Your latest fun team combination
Comments
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TPF Alexis said:I found a couple of fun ones in Scrapper 142. It was nice to run something different from Grockitty for once. Unfortunately, they're probably not too great outside of that event, but still.I did most of my early matches with Jessica Jones and America Chavez. Put Jones on house left so she places her Trap before Chavez drops her crit. I generally didn't pay attention to the Bounty until Valkyrie was down, because I didn't want to create enemy Strikes, but after she was out of the way, it was typically pretty quick to get to the point where I could drop a Defenestrate immediately followed by Dragonfang Fury for a frankly ridiculous amount of damage.Later on, when I started seeing almost exclusively other Grockitty teams, I switched to Kitty plus Medusa. Between Medusa and Valkyrie, the team is putting down two Special Tiles per Turn minimum, so they can stay ahead of the opposing Circuit Breaker indefinitely. It also generally ends up tossing out Strike and Attack tiles more or less constantly, plus the Bounty feeds yellow for Protect tiles as well, very quickly hitting the point where Phase and Conquer is going and the enemy Circuit Breaker is completely overwhelmed. Medusa's heal also helps keep things afloat until the enemy Strikes are cleared out, and her purple can often fill up early enough to snag a couple of them.
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I was at a bit of a loss at what team to play in Deadpool's pvp. The boosted list isn't very favourable to me this week in terms of 4*. So I looked through my unboosted champed 4s and found... Quake's blue.Quake's blue @5 pairs actually really well with Deadpool's purple. When there are many tiles of the enemy's strongest colour, you can just match the countdowns manually. But often, there won't be many tiles around since the enemy likes to match their strongest colour and maybe you need that colour too. So if you put Deadpool's purple out and then target the colour with Quake's blue, it will often get all or almost all of the countdown tiles.I really enjoyed running them together; I should really try to scrap some iso together to champ my lvl 209 fully covered Deadpool one of these days.4
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For Black Cat's PVP, I've had surprising success with her, 3* Cap and IM40. If you time her purple right, it can extend the stun until Cap gets his shields back, while even with the loaner she's a passable green outlet against stunned enemies. Plus, since she tanks three colors (even with the other two at Lv266), it's easy to put the loaner in front when the AI has a big ability ready to go off. You won't be setting any high scores, but it's a nice team to shoot for 40 wins with. It even has the advantage of being very slow on defense so you can trade matches with like-minded 40-win players.1
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TPF Alexis said:TPF Alexis said:I found a couple of fun ones in Scrapper 142. It was nice to run something different from Grockitty for once. Unfortunately, they're probably not too great outside of that event, but still.I did most of my early matches with Jessica Jones and America Chavez. Put Jones on house left so she places her Trap before Chavez drops her crit. I generally didn't pay attention to the Bounty until Valkyrie was down, because I didn't want to create enemy Strikes, but after she was out of the way, it was typically pretty quick to get to the point where I could drop a Defenestrate immediately followed by Dragonfang Fury for a frankly ridiculous amount of damage.Later on, when I started seeing almost exclusively other Grockitty teams, I switched to Kitty plus Medusa. Between Medusa and Valkyrie, the team is putting down two Special Tiles per Turn minimum, so they can stay ahead of the opposing Circuit Breaker indefinitely. It also generally ends up tossing out Strike and Attack tiles more or less constantly, plus the Bounty feeds yellow for Protect tiles as well, very quickly hitting the point where Phase and Conquer is going and the enemy Circuit Breaker is completely overwhelmed. Medusa's heal also helps keep things afloat until the enemy Strikes are cleared out, and her purple can often fill up early enough to snag a couple of them.
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For those of you whole pulled for Storm and already have Okoye, throw Lockjaw on the right in Sim and target black-as-strongest-color teams, like all those Okoye/Thor teams. Match TU's and yellow and profit.
As long as your team is alive, there is no way to avoid the passive damage that occurs every single turn.4 -
Half-a-Thor, boosted Ant Man and C4rol is a special tile mayhem in HaTh.0
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i like panther with shuri, supported by coulsons awesome purple0
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I don't think telling anyone using the spider-trio of IW Spider-Man, Miles, and Gwen will be news. But, I found a good tweaking and added supports in a way that works so well I was surprised at how easy the boss nodes were in the Basilica event, finishing one in as few as 6 turns:
Spider-Man Infinity War:
1) Spec him to 5/5/3: The key is getting as much Red AP as fast as possible, but it's Gwen's Red I'm relying on. So I max blue and green powers to max web production because Miles will use those web tile matches to gen more AP.
2) Put him in the middle: You want Spidey tanking matches to keep those web tiles flowing, so be certain he is in the middle. Given my spiders are all close in level, that makes Spidey tank Blue, Green, Black, and Team-Up.
