MaxxPowerz wrote: One thing I'm still wondering: Didn't they also announce a 20 CP token? I would like to know before I spend my CP whether or not this is a thing that is happening.
simonsez wrote: "David wrote: Moore"]2, 3 and 4-star characters will see a slight difference in match damage and health. "slight difference" my ****. The update to match damage nerfs PX/GSBW, as I suspect you guys intended.
"David wrote: Moore"]2, 3 and 4-star characters will see a slight difference in match damage and health.
Sundance2112 wrote: I've got a couple 5*s which are killing my scaling, so planned to combat that **** with a little winfinite **** of my own. Is it still viable?
morph3us wrote: Depends on the level of your Px. At level 166GSBW/SW will tank purple over a level 166 Px. At level 180, Px tanks blue (which is where my Px is). So, the combo still works fine if your Px is a low enough level (or you eventually champion GSBW or SW enough).
Sundance2112 wrote: Big fear is a more targeted nerf just after I commit. first world problems...
OneLastGambit wrote: devs are doing people a favour really and turning their stale combos into new ones.
simonsez wrote: OneLastGambit wrote: devs are doing people a favour really and turning their stale combos into new ones. And who's going to fix my scaling? Between this and "all progression is random now" they need to stop doing me tinykitty favors...
puppychow wrote: I'm seeing my champed DP's whale doing less damage than before. I wonder if dmg is calculated using new 266 max, and making my 170s DP considered a soft capper subject to dmg "adjustment"? That being said, if every one is subject to the same adjustment, I guess I will have to adjust accordingly.
OneLastGambit wrote: The progression things is not as random now though
puppychow wrote: That being said, if every one is subject to the same adjustment, I guess I will have to adjust accordingly.
TheHueyFreeman wrote: I don't think this is a bug. The changes related to powers appear to be....
TheHueyFreeman wrote: I don't think this is a bug. The changes related to powers appear to be.... 1. Damage is increased from before when they're below max level (94/166/270) 2. Damage is the same as before when they are at max level. 3. Damage is lower than before when they are at champion/buffed level (above 94/166/270) To put it another way....Math alert If the power damage was Damage = M*X + B where M = Dev set increases in damage by level X = Character level B = Base damage (at starting levels) Then B was increased but M was decreased.
"David wrote: Moore"]Hello, Apologies that we didn't make this clear in the previous patch notes. We'll definitely try to rectify that in future. Demiurge did a balance pass on the ability and match damage of 2-Star, 3-Star, and 4-Star heroes above their Max Level in preparation for the introduction of Champions. Added line to the OP: "Ability and match damage of 2-Star, 3-Star, and 4-Star characters have been re-tuned when above their Max Level."
udonomefoo wrote: "David wrote: Moore"]Hello, Apologies that we didn't make this clear in the previous patch notes. We'll definitely try to rectify that in future. Demiurge did a balance pass on the ability and match damage of 2-Star, 3-Star, and 4-Star heroes above their Max Level in preparation for the introduction of Champions. Added line to the OP: "Ability and match damage of 2-Star, 3-Star, and 4-Star characters have been re-tuned when above their Max Level." I'm confused, you just said it was a bug in the other thread. Did you mean the bug is that some boosts weren't getting the levels they were supposed to, but the reduction in damage above max was intended?
"David wrote: Moore"] udonomefoo wrote: "David wrote: Moore"]Hello, Apologies that we didn't make this clear in the previous patch notes. We'll definitely try to rectify that in future. Demiurge did a balance pass on the ability and match damage of 2-Star, 3-Star, and 4-Star heroes above their Max Level in preparation for the introduction of Champions. Added line to the OP: "Ability and match damage of 2-Star, 3-Star, and 4-Star characters have been re-tuned when above their Max Level." I'm confused, you just said it was a bug in the other thread. Did you mean the bug is that some boosts weren't getting the levels they were supposed to, but the reduction in damage above max was intended? If I'm understanding you correctly, yes. There was a balance pass across the board for Champions - this was intended. There is currently a bug with "boosted" characters. - this is unintended.