Vibranium Ore, Valk gets the Kimoyo Beads. It makes her the strongest blue user and gives her a 33.98% chance for 2 extra Blue AP on every Blue match, filling up the Blue for Strange should it be needed to park a mindless one on stun for a time. Every once in a while I fill up on Red and will use Valk's Red to trigger the bounty or finish an enemy and have the 64.96% chance to trigger the special tile improvement.

    Cage gets the Korg Yellow damage boost plus the chance to gain 3 at start of battle.

    I used to fear mindless ones. Now I scoff at them.
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