3) Add supports: I slap on him the Shuri's Lab support, and in addition to getting extra match damage on Red and Green, he now tanks Red in addition to the other colors previously mentioned AND gets a 34% chance to get 2 extra Red AP on every Red match.
Miles:
1) Spec him to 5/5/3: we're not using his Red (Gwen's is more damaging and the stun doesn't work anyway), so maximize damage from his Purple power and get that AP train rolling!
2) Add supports: I put on Korg to give him a 70% chance to get 3 free Yellow at the start of battle plus some extra match damage. He was tanking Yellow anyway so this doesn't take away from Spidey.
Gwen:
1) Spec her to 3/5/5: her Red is our damage button, and since the enemy can't be stunned, the rest goes to Yellow. Between her and Miles I tend to prefer her Yellow because I can fire it after only 2 matches and it creates 3 Web tiles and fortifies 1 for 6 Yellow vs Miles who makes 4 normal Web tiles for 8 Yellow. The fortified tile can be matched twice so technically you're getting 4 webs for 6 AP vs 8 for Miles.
2) Add supports: Added Black Widows Batons because this now makes Purple the team's strongest color. I want to avoid Hydro's CD auto-damage and auto-AP gen when the team's strongest power gets matched but I don't want to avoid matching Red, plus Purple will auto-generate every time a Web tile gets matched so this will start filling up for Miles's Purple.
When the battle starts, it's easy street:
1) Match Red first
2) Deny Yellow vs both (no web tiles, but fuels Gwen's Yellow which gens Web tiles)
3) Deny Green and Blue vs Hydro-man
4) Match anything that generates more web tiles
5) As soon as you have 6 Red AP, assuming there are enough Web tiles on the board to reduce the cost to 6, fire Gwen's Red
6) Fire Spidey's Green and Gwen's Yellow when either one is ready
7) Fire Miles's Purple only after you get to 15 so you can get the damage from it. Plus if Miles is invisible it gives you one less person to put in front of Spidey if the enemy is about to fire a power which leads me to:
8) Try to avoid leaving Spidey in front if he's going to get hit with an enemy power when your turn is over. If you dont', This will remove half the web tiles on the board and you want to keep them out there. Thank's to Gwen's Yellow, you'll be healing like a boss every time a web tile gets matched so you don't need the damage reduction.
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helix72 said:I don't think telling anyone using the spider-trio of IW Spider-Man, Miles, and Gwen will be news. But, I found a good tweaking and added supports in a way that works so well I was surprised at how easy the boss nodes were in the Basilica event, finishing one in as few as 6 turns:
Spider-Man Infinity War:
1) Spec him to 5/5/3: The key is getting as much Red AP as fast as possible, but it's Gwen's Red I'm relying on. So I max blue and green powers to max web production because Miles will use those web tile matches to gen more AP.
2) Put him in the middle: You want Spidey tanking matches to keep those web tiles flowing, so be certain he is in the middle. Given my spiders are all close in level, that makes Spidey tank Blue, Green, Black, and Team-Up.
3) Add supports: I slap on him the Shuri's Lab support, and in addition to getting extra match damage on Red and Green, he now tanks Red in addition to the other colors previously mentioned AND gets a 34% chance to get 2 extra Red AP on every Red match.
Miles:
1) Spec him to 5/5/3: we're not using his Red (Gwen's is more damaging and the stun doesn't work anyway), so maximize damage from his Purple power and get that AP train rolling!
2) Add supports: I put on Korg to give him a 70% chance to get 3 free Yellow at the start of battle plus some extra match damage. He was tanking Yellow anyway so this doesn't take away from Spidey.
Gwen:
1) Spec her to 3/5/5: her Red is our damage button, and since the enemy can't be stunned, the rest goes to Yellow. Between her and Miles I tend to prefer her Yellow because I can fire it after only 2 matches and it creates 3 Web tiles and fortifies 1 for 6 Yellow vs Miles who makes 4 normal Web tiles for 8 Yellow. The fortified tile can be matched twice so technically you're getting 4 webs for 6 AP vs 8 for Miles.
2) Add supports: Added Black Widows Batons because this now makes Purple the team's strongest color. I want to avoid Hydro's CD auto-damage and auto-AP gen when the team's strongest power gets matched but I don't want to avoid matching Red, plus Purple will auto-generate every time a Web tile gets matched so this will start filling up for Miles's Purple.
When the battle starts, it's easy street:
1) Match Red first
2) Deny Yellow vs both (no web tiles, but fuels Gwen's Yellow which gens Web tiles)
3) Deny Green and Blue vs Hydro-man
4) Match anything that generates more web tiles
5) As soon as you have 6 Red AP, assuming there are enough Web tiles on the board to reduce the cost to 6, fire Gwen's Red
6) Fire Spidey's Green and Gwen's Yellow when either one is ready
7) Fire Miles's Purple only after you get to 15 so you can get the damage from it. Plus if Miles is invisible it gives you one less person to put in front of Spidey if the enemy is about to fire a power which leads me to:
8) Try to avoid leaving Spidey in front if he's going to get hit with an enemy power when your turn is over. If you dont', This will remove half the web tiles on the board and you want to keep them out there. Thank's to Gwen's Yellow, you'll be healing like a boss every time a web tile gets matched so you don't need the damage reduction.
