C Tier Negate (3)(C) - why?
TKC wrote: So is this a comprehensive list of all cards? ...and if not, why not?
Keral_Keep wrote: A lot of white cards, like Sentinel, seem to put too much value into disabling potential blockers. Grasp of the Hieromancer is another one. I wonder if they'll nerf the better commons and uncommons, like Pilgrimage and Iroas. They seem to be trying for a "buy packs for rares" model, which is counter to real MTG.
EDHdad wrote: I agree with most of the your assessments. Some possible tweaks: * Anchor to the Aether was B, should be A. I never used it to bounce my own creature, so I didn't notice the Nerf. It's a tempo play, because it also draws you a card. The mana isn't really an issue because at the top level, Jace gets 6 mana with one blue match. Plus, Jace's 2nd ability can always put this back into your hand, and if he does, it will only cost 1 or so (depending on your Jace level). Plus, Talent of the Telepath can fetch this and it will cost 1. Plus, Day's Undoing will make it cost 4. If I had to choose between this and Disperse, I'd almost always take this. At the very least, they should be at the same tier. * Jhessian Thief - should be re-evaluated now that you can pitch cards. I'm not sure this is A tier, but the phrase "card draw is not needed" should be changed. You're not drawing cards anymore. You're filtering them. * Sigiled Starfish - now this one absolutely is an A in my opinion, because of the new ability to pitch cards. Make sure you have 4 or fewer cards in hand at the end of your turn and you will see incredible benefit from the Starfish. The difference between this and the Jhessian Thief is that the Thief draws when it hits the opponent. So you won't be able to draw and cast the card the same turn. With the Starfish, you draw 2 cards at the beginning of your turn and can set up your turn from there. * Separtist Voidmage - is C should probably be B. Bounce is still good. It still kills token creatures (such as Frogs), still Nerfs reinforced creatures, and the mana given to the opponent isn't relevant when combined with Day's Undoing. Even without Day's Undoing, it's still a tempo play. If Harbinger of Tides is S, this shouldn't be 3 tiers lower. If Disperse is A, this shouldn't be 2 tiers lower. * Screeching Scab - actually works pretty well with Day's Undoing. Also usually works fine if you place it 2nd on the list of cards to cast. If you get enough mana to cast card #1 and one or two extra mana, this gets cast as a bonus. Maybe it should still be a C, but I wouldn't say that I can't recommend it to anyone.
raidan wrote: Then Shiva Reef comes in to play, lets hypothetically say it targets that same red that just transformed, I would rather it have a chance to change that red into red again and maintain that favorable spot than a guaranteed chance to change it to black/green.
raidan wrote: Edusan, I think you're on to something about actively going after your main color and having allied colors have a higher chance of getting auto matches, with RNG it definitely could swing in favor of having more matches with allied colors vs primary. Of course this would also change if the enemies primary color is one of your allied colors, I guess there's just too much RNG to really calculate which one will often be better.