Patch Notes - R93 (02/01/16)
Comments
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r93 is available in the Google Play store.0
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After downloading R93
- Fixed a bug where character buffs were being incorrectly calculated. All buffs (Weekly, Event and New Hero) should be working as intended now.
So what exactly was a bug? Everything seems the same as in R92.0 -
Someone had complained that boosted 4*s weren't as high level as they had been in the past. Maybe that's what it means?
Bonus: new classic spidey artwork!0 -
Lukoil wrote:After downloading R93
- Fixed a bug where character buffs were being incorrectly calculated. All buffs (Weekly, Event and New Hero) should be working as intended now.
So what exactly was a bug? Everything seems the same as in R92.
Yep, jumped to check exactly this. So it either wasn't actually fixed, or as feared, the bug (which nature they never deign to clarify ) was something else and these values are intended and will stay like this. Hi-Fi?0 -
"- PVP events: multiple opponents are no longer skipped when pressing the "Skip" button quickly."
RIP Ghost-skipping (atleast for Android anyways)0 -
Pylgrim wrote:Lukoil wrote:After downloading R93
- Fixed a bug where character buffs were being incorrectly calculated. All buffs (Weekly, Event and New Hero) should be working as intended now.
So what exactly was a bug? Everything seems the same as in R92.
Yep, jumped to check exactly this. So it either wasn't actually fixed, or as feared, the bug (which nature they never deign to clarify ) was something else and these values are intended and will stay like this. Hi-Fi?
If there was a buff for a championed character it didn't apply the buff correctly making the championed character weaker instead of stronger. This is now fixed.0 -
You guys may have fixed the 3*s, but the buffed 4*s look totally broken now. Please don't tell me that you gave Carnage 28k health and a 9k attack for 7 AP on purpose...0
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simonsez wrote:You guys may have fixed the 3*s, but the buffed 4*s look totally broken now. Please don't tell me that you gave Carnage 28k health and a 9k attack for 7 AP on purpose...0
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Thanos wrote:Pylgrim wrote:Lukoil wrote:After downloading R93
- Fixed a bug where character buffs were being incorrectly calculated. All buffs (Weekly, Event and New Hero) should be working as intended now.
So what exactly was a bug? Everything seems the same as in R92.
Yep, jumped to check exactly this. So it either wasn't actually fixed, or as feared, the bug (which nature they never deign to clarify ) was something else and these values are intended and will stay like this. Hi-Fi?
If there was a buff for a championed character it didn't apply the buff correctly making the championed character weaker instead of stronger. This is now fixed.
Uh? Not fixed. My buffed Black Panther deals 4.3k damage with RotP. It used to deal 5.5k0 -
4cyc - 246 buffed to 317, 20k health, now does 7,367/16,191, 4,249
So the 4s and 5s got 25% stronger with the changes and the 3s got 25% weaker? I don't understand this at all.0 -
Those 4 star buffs/bugs sound utterly terrifying and I'm sure they will lead me to have a positive play experience.0
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udonomefoo wrote:4cyc - 246 buffed to 317, 20k health, now does 7,367/16,191, 4,249
So the 4s and 5s got 25% stronger with the changes and the 3s got 25% weaker? I don't understand this at all.
What don't you understand about the need to buy more cover packs until you get more 4 and 5 stars? I don't think they could've made it any clearer!0 -
notamutant wrote:udonomefoo wrote:4cyc - 246 buffed to 317, 20k health, now does 7,367/16,191, 4,249
So the 4s and 5s got 25% stronger with the changes and the 3s got 25% weaker? I don't understand this at all.
What don't you understand about the need to buy more cover packs until you get more 4 and 5 stars? I don't think they could've made it any clearer!0 -
wymtime wrote:notamutant wrote:udonomefoo wrote:4cyc - 246 buffed to 317, 20k health, now does 7,367/16,191, 4,249
So the 4s and 5s got 25% stronger with the changes and the 3s got 25% weaker? I don't understand this at all.
What don't you understand about the need to buy more cover packs until you get more 4 and 5 stars? I don't think they could've made it any clearer!0 -
simonsez wrote:simonsez wrote:You guys may have fixed the 3*s, but the buffed 4*s look totally broken now. Please don't tell me that you gave Carnage 28k health and a 9k attack for 7 AP on purpose...
Not a big deal but interesting tinny kitty fact0 -
simonsez wrote:simonsez wrote:You guys may have fixed the 3*s, but the buffed 4*s look totally broken now. Please don't tell me that you gave Carnage 28k health and a 9k attack for 7 AP on purpose...
Shhh...you're gonna ruin it.0 -
Lukoil wrote:simonsez wrote:You guys may have fixed the 3*s, but the buffed 4*s look totally broken now. Please don't tell me that you gave Carnage 28k health and a 9k attack for 7 AP on purpose...0
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If only there were some way to communicate what exactly the bug was and what changes have been made and what they hope to accomplish with the buffs, etc. I wish there were some way of conveying ideas from one person to another, or even lots of people. I bet if someone invented this sort of technique they'd be rich.0
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My unfinished Blade has 94 levels up when boosted in the Hunt.
My boosted to 235 Blade (regular 141 Blade) (3/5/5) does:
12188 health 83/74/65/43 match damage 4.5x multiplier when boosted.
7394 health 72/64/56/38 match damage 4.5x multiplier when unboosted.
1269 boosted; 1009 unboosted
attack tiles of 444+122 per strike tile boosted; 352+96 unboosted.
68 damage strike tiles boosted; 53 damage strike tiles unboosted.
My championed Jean has 90 levels up when boosted in the Hunt.
My boosted to 362 Jean (regular 272 Jean) (5/5/3) does:
26944 health 158/140/123/80 match damage 3.5x multiplier when boosted.
14168 health 83/74/65/43 match damage (the same as a max 3*?) 3.5x multiplier when unboosted.
7519 boosted; 3948 unboosted
4021 damage boosted;2113 damage unboosted.
2727 + 210 strength tiles boosted;1433 damage unboosted + 110 strength tiles.
Well, looks like boosted 4*s are going to be where they need to be to handle non-championed 5*s, maybe?
3*s on the other hand... well... better make that transition sooner than later.0
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