TheEyeDoctorsWife said: Probably mentioned or noted before , but Lady Thor5, KK5 and Polaris have made PvE so easy it’s actually disappointing to play with them . Now I know 90% of the players would love a team you play mindlessly that goes winfinite in 4-5 turns because it relies on passives and special tiles , but characters that require thought and planning like Shang are what makes a game fun and challenging with a better feeling of accomplishment. (my Thor was only 11/13 , KK 453 and it already was my fastest clear )
McRich said: TheEyeDoctorsWife said: Probably mentioned or noted before , but Lady Thor5, KK5 and Polaris have made PvE so easy it’s actually disappointing to play with them . Now I know 90% of the players would love a team you play mindlessly that goes winfinite in 4-5 turns because it relies on passives and special tiles , but characters that require thought and planning like Shang are what makes a game fun and challenging with a better feeling of accomplishment. (my Thor was only 11/13 , KK 453 and it already was my fastest clear ) Is your KK at lvl 453? what is her setting?
ThaRoadWarrior said: One of the better iterations turned out to be using 5* Jean as third now that she isn’t limited to a single revive. I’m sure once she-Hulk gets common it’ll be different too.
ThaRoadWarrior said: I was pretty sure I saw the Jean come back more than once, but that could have been a mis-remember. i'll test it and see.
ThaRoadWarrior said: I’ve been seeing a proliferation of Chasm/iHulk teams in Simultor, [...] It turns out you can walk all over this team with Wanda/Elektra/Elektro as long as they are using iHulk.
Tiger_Wong said: 5* Black Panther 4/4/5Hulkling 3/5/5Northstar 5/5/3this is basically a team built only to get the best out of 5* Black Panther and his convoluted powers. PANTHER’S PREY - 5 turn CD. any damage done to a character gets some damage tacked on. It costs 9 AP (not ideal). Here’s how Northstar and Hulkling help: - northstar’s blue destroys a row and gains black/blue/yellow for each color destroyed in that row, this speeding it up- Hulkling’s green only costs 4 AP so you can fire a few of those off during the time the CD is on the field. You have to keep an eye out for your TUPs though because Hulkling drains 3 of them and puts it into another AP pool. And you’ll need at least 11 TUP for…….SPIRIT OF WAKANDA - a very convoluted passive (that probably should be scrapped/reworked). If you have 11 or more TUP and make a yellow match, drain 7 of them and deal a big CHUNK of damage. This isn’t easy to accomplish more than once in a match. But Northstar and Hulkling help here very well. - northstar’s yellow turns 5 tiles of the enemy’s strongest color into TUP tiles. - Hulkling’s yellow passive helps greatly as after every TUP match, he adds 2 more to it. So a match 3 becomes 5 TUP, a match 4 becomes 6 and 5 becomes 7. This helps a lot for getting to 11 TUP multiple times in a match. MOVE….. OR BE MOVED - if BP would take 6800 or more damage, negate 60% and then stun yourself for 2 turns. Whenever BP returns from being stunned or invisible, deal 13368 damage (about double the threshold). Basically you want BP to be stunned or invisible, then return in the next turn and do damage. - Northstar’s yellow cones up big here because after he drops 5 TUP on the field, he places a 3-turn CD on the field that chooses a random ally and turns them invisible each turn. Note, he doesn’t turn your ally invisible for 3 turns. He turns them invisible, once each turn of the CD. So what happens is if BP is chosen, he turns invisible for 1 turn, becomes visible, does the damage, and then immediately goes back to being invisible. This happens for 3 straight turns. The only problem is the CD randomly picks who to turn invisible. This can be mitigated however by……- Hulkling’s purple, which takes him into the air when he chooses purple for 2 turns and steals into AP in the opponents 2 strongest AP pools.