Updates Arriving With Champion Levels *Updated
Comments
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MaxxPowerz wrote:One thing I'm still wondering: Didn't they also announce a 20 CP token? I would like to know before I spend my CP whether or not this is a thing that is happening.
As a forthcoming thing in the future, not (at least not explicitly) as part of this update.0 -
simonsez wrote:"David wrote:Moore"]2, 3 and 4-star characters will see a slight difference in match damage and health.
I've got a couple 5*s which are killing my scaling, so planned to combat that **** with a little winfinite **** of my own. Is it still viable?0 -
Sundance2112 wrote:I've got a couple 5*s which are killing my scaling, so planned to combat that **** with a little winfinite **** of my own. Is it still viable?
Depends on the level of your Px. At level 166GSBW/SW will tank purple over a level 166 Px. At level 180, Px tanks blue (which is where my Px is). So, the combo still works fine if your Px is a low enough level (or you eventually champion GSBW or SW enough).0 -
morph3us wrote:Depends on the level of your Px. At level 166GSBW/SW will tank purple over a level 166 Px. At level 180, Px tanks blue (which is where my Px is). So, the combo still works fine if your Px is a low enough level (or you eventually champion GSBW or SW enough).0
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Sundance2112 wrote:Big fear is a more targeted nerf just after I commit. first world problems...
My feeling is a more targeted nerf is unlikely. The GSBW/SW/Px combo is hardly gamebreaking. It takes a few turns to get going, in which you take some damage anyway, doesn't always chain infinitely, and it's extremely weak on defense in PvP, which is why you mostly see it in PvE. The blue match damage buff to Px is probably enough of a nerf. At level 166, Px only has 5950 health, so in order to get winfinite going, you have to keep Px very underlevelled now. That kind of relegates it to a niche use case. As such, I would guess that the devs probably feel it isn't too far out of whack with the blue match damage buff.0 -
OneLastGambit wrote:devs are doing people a favour really and turning their stale combos into new ones.
Between this and "all progression is random now" they need to stop doing me **** favors...0 -
If I am not mistaken, the way I read the initial post is...
1 and 2 stars - can't buy power upgrade with ANY currency
3 and 4 starts - now we can buy power upgrades with HP AND CP(?)
If indeed we can't use HP to buy upgrades for 3* and 4* anymore, if the Devs could confirm soon so we have some time to decide what to do with the HP bought during the sale?
Thank you
EDIT - nevermind, just saw the post from the Devs about this0 -
simonsez wrote:OneLastGambit wrote:devs are doing people a favour really and turning their stale combos into new ones.
Between this and "all progression is random now" they need to stop doing me tinykitty favors...
Well you're not wrong on scaling, it does need to be fixed mine goes up and down very erratically. The progression things is not as random now though, more 4* covers available in PVE, more 4* covers available for championing AND they are targeted covers as well - not tokens. PVP could do with the same reward structure and they could perhaps do with putting a 4* cover as a progression reward instead of LT but it's definitely an improvement. 4->5* however...is still completely at the mercy of rngesus.0 -
I'm seeing my champed DP's whale doing less damage than before. I wonder if dmg is calculated using new 266 max, and making my 170s DP considered a soft capper subject to dmg "adjustment"?
That being said, if every one is subject to the same adjustment, I guess I will have to adjust accordingly.0 -
puppychow wrote:I'm seeing my champed DP's whale doing less damage than before. I wonder if dmg is calculated using new 266 max, and making my 170s DP considered a soft capper subject to dmg "adjustment"?
That being said, if every one is subject to the same adjustment, I guess I will have to adjust accordingly.
The max is still 166 for 3-stars, and their damage/health should increase with every level of Championing.
It may be a bug or something else.0 -
OneLastGambit wrote:The progression things is not as random now though0
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I don't think this is a bug. The changes related to powers appear to be....
1. Damage is increased from before when they're below max level (94/166/270)
2. Damage is the same as before when they are at max level.
3. Damage is lower than before when they are at champion/buffed level (above 94/166/270)
To put it another way....
Math alert
If the power damage was
Damage = M*X + B
where
M = Dev set increases in damage by level
X = Character level
B = Base damage (at starting levels)
Then B was increased but M was decreased.0 -
MaxxPowerz wrote:One thing I'm still wondering: Didn't they also announce a 20 CP token? I would like to know before I spend my CP whether or not this is a thing that is happening.
