TPF Alexis said: I found a couple of fun ones in Scrapper 142. It was nice to run something different from Grockitty for once. Unfortunately, they're probably not too great outside of that event, but still.I did most of my early matches with Jessica Jones and America Chavez. Put Jones on house left so she places her Trap before Chavez drops her crit. I generally didn't pay attention to the Bounty until Valkyrie was down, because I didn't want to create enemy Strikes, but after she was out of the way, it was typically pretty quick to get to the point where I could drop a Defenestrate immediately followed by Dragonfang Fury for a frankly ridiculous amount of damage.Later on, when I started seeing almost exclusively other Grockitty teams, I switched to Kitty plus Medusa. Between Medusa and Valkyrie, the team is putting down two Special Tiles per Turn minimum, so they can stay ahead of the opposing Circuit Breaker indefinitely. It also generally ends up tossing out Strike and Attack tiles more or less constantly, plus the Bounty feeds yellow for Protect tiles as well, very quickly hitting the point where Phase and Conquer is going and the enemy Circuit Breaker is completely overwhelmed. Medusa's heal also helps keep things afloat until the enemy Strikes are cleared out, and her purple can often fill up early enough to snag a couple of them.
TPF Alexis said: TPF Alexis said: I found a couple of fun ones in Scrapper 142. It was nice to run something different from Grockitty for once. Unfortunately, they're probably not too great outside of that event, but still.I did most of my early matches with Jessica Jones and America Chavez. Put Jones on house left so she places her Trap before Chavez drops her crit. I generally didn't pay attention to the Bounty until Valkyrie was down, because I didn't want to create enemy Strikes, but after she was out of the way, it was typically pretty quick to get to the point where I could drop a Defenestrate immediately followed by Dragonfang Fury for a frankly ridiculous amount of damage.Later on, when I started seeing almost exclusively other Grockitty teams, I switched to Kitty plus Medusa. Between Medusa and Valkyrie, the team is putting down two Special Tiles per Turn minimum, so they can stay ahead of the opposing Circuit Breaker indefinitely. It also generally ends up tossing out Strike and Attack tiles more or less constantly, plus the Bounty feeds yellow for Protect tiles as well, very quickly hitting the point where Phase and Conquer is going and the enemy Circuit Breaker is completely overwhelmed. Medusa's heal also helps keep things afloat until the enemy Strikes are cleared out, and her purple can often fill up early enough to snag a couple of them. I went and tested the Kitty/Medusa/Valkyrie team against some Grockitty teams in the Simulator. Haven't tried it against one with Bishop yet, but they did amazingly well against ones with Medusa or OML as the third.
helix72 said: I don't think telling anyone using the spider-trio of IW Spider-Man, Miles, and Gwen will be news. But, I found a good tweaking and added supports in a way that works so well I was surprised at how easy the boss nodes were in the Basilica event, finishing one in as few as 6 turns:Spider-Man Infinity War:1) Spec him to 5/5/3: The key is getting as much Red AP as fast as possible, but it's Gwen's Red I'm relying on. So I max blue and green powers to max web production because Miles will use those web tile matches to gen more AP.2) Put him in the middle: You want Spidey tanking matches to keep those web tiles flowing, so be certain he is in the middle. Given my spiders are all close in level, that makes Spidey tank Blue, Green, Black, and Team-Up.3) Add supports: I slap on him the Shuri's Lab support, and in addition to getting extra match damage on Red and Green, he now tanks Red in addition to the other colors previously mentioned AND gets a 34% chance to get 2 extra Red AP on every Red match.Miles:1) Spec him to 5/5/3: we're not using his Red (Gwen's is more damaging and the stun doesn't work anyway), so maximize damage from his Purple power and get that AP train rolling!2) Add supports: I put on Korg to give him a 70% chance to get 3 free Yellow at the start of battle plus some extra match damage. He was tanking Yellow anyway so this doesn't take away from Spidey.Gwen:1) Spec her to 3/5/5: her Red is our damage button, and since the enemy can't be stunned, the rest goes to Yellow. Between her and Miles I tend to prefer her Yellow because I can fire it after only 2 matches and it creates 3 Web tiles and fortifies 1 for 6 Yellow vs Miles who makes 4 normal Web tiles for 8 Yellow. The fortified tile can be matched twice so technically you're getting 4 webs for 6 AP vs 8 for Miles.2) Add supports: Added Black Widows Batons because this now makes Purple the team's strongest color. I want to avoid Hydro's CD auto-damage and auto-AP gen when the team's strongest power gets matched but I don't want to avoid matching Red, plus Purple will auto-generate every time a Web tile gets matched so this will start filling up for Miles's Purple.When the battle starts, it's easy street:1) Match Red first2) Deny Yellow vs both (no web tiles, but fuels Gwen's Yellow which gens Web tiles)3) Deny Green and Blue vs Hydro-man4) Match anything that generates more web tiles5) As soon as you have 6 Red AP, assuming there are enough Web tiles on the board to reduce the cost to 6, fire Gwen's Red6) Fire Spidey's Green and Gwen's Yellow when either one is ready7) Fire Miles's Purple only after you get to 15 so you can get the damage from it. Plus if Miles is invisible it gives you one less person to put in front of Spidey if the enemy is about to fire a power which leads me to:8) Try to avoid leaving Spidey in front if he's going to get hit with an enemy power when your turn is over. If you dont', This will remove half the web tiles on the board and you want to keep them out there. Thank's to Gwen's Yellow, you'll be healing like a boss every time a web tile gets matched so you don't need the damage reduction.
Falconfreak said: I'd also love to find a regular rotation for 4* Moon Knight but the most I can find is putting him with 3* Dr. Strange and some combo of Cage/IF.