Sekilicious said: I tried Silk, Chasm, and mThor in the simulator and it is pretty fun with all the exploding tiles and occasionally cascades into being a low to fire a power. Against Shang-Chi you want mThor behind Chasm and ahead of Silk to avoid Chasms death causing a cascade that kills off Silk.
atomzed said: I found a good trio against the Chasm/Ihulks (nickname Abyss team) in simulators. Moonknight + Jane Thor + Shang Chi.”Typical” strategy of killing Abyss teams remain:- Kill Ihulk a few times so that he tank all colours, then kill chasm (so that his abyss tiles are consumed) OR use an AOE/multi hit to kill them in 1 turn. Jane Thor & SC need no explanation as they can make a lot of matches in a single turn. But I found that Moonknight really make this trio tick in hunting down the Abyss team. He is immune to stun, so you can take ur first turn. When he matches blue, red on the first turn, he remains in front. Chasm will only remove his strongest colour (black and green), which means that JT and SC colours are safe. When SC tanks most of the colours, chasm will not reduce green and black, which allows MK to fire his abilities. If you can fire his black, you can one shot Ihulk who just revived, and you will heal back. SC can also heal with his red, so you have 2 characters that can heal back the damage. thus far, I have good success with this team, with 100% success against Abyss.
Tiger_Wong said: What do you proc Moonknight at? Is yours the highest level on that team?
AlexR said: (...)3/5/5 Ghost + Coulson + SWitch. Switch feeds Ghost purple to go invisible quickly (and once Ghost is content, feeds it to Coulson for 5-matches). Coulson is there to tick down either of their cds(...)
Polaris/Flaptain/P4nther is probably pretty good too. Flaptain’s red has no cap outside of the whole board, and Polaris can get the board flooded real fast. Any matches of protects you make along the way P4nther will do a bunch of damage on as well.
@ThaRoadWarrior said: Polaris/Flaptain/P4nther is probably pretty good too. Flaptain’s red has no cap outside of the whole board, and Polaris can get the board flooded real fast. Any matches of protects you make along the way P4nther will do a bunch of damage on as well.
In theory. Problem is you're dealing with a slow start (9 yllw AP or 10 blue AP or 7 yllw AP+2-turn+luck) to get protect tiles on the field in the first place and no red battery to speed Flaptain's nuke up. He'll struggle to get there before Polaris just completes the battle. Panther/Polaris is very fun though! But yeah, I think they'll do much better with a third who has a cheap/free protect tile starter instead of Flaptain.
It's similar if you try to run BRBPolaris with Flaptain. If you get his nuke off, it's awesome, but they're a bit too fast for him to be able to keep up. BRB + Flaptain + battery works quite well for them both, though!
With Daredevil boosted, I've been running HalfDeardevil/4CaptainMarvel/5Gargantos.
Daredevil puts down strikes, marvel boosts them into stupid amounts for each countdown Gargs makes (this week both DD and Marvel are boosted, so it gets ultra silly).
Iceman with Mighty Thor is awesome (again, with iceman boosted it gets silly) because all 3 of his powers enjoy being smooshed. add Daredevil for added damage to stunned enemies, or 5torm for an added charged tile.
@AlexR said: @ThaRoadWarrior said: Polaris/Flaptain/P4nther is probably pretty good too. Flaptain’s red has no cap outside of the whole board, and Polaris can get the board flooded real fast. Any matches of protects you make along the way P4nther will do a bunch of damage on as well. In theory. Problem is you're dealing with a slow start (9 yllw AP or 10 blue AP or 7 yllw AP+2-turn+luck) to get protect tiles on the field in the first place and no red battery to speed Flaptain's nuke up. He'll struggle to get there before Polaris just completes the battle. Panther/Polaris is very fun though! But yeah, I think they'll do much better with a third who has a cheap/free protect tile starter instead of Flaptain. It's similar if you try to run BRBPolaris with Flaptain. If you get his nuke off, it's awesome, but they're a bit too fast for him to be able to keep up. BRB + Flaptain + battery works quite well for them both, though! @AlexR said: @ThaRoadWarrior said: Polaris/Flaptain/P4nther is probably pretty good too. Flaptain’s red has no cap outside of the whole board, and Polaris can get the board flooded real fast. Any matches of protects you make along the way P4nther will do a bunch of damage on as well.
@AlexR said:
I tried it myself in Simulator. I was able to 1-shot a champed Kitty with Flaptain’s red, but even with all 3 characters above 350 it wasn’t enough to take down the 5* teams in my MMR unfortunately. But yeah it was slower than I prefer.
Sam Wilson is also great with Knull and Grocket. Every blue match not only helps Knull's countdowns resolve quicker but also strengthens the strike tiles, increasing that permanent damage.
Boosted BRB/Boosted P4nther/Polaris is working pretty awesome in Infinite Pursuit.
Apocalypse, Kamala Khan, and Arcade was pretty effective in Arcade’s required node if you can proc Sanctum Santorum and match three yellow in the first turn. I put taskmaster’s sword on Arcade for the uptick in damage. Eventually every match does 9 to 15k extra damage. Putting iso into Arcade is not required.