The guy in the video says "in a couple of weeks...". So I think we can expect it soon.
Since I've already dropped 2 5* I think I'll keep pulling 25s, just for the off chance.0 -
TheHueyFreeman wrote:I don't think this is a bug. The changes related to powers appear to be....
The only other thing I'd add is that it seems like the "slope" isn't actually linear, and that they built in a low-point around the middle levels where people typically soft cap for ISO or whatever other reasons. So in those areas damage actually when down, but it seems like only by a very little (<10%).0 -
TheHueyFreeman wrote:I don't think this is a bug. The changes related to powers appear to be....
1. Damage is increased from before when they're below max level (94/166/270)
2. Damage is the same as before when they are at max level.
3. Damage is lower than before when they are at champion/buffed level (above 94/166/270)
To put it another way....
Math alert
If the power damage was
Damage = M*X + B
where
M = Dev set increases in damage by level
X = Character level
B = Base damage (at starting levels)
Then B was increased but M was decreased.
Wouldn't this mean that boosted 3*s, the bridge that allows 4* transitioners to compete against maxed 4* rosters are significantly weaker now? (For example, my maxed, boosted Deadpool's Whales now deal 25% less damage than before; however maxed 4*s' HP hasn't gone down, so it's more difficult for me now to take them down.) I really can't believe that they are taking shots at the already wounded and ailing 4* transition. That's why I'm hoping that it's a bug.0 -
Hello,
Apologies that we didn't make this clear in the previous patch notes. We'll definitely try to rectify that in future.
Demiurge did a balance pass on the ability and match damage of 2-Star, 3-Star, and 4-Star heroes above their Max Level in preparation for the introduction of Champions.
Added line to the OP: "Ability and match damage of 2-Star, 3-Star, and 4-Star characters have been re-tuned when above their Max Level."0 -
"David wrote:Moore"]Hello,
Apologies that we didn't make this clear in the previous patch notes. We'll definitely try to rectify that in future.
Demiurge did a balance pass on the ability and match damage of 2-Star, 3-Star, and 4-Star heroes above their Max Level in preparation for the introduction of Champions.
Added line to the OP: "Ability and match damage of 2-Star, 3-Star, and 4-Star characters have been re-tuned when above their Max Level."
I'm confused, you just said it was a bug in the other thread. Did you mean the bug is that some boosts weren't getting the levels they were supposed to, but the reduction in damage above max was intended?0 -
udonomefoo wrote:"David wrote:Moore"]Hello,
Apologies that we didn't make this clear in the previous patch notes. We'll definitely try to rectify that in future.
Demiurge did a balance pass on the ability and match damage of 2-Star, 3-Star, and 4-Star heroes above their Max Level in preparation for the introduction of Champions.
Added line to the OP: "Ability and match damage of 2-Star, 3-Star, and 4-Star characters have been re-tuned when above their Max Level."
I'm confused, you just said it was a bug in the other thread. Did you mean the bug is that some boosts weren't getting the levels they were supposed to, but the reduction in damage above max was intended?
If I'm understanding you correctly, yes.
There was a balance pass across the board for Champions - this was intended.
There is currently a bug with "boosted" characters. - this is unintended.0 -
"David wrote:Moore"]udonomefoo wrote:"David wrote:Moore"]Hello,
Apologies that we didn't make this clear in the previous patch notes. We'll definitely try to rectify that in future.
Demiurge did a balance pass on the ability and match damage of 2-Star, 3-Star, and 4-Star heroes above their Max Level in preparation for the introduction of Champions.
Added line to the OP: "Ability and match damage of 2-Star, 3-Star, and 4-Star characters have been re-tuned when above their Max Level."
I'm confused, you just said it was a bug in the other thread. Did you mean the bug is that some boosts weren't getting the levels they were supposed to, but the reduction in damage above max was intended?
If I'm understanding you correctly, yes.
There was a balance pass across the board for Champions - this was intended.
There is currently a bug with "boosted" characters. - this is unintended.
I'm sorry, let me try this one more time with a specific example. My human torch, boosted, was doing 5k per use of his red. After the feature went live, that went down to 4k (rounded numbers). Is that the bug, or is that the balance pass, since when boosted he is above the old max level. I did not champion or otherwise level him during the event.
Thank you.0
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