CareBearStare Alliance Thread

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  • adamLmpq wrote:
    Interesting. I don't know how the patrol time is determined but it's really not too bad for what I just sent to Sir Phobos.

    Lvl 1 Modern Black Widow / 5 Blue - 6 hours
    Lvl 1 Venom / 5 Purple - 4 hours

    I think the 1* are low. Being low level might also play a part.
  • DecoyDuck
    DecoyDuck Posts: 620
    SirPhobos wrote:
    adamLmpq wrote:
    Interesting. I don't know how the patrol time is determined but it's really not too bad for what I just sent to Sir Phobos.

    Lvl 1 Modern Black Widow / 5 Blue - 6 hours
    Lvl 1 Venom / 5 Purple - 4 hours

    I think the 1* are low. Being low level might also play a part.

    I sent you the same 2 TUs (though they were fully covered so I don't know what you got out of it) at max levels and they are the same times.
  • DecoyDuck wrote:
    I sent you the same 2 TUs (though they were fully covered so I don't know what you got out of it) at max levels and they are the same times.

    So I guess that means it's based on the number of stars and the number of potential abilities?

    1 star - 2 hours per ability ?
    2 star - ?4? hours per ability ?
    3 star - 8 hours per ability ?
  • DecoyDuck
    DecoyDuck Posts: 620
    Turns out someone already did this so we don't have to use our brains.
    viewtopic.php?f=7&t=14332
  • DecoyDuck wrote:
    Turns out someone already did this so we don't have to use our brains.
    viewtopic.php?f=7&t=14332

    Huh... so it looks like they sort of decided what they thought was most valuable per tier and split them up that way? weird
  • Sorry to change the topic but this villains PvP is giving me a chance to play Laken/Sentry for the first time and it's just a stupidly powerful combo.

    I've only fallen victim to it once previously and I find it easy to deal with on offence with C.Mags.

    Anyone else using some new and interesting combos in this event?
  • DecoyDuck
    DecoyDuck Posts: 620
    Milkrain wrote:
    Sorry to change the topic but this villains PvP is giving me a chance to play Laken/Sentry for the first time and it's just a stupidly powerful combo.

    I've only fallen victim to it once previously and I find it easy to deal with on offence with C.Mags.

    Anyone else using some new and interesting combos in this event?

    I'm kinda in the same situation. I dropped a bunch of ISO into Sentry (still not maxxed though) so I can try out this Laken/Sentry/Hood thingy all the kids are raving about nowadays. It's good, but it's still a bit slow and chaotic (I'm not using any boosts) with countdown tiles and strike tiles getting matched away and Hood's intimidation only affecting SOME of the countdown tiles... I'm sure it'll be better once Sentry is fully maxed. Right? Right?

    But also, while Ares is awesome, I find myself saving up his green attack till the very end cause so many opponents can use green that I need to save it for a finishing strike.
  • I've found that the Daken/Sentry/Hood combo makes a really good defensive team. It's not SUPER fast if you're not using boosts, but depends on how many early green matches you can get and just kinda how lucky you are.

    For offense I was really enjoying using Rag/Laken/Falcon. Even with Falcon not boosted his strike tile buff makes a big difference.
  • DecoyDuck wrote:
    Milkrain wrote:
    Sorry to change the topic but this villains PvP is giving me a chance to play Laken/Sentry for the first time and it's just a stupidly powerful combo.

    I've only fallen victim to it once previously and I find it easy to deal with on offence with C.Mags.

    Anyone else using some new and interesting combos in this event?

    I'm kinda in the same situation. I dropped a bunch of ISO into Sentry (still not maxxed though) so I can try out this Laken/Sentry/Hood thingy all the kids are raving about nowadays. It's good, but it's still a bit slow and chaotic (I'm not using any boosts) with countdown tiles and strike tiles getting matched away and Hood's intimidation only affecting SOME of the countdown tiles... I'm sure it'll be better once Sentry is fully maxed. Right? Right?

    But also, while Ares is awesome, I find myself saving up his green attack till the very end cause so many opponents can use green that I need to save it for a finishing strike.

    I'm far more scared of Sentry's red. Once that hits you're most likely dead, straight away I might add, not 2 turns later. Also defensive tiles limit the world rupture damage A LOT, not so much so against his red. I think I'd go for 5/4/4.
  • RWTDBurn
    RWTDBurn Posts: 291
    Milkrain wrote:
    DecoyDuck wrote:
    Milkrain wrote:
    Sorry to change the topic but this villains PvP is giving me a chance to play Laken/Sentry for the first time and it's just a stupidly powerful combo.

