Why are we seeing lv667 opponents in Galactus?
simonsez
Posts: 4,663 Chairperson of the Boards
Can someone in red please explain why opponents in Galactus are showing up in the battle screen with levels far beyond the lv395 cap?
Is this a bug?
Is this part of the new PvE scaling that was supposed to make things fairer?
Is this the price we're going to have to pay for having buffed 4*s with crazy high health and damage capabilities?
Why are the levels displayed on the node screen lower than those that show up on the battle screen?
Why are crazy drastic changes being made to the core gameplay with zero communication?
Is this a bug?
Is this part of the new PvE scaling that was supposed to make things fairer?
Is this the price we're going to have to pay for having buffed 4*s with crazy high health and damage capabilities?
Why are the levels displayed on the node screen lower than those that show up on the battle screen?
Why are crazy drastic changes being made to the core gameplay with zero communication?
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Comments
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Is it a display error like when Surfer was appearing a billion levels above his actual level, or do they actually have 50k health in battle?0
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GrumpySmurf1002 wrote:Is it a display error like when Surfer was appearing a billion levels above his actual level, or do they actually have 50k health in battle?0
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simonsez wrote:GrumpySmurf1002 wrote:Is it a display error like when Surfer was appearing a billion levels above his actual level, or do they actually have 50k health in battle?0
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just like the kidney stone....this too shall pass...
not looking forward to these surprises in my upcoming clear.0 -
simonsez wrote:GrumpySmurf1002 wrote:Is it a display error like when Surfer was appearing a billion levels above his actual level, or do they actually have 50k health in battle?
Sounds fun. Time to level Elektra I guess.0 -
Wow. How much does tommy gun do?0
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I thought scaling would be raised sooner or later thanks to 5* chars that made level 395 enemies trivial.
I was only half-joking when I said on LINE that I was sure that also us lowlifes that are running a 4* crew would get this crazy scaling.
Scaling considers my highest chars my tinykitty.
Revert this. NOW.0 -
aesthetocyst wrote:Looks like returning the buffs to pre-R91 formulas somehow ripped the lid off scaling?
Sorry, which buffs returned to pre-R91 formula? My 275 Kamala is still dealing only a paltry 4k damage with Embiggened Bash.0 -
SolidQ wrote:simonsez wrote:It's real. Muscle goons with 40k health that drop 2500 strike tiles.0
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I expected that they would raise cap in PVE, but i also expected that when i enter the match which advertise enemy levels 395 i wouldn't get 667 instead.
Last night during the final grind in the hunt I remember that both goons and tile movers had more health than usual, but didn't think of checking the levels in match. Would be nice if devs could say a thing or two about this..0 -
simonsez wrote:GrumpySmurf1002 wrote:Is it a display error like when Surfer was appearing a billion levels above his actual level, or do they actually have 50k health in battle?
Sweet Christmas.0 -
I'll answer for the devs since they're a broken record.
"Yep somethings wrong...but we won't tell you exactly what's wrong. Don't worry we have a 'fix' that we'll release in R96. But don't worry this only effects a small number of players so it's no big deal really."0 -
Super scaled muscles are no match for the mighty Ant Man!
*steals everything that isn't tied down*0 -
Play tested and mother approved.0
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elvy75 wrote:Blahahah wrote:Super scaled muscles are no match for the mighty Ant Man!
*steals everything that isn't tied down*
shh.. they are not alone, just in case you thought of some niche character that could steel the tiles they've put hood to keep them company
looking forward to gauntlet yet?
edit: nevermind on witch/Elektra/ice. I see its a wolvie essential.0 -
Stax the Foyer wrote:I'll take screenshots during my next clear this evening.0
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SolidQ wrote:simonsez wrote:It's real. Muscle goons with 40k health that drop 2500 strike tiles.0
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