Against MoltenMan, I found myself just waiting for his 3 CDs to run out (unless of course I could match them twice) to avoid his damage reduction. In the meantime I was just building up webs and AP, burst healing a little along the way. Once the CDs were gone - Miles Purple, Gwen Red, Gwen Red, Miles Purple, MATCH OVER.1 -
One of my new favorite duos has become
4* Black Panther 4/4/5
Magik 4/4/5
it’s as good as 4*BP/Shuri. I’m leaning towards putting Kinetic Shield at 5 because you’re gonna be matching shields all day long. You proc Eldritch Armor to 5 so that you make 2 shields at every power firing and before you know it, the field is full of not just shields, but fortified shields. You’re not taking damage and your repeaters are just putting more red tiles and fortified strike and shields for you to play with.
This duo goes well with.....
Shuri
Okoye
5* Captain Marvel
Emma Frost
Prof X
Quake
5* Ghost Rider
4* Sam Wilson
Nico Minoru
Mr Fanta..... oh wait. That’s right. He was nerfed, is only good with a Carnage and sucks now. My bad.
4* Luke Cage
4* Iron Fist
4* Captain Marvel
4* Gamora
Kitty Pride
Civil War Captain America
Old Man Logan
Lockjaw (vs movers)
And maybe Rescue.....? (I’ve only got her at 1/2/2 so......)2 -
Shuri / Magik / Wasp.
5 yellow and you can start going to town with specials. Magik immediately starts fortifying them to get you close to having Shuri's passive kick in. Once it does, 3 yellow and you get to flip & buff all the protects Magik generates, and more fortifying, and more buffing.
I like this team a little more than BP / Magik because you don't have to worry about protecting BP's repeater tile. And of course, cheap powers.
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For the 5E Spider-Man node against venom in Unstable Iso-8, I tried using him with Vulture and domino, and found myself really struggling. So I though, “what if I stop trying to chase black to keep vulture airborne, and try him with Shuri instead?”
It worked like a dream, and what I didn’t immediately think of was that Shuri cuts spideys team stun requirements down to 2 x 3ap shots. An easy feat with vulture in the mix2 -
in the 3* Cap PvP - Bishop/3* Cap/5* DD - my Cap is maxed out at 266 and with boosts his red/blue shield do a decent amount of damage but most importantly continue to regenerate AP. Strategy is use bishop to get a ton of blue early and then stun lock the enemy team with tons of Cap blue shields. Then use DD to just deal a lot of extra damage to stunned enemies. It is so effective that many times I am not actually losing Bishop (although he still eats the health packs lol). It isn't the fastest team but very effective. Super control team. Once you take down the first enemy you can basically easily stun lock the remaining two characters for the rest of the match. In addition, all of Cap's protect tiles begin to negate most match damage the AI causes you.1
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For me it’s......
4* Wolverine
3* Doctor Strange
3* Magneto
My go to 3 when fighting pve that likes to throw out timer tiles and metal tiles.0 -
Well I am now looking forward to champing mysterio.
Loaner Mysterio, and 5* Daredevil are having a blast in mysterious event. Mystrios passive stunning and throwing light damage is a hoot with daredevil. I could see running Mysterio at 3-5-5 to pair with daredevil more often. Maybe I will throw vulture in there to get it rolling faster.4 -
I have shockingly few Spiderverse 4*'s well-covered, so I've been a largely 3* player for the current Spiderman events. That said, I've really had fun with (featured) Hawk-Guy, (boosted) Kamala Khan and (boosted) Deadpool during Howard's PVE. Rainbow coverage with no active yellow, but solid active powers on the other five. Two true heals and a burst heal for the wave nodes, plus the ability to spam KK's burst heal with cheap powers. Against goons and Dark Avengers Hawk-Guy is even reasonably fast with his countdown-spamming.1
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I want to try 3* Bullseye, 3* Magneto and 4* Carnage just to trigger all the fun from Bullseye. I know most ppl only bother with 5 or 4 star characters but for those of still slogging through 3* we got to find our fun somehow.
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I'd also love to find a regular rotation for 4* Moon Knight but the most I can find is putting him with 3* Dr. Strange and some combo of Cage/IF.
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Falconfreak said:I'd also love to find a regular rotation for 4* Moon Knight but the most I can find is putting him with 3* Dr. Strange and some combo of Cage/IF.3
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Falconfreak said:I'd also love to find a regular rotation for 4* Moon Knight but the most I can find is putting him with 3* Dr. Strange and some combo of Cage/IF.2
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