    I've only fallen victim to it once previously and I find it easy to deal with on offence with C.Mags.

    Anyone else using some new and interesting combos in this event?

    I'm kinda in the same situation. I dropped a bunch of ISO into Sentry (still not maxxed though) so I can try out this Laken/Sentry/Hood thingy all the kids are raving about nowadays. It's good, but it's still a bit slow and chaotic (I'm not using any boosts) with countdown tiles and strike tiles getting matched away and Hood's intimidation only affecting SOME of the countdown tiles... I'm sure it'll be better once Sentry is fully maxed. Right? Right?

    But also, while Ares is awesome, I find myself saving up his green attack till the very end cause so many opponents can use green that I need to save it for a finishing strike.

    I'm far more scared of Sentry's red. Once that hits you're most likely dead, straight away I might add, not 2 turns later. Also defensive tiles limit the world rupture damage A LOT, not so much so against his red. I think I'd go for 5/4/4.

    I can see that being solid for a defensive team, but the red attack inflicts way too much damage on your own team. You'd be burning 2-3 health packs every battle or two. I use the Sentry/Laken combo a lot now and I've found that if I use Sacrifice the turn before World Rupture detonates then it's been an instant victory every time (unless the AI matches the Sacrifice tile away) regardless of defensive tiles. between the Sacrifice tile and the attack tiles created from matching green with Laken, I'm often seeing around 1500 - 2000 points damage per tile detonation.
  • DecoyDuck
    DecoyDuck Posts: 620
    Quick Nefarious Foes recap... Rank 18! Great work team, even though the point totals were lower overall since it's only a mid-season event. 12.8K wouldn't even place top100 in the regular season, but in this novelty event, we're top25?

    Back to the grind all! Let's flex those Fury muscles. Stare on!
  • RWTDBurn wrote:
    I've found that if I use Sacrifice the turn before World Rupture detonates then it's been an instant victory every time (unless the AI matches the Sacrifice tile away) regardless of defensive tiles.

    That's the ticket! I try to do this whenever I can, but I'm usually impatient and fire off World Rupture before I have enough yellow AP for sacrifice. icon_rolleyes.gif

    Agree about the red. On defense it's absolutely brutal, but running it on offense means you're switching up your team next battle.
  • HailMary
    HailMary Posts: 2,179
    adamLmpq wrote:
    RWTDBurn wrote:
    I've found that if I use Sacrifice the turn before World Rupture detonates then it's been an instant victory every time (unless the AI matches the Sacrifice tile away) regardless of defensive tiles.

    That's the ticket! I try to do this whenever I can, but I'm usually impatient and fire off World Rupture before I have enough yellow AP for sacrifice. icon_rolleyes.gif

    Agree about the red. On defense it's absolutely brutal, but running it on offense means you're switching up your team next battle.
    Yep, fire WR, make a match, fire Sac, make a match, then win is generally how Sentry works. With 3/5/5 Hood, if the board isn't Y/G-friendly, WR, match, Sac + Intimidation is nice, too. 5K Intimidation accelerates all WR tiles by one turn, thus completely eliminating the risk of the AI matching away your Sac tile. Of course, there's also a use for 3K Intimidation, since it accelerates three random CDs, which might be useful if the enemy team is already half-dead, 3 WR procs is enough to kill them, and you don't want to incur unnecessary self-damage.
  • Punter1
    Punter1 Posts: 729 Critical Contributor
    I'm on vacation from Wed through Tue over the long weekend. Not sure what this will do to my MPQ time! I'll probably be busy visiting and drinking in the evenings so late finishes will be a bit **** for my usual late PVP surge, but should have some time during the days to play while sitting with a beer!

    Would like to hang around for the end of ISO8 PVE for Patch covers. After that can have a look at the PVP sched and always hide in the cave depending on my score plans, though will hopefully still be hitting 600.
  • DecoyDuck
    DecoyDuck Posts: 620
    Too Many Secrets - Like the saying goes... no one keeps a secret like Secret Bear.
    Rank 29 Bears, nice going! Despite having one Bear MIA. Grab those Punisher covers and head over to Army of One!

