Championing info is starting to go live in the press!
Comments
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Just to be clear, this is no longer considered spoilers?0
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liminal_lad wrote:Just to be clear, this is no longer considered spoilers?0
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So how long until we see a fully championed 5
destroying everything in their path?
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Jathro wrote:liminal_lad wrote:Just to be clear, this is no longer considered spoilers?
Kabir is a demiurge employee, i.e. a developer.0 -
Redrobot30 wrote:The biggest pain point that we need to address is the random way you earn them as mission rewards, something we're certainly hoping to address this year.
Am I just optimistic in thinking they are actually going to address the 20 Iso reward problem? Makes it sound like they are going to make it easier to get them instead of grinding down past the 1 Iso point to finally get CP???
I think you are a bit optimistic there. "hoping to address this year" isn't exactly a statement that they're on top of it right now.0 -
stochasticism wrote:Jathro wrote:liminal_lad wrote:Just to be clear, this is no longer considered spoilers?
Kabir is a demiurge employee, i.e. a developer.
Yah, and i have already sent a few apology pm's out today, the article appears to be from 9:20PM EST (6:20 PST) last night, so this morning, a couple people had posts removed etc.. they have been restored and whatnot.
But, if you have mined info that has NOT been released or covered in that article, we will still be taking care of those, until told otherwise.0 -
I do not want to be negative about the potential "Champions" feature but every time a new feature sounds awesome, they end up being completely disappointing such as 4* DDQ, CP, Vault, etc. They all sound great on paper but the execution is rarely what it sounds like (Regular DDQ being the exception).
What annoys me the most of Championing is this seems to be the devs answer to competing with 5*'s. Instead of "buffing 2/3/4*'s" with championing, how about simply decreasing the stats (HP, Match Damage) of 5*'s while they are still new.
Championing to me sounds more like "We need more of your money, go buy Iso". As much as I would love to have a higher leveled OBW or IF, there is not enough Iso for to support championing even if they added new ways to earn iso or increased the iso flow.0 -
Punisher5784 wrote:I do not want to be negative about the potential "Champions" feature but every time a new feature sounds awesome, they end up being completely disappointing such as 4* DDQ, CP, Vault, etc. They all sound great on paper but the execution is rarely what it sounds like (Regular DDQ being the exception).
What annoys me the most of Championing is this seems to be the devs answer to competing with 5*'s when instead of "buffing 2/3/4*'s" they could simply decrease the stats (HP, Match Damage) of the 5*'s while they are still new. Championing to me sounds more like "We need more money, go buy Iso". As much as I would love to have a higher leveled OBW or IF, there's no enough Iso for to support championing even if they added new ways to earn iso or increased the flow.
I've yet to see anything positive about even more grind and more covers and making tiers 2 and 3 and 4 last longer along with all the veterans with covers and standard tokens they never open able to just pump up the bottom half of their roster and get more rewards including cp and hp, which they kinda dominate in getting already.
It's also incredibly stupid to do interviews to be released before info especially after the last like what, 5 features in a row?0 -
I would guess that once Championing makes its debut, that will be the end of freebie 2* covers given out as PVP spoils. Otherwise heavy PVP players could create multiple copies of every 2* with relative ease and keep mining them for the extra Championing rewards.0
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CNash wrote:I would guess that once Championing makes its debut, that will be the end of freebie 2* covers given out as PVP spoils. Otherwise heavy PVP players could create multiple copies of every 2* with relative ease and keep mining them for the extra Championing rewards.0
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CNash wrote:I would guess that once Championing makes its debut, that will be the end of freebie 2* covers given out as PVP spoils. Otherwise heavy PVP players could create multiple copies of every 2* with relative ease and keep mining them for the extra Championing rewards.
No, i want a lvl 150 bagman.0 -
CNash wrote:I would guess that once Championing makes its debut, that will be the end of freebie 2* covers given out as PVP spoils. Otherwise heavy PVP players could create multiple copies of every 2* with relative ease and keep mining them for the extra Championing rewards.
