Your latest fun team combination
Comments
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HoundofShadow said:Ghostpool is good. He can use his black to finish off Colossus. On top of that, he can stun Wanda with his red.
I actually saw someone use Elektra/Hawkeye/Gargantos.
If you are looking to finish matches quickly in shield sim to clock 50 wins but not healthpack conscious, 4* Deadpool should be a nice addition. It will take you 1min 30 seconds to 1min 45 seconds against meta team of Colossus/Wanda.
@Glockoma I think Blob would probably be nice against Polaris/BRB, or are you using him as shield against cascade matches? Rogue could work as well because she jumps in front of red/green/yellow matches and her red gains 9 aps for you.
Green provides nice outlet w/board shake.
Been using him with much more success than Rogue and my Rogue is at 370 vs his 285.2 -
I discovered that Jane Foster's tile break treats DD5's green tile as an enemy match (doing the damage and moving the tile someplace else), so that could be a fun pair to run in future. My thor is 1/1/2, so we'll see if that becomes more fun as she gets more covers.3
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I went to try out to see if his damage works when fortified. The above won't work if DD's cd is fortified and then destroyed by Dr Thor. However, the fortified cd still deals damage when matched.
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HoundofShadow said:I went to try out to see if his damage works when fortified. The above won't work if DD's cd is fortified and then destroyed by Dr Thor. However, the fortified cd still deals damage when matched.
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MoosePrime said:HoundofShadow said:I went to try out to see if his damage works when fortified. The above won't work if DD's cd is fortified and then destroyed by Dr Thor. However, the fortified cd still deals damage when matched.0
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Both iceman's blue and green will proc when fortification is matched or destroyed on your turn. I play a lot of iceman and am familiar with the interaction.
I'm suspicious instead that MThor's tile destruction is proccing before it is officially your turn, somehow. This is why DD treats it as an enemy destruction and why iceman isn't proccing effects that happen when his team destroys his tiles. I don't have an easy way to confirm this at the moment with my undercovered MThor.0 -
jsmjsmjsm00 said:Both iceman's blue and green will proc when fortification is matched or destroyed on your turn. I play a lot of iceman and am familiar with the interaction.
I'm suspicious instead that MThor's tile destruction is proccing before it is officially your turn, somehow. This is why DD treats it as an enemy destruction and why iceman isn't proccing effects that happen when his team destroys his tiles. I don't have an easy way to confirm this at the moment with my undercovered MThor.
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yeah, his CD behaves the way trap tiles used to once upon a time. Dar3devil's red took a pretty decent nerf when that happened.0
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I was only connecting observations made by two other people. Neither were things I saw myself, as I said. An earlier comment brought up DD interaction and stated it was treated as enemy destruction.0
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MoosePrime said:HoundofShadow said:I went to try out to see if his damage works when fortified. The above won't work if DD's cd is fortified and then destroyed by Dr Thor. However, the fortified cd still deals damage when matched.
I also just confirmed that the tile destruction from MThor of Iceman's green also procs damage. I did not have any fortified at the time, but I assume it works like every other interaction and procs damage too.0 -
If it helps regarding MThor, any cascades created by her at the start of the turn add a combo point to Shang-Chi but do NOT count as a match for keeping the combo going. so if you don't make an additional match then so long combo. Has caught me out a few times!1
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TheEyeDoctorsWife said:HawkEyeball is a meta pick 2 , whose the best third, Apoc?1
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Captain_Trips88 said:If it helps regarding MThor, any cascades created by her at the start of the turn add a combo point to Shang-Chi but do NOT count as a match for keeping the combo going. so if you don't make an additional match then so long combo. Has caught me out a few times!
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MoosePrime said:Captain_Trips88 said:If it helps regarding MThor, any cascades created by her at the start of the turn add a combo point to Shang-Chi but do NOT count as a match for keeping the combo going. so if you don't make an additional match then so long combo. Has caught me out a few times!0
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For PvE only, a fun third for Hawkeyeball is 1-star Black Widow. Nine Blue AP is very easy to come by, and it will stun the entire team for one round and a problem character for 5.
Obviously, this won't work in PvP as one match will kill her...but it's always fun to dust off a 1-star to take out LVL 650 enemies.5 -
primetime21 said:TheEyeDoctorsWife said:HawkEyeball is a meta pick 2 , whose the best third, Apoc?4
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So I have a new easy node CL10 team. Well a replacement for my old team.
The old team was Knull Polaris and R4G. It served me well for almost a year to power through easy nodes and some harder nodes quickly.
Well today Knull’s only purpose has been decimated.
Kamala Khan has sent him into the bench abyss.
On matching special tiles her direct damage crushes then Polaris usually wipes up the rest.
No waiting for special tile resolutions, no waiting for cooldown tiles to be generated. No more waiting for beginning of turn damage resolution.
Better yet this team work really well against non-movers on the harder nodes.
Once the board starts getting filled up KK green is just wonderful and she is also a battery to get any needed stuns off.
So goodbye Knull, may you rest in bench next to Ultron for eternity.1 -
dianetics said:So I have a new easy node CL10 team. Well a replacement for my old team.
The old team was Knull Polaris and R4G. It served me well for almost a year to power through easy nodes and some harder nodes quickly.
Well today Knull’s only purpose has been decimated.
Kamala Khan has sent him into the bench abyss.
On matching special tiles her direct damage crushes then Polaris usually wipes up the rest.
No waiting for special tile resolutions, no waiting for cooldown tiles to be generated. No more waiting for beginning of turn damage resolution.
Better yet this team work really well against non-movers on the harder nodes.
Once the board starts getting filled up KK green is just wonderful and she is also a battery to get any needed stuns off.
So goodbye Knull, may you rest in bench next to Ultron for eternity.0 -
HawkeyeBall/ Coulson , once the engine starts you get 30 blue in 2 or 3 turns doing about 175K damage with Gargamel0
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