    Edit: I also edited the first post of this thread to organize all our event Bear victories!
  • Punter1 wrote:
    I'm on vacation from Wed through Tue over the long weekend. Not sure what this will do to my MPQ time! I'll probably be busy visiting and drinking in the evenings so late finishes will be a bit **** for my usual late PVP surge, but should have some time during the days to play while sitting with a beer!

    Would like to hang around for the end of ISO8 PVE for Patch covers. After that can have a look at the PVP sched and always hide in the cave depending on my score plans, though will hopefully still be hitting 600.

    This is PAX Prime weekend here in Seattle, so I'll be less active Fri-Mon. Still planning to contribute at a decent level when I can. I'm sure I can find some time to play this game during a gaming convention, right?
  • SirPhobos wrote:
    Punter1 wrote:
    I'm on vacation from Wed through Tue over the long weekend. Not sure what this will do to my MPQ time! I'll probably be busy visiting and drinking in the evenings so late finishes will be a bit **** for my usual late PVP surge, but should have some time during the days to play while sitting with a beer!

    Would like to hang around for the end of ISO8 PVE for Patch covers. After that can have a look at the PVP sched and always hide in the cave depending on my score plans, though will hopefully still be hitting 600.

    This is PAX Prime weekend here in Seattle, so I'll be less active Fri-Mon. Still planning to contribute at a decent level when I can. I'm sure I can find some time to play this game during a gaming convention, right?
    Do you work in the gaming industry or are you just attending?
  • DD's comment in the chat the other night "We make our own death brackets" got me thinking. There must be some sort of ranking outside of MMR that dictates sharding which is causing me to be matched up with so many super high scoring players. I like ranking top 5 to get that extra ISO but lately haven't needed any of the covers. The current punisher event is another example. I'm considering slacking off this event (and possibly next depending on the rewards) to see if it helps get me in less aggressive brackets in the future. I really don't like HAVING to score 1300+ just to make top 5. I'll push harder if we're near an alliance ranking threshold but we generally have been doing well enough as is.
  • adamLmpq wrote:
    SirPhobos wrote:
    Punter1 wrote:
    I'm on vacation from Wed through Tue over the long weekend. Not sure what this will do to my MPQ time! I'll probably be busy visiting and drinking in the evenings so late finishes will be a bit **** for my usual late PVP surge, but should have some time during the days to play while sitting with a beer!

    Would like to hang around for the end of ISO8 PVE for Patch covers. After that can have a look at the PVP sched and always hide in the cave depending on my score plans, though will hopefully still be hitting 600.

    This is PAX Prime weekend here in Seattle, so I'll be less active Fri-Mon. Still planning to contribute at a decent level when I can. I'm sure I can find some time to play this game during a gaming convention, right?
    Do you work in the gaming industry or are you just attending?

    Better, I work in F2P mobile gaming! PopCap Games to be specific.
  • DecoyDuck
    DecoyDuck Posts: 620
    adamLmpq wrote:
    DD's comment in the chat the other night "We make our own death brackets" got me thinking. There must be some sort of ranking outside of MMR that dictates sharding which is causing me to be matched up with so many super high scoring players. I like ranking top 5 to get that extra ISO but lately haven't needed any of the covers. The current punisher event is another example. I'm considering slacking off this event (and possibly next depending on the rewards) to see if it helps get me in less aggressive brackets in the future. I really don't like HAVING to score 1300+ just to make top 5. I'll push harder if we're near an alliance ranking threshold but we generally have been doing well enough as is.

    My suspicion is there is some combination of MMR/previous ranks/scores/entry-timing. But it's all anecdotal since the community can't get enough data together. I like to stay in the top10 myself. So it stands to reason that I'd be sharded increasingly into more and more deathly brackets. But that's not the case for me.

    There are some events where everyone is complaining about death brackets, but my bracket is very soft. I keep my mouth shut. I take first place. If I take the assumption that my scoring range is consistent (1000-1200) through events, then I should keep getting near the top as my shards get deadlier. Eventually, I'll fall further and further from the top spot... and my sharding is automatically correcting itself.

    The second thing I've noticed (again, anectdotally) is my brackets are unevenly sharded. That is, there are 5-6 players in the 1100 to 1600 range and ranks 7-10 are less than 900. It's difficult to work backwards because players aren't perfectly rational systems. Real life, shield costs, desirability of prizes, etc can throw off the game algorithm's idea of a "well-sharded" bracket.

    tldr; can't say, but there does seem like some automatic corrections built-in.

    P.S. We make our own death brackets!!!
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