1k hp per roster slot and 70k iso to max each character before you can start adding additional covers and levels. I can't imagine the benefits from doing that would be enough to outweigh the costs.0 -
CNash wrote:I would guess that once Championing makes its debut, that will be the end of freebie 2* covers given out as PVP spoils. Otherwise heavy PVP players could create multiple copies of every 2* with relative ease and keep mining them for the extra Championing rewards.
There's no way guys at the top end would spend thousands of HP for incremental rewards just because they can.
Oh, right.0 -
CNash wrote:I would guess that once Championing makes its debut, that will be the end of freebie 2* covers given out as PVP spoils. Otherwise heavy PVP players could create multiple copies of every 2* with relative ease and keep mining them for the extra Championing rewards.
edit: dang we all think too much alike0 -
udonomefoo wrote:CNash wrote:I would guess that once Championing makes its debut, that will be the end of freebie 2* covers given out as PVP spoils. Otherwise heavy PVP players could create multiple copies of every 2* with relative ease and keep mining them for the extra Championing rewards.
1k hp per roster slot and 70k iso to max each character before you can start adding additional covers and levels. I can't imagine the benefits from doing that would be enough to outweigh the costs.
Well you wouldn't need 1K per slot once you finish champing one you'd just sell it (getting a tiny fraction of the ISO back) and start again. (of course the ISO cost alone makes it unlikely to be a wise use of resources.)0 -
Wondering how many people will still like it after they see all the top people just using champions and crushing everyone else. Also means the transition just got longer and harder for people as now you need more of everything. How may this turn off the more casual as it may be harder for them in pvp or placing in pve? Just a thought0
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CNash wrote:I would guess that once Championing makes its debut, that will be the end of freebie 2* covers given out as PVP spoils. Otherwise heavy PVP players could create multiple copies of every 2* with relative ease and keep mining them for the extra Championing rewards.
I tend to doubt it. Why would I spend tens of thousands of ISO on that?0 -
GurlBYE wrote:Punisher5784 wrote:I do not want to be negative about the potential "Champions" feature but every time a new feature sounds awesome, they end up being completely disappointing such as 4* DDQ, CP, Vault, etc. They all sound great on paper but the execution is rarely what it sounds like (Regular DDQ being the exception).
What annoys me the most of Championing is this seems to be the devs answer to competing with 5*'s when instead of "buffing 2/3/4*'s" they could simply decrease the stats (HP, Match Damage) of the 5*'s while they are still new. Championing to me sounds more like "We need more money, go buy Iso". As much as I would love to have a higher leveled OBW or IF, there's no enough Iso for to support championing even if they added new ways to earn iso or increased the flow.
I've yet to see anything positive about even more grind and more covers and making tiers 2 and 3 and 4 last longer along with all the veterans with covers and standard tokens they never open able to just pump up the bottom half of their roster and get more rewards including cp and hp, which they kinda dominate in getting already.
It's also incredibly stupid to do interviews to be released before info especially after the last like what, 5 features in a row?
Token hoarders always prevail EXCEPT during the implementation of the Vault. They forced the taco hoarders to use all of their tokens prior to the new Vault. Perhaps the devs will do something similar, not sure what they can do to address this situation though. They will likely ignore it as usual but I don't know how much longer they can continue to piss of a majority of their playerbase.0 -
Malcrof wrote:CNash wrote:I would guess that once Championing makes its debut, that will be the end of freebie 2* covers given out as PVP spoils. Otherwise heavy PVP players could create multiple copies of every 2* with relative ease and keep mining them for the extra Championing rewards.
No, i want a lvl 150 bagman.
I heard Bagman is returning to the token rotation and there will be decrease of the % for 4*'s0 -
Uncletas wrote:Wondering how many people will still like it after they see all the top people just using champions and crushing everyone else. Also means the transition just got longer and harder for people as now you need more of everything. How may this turn off the more casual as it may be harder for them in pvp or placing in pve? Just a thought
I don't think this well be as tragic as it's being made out to be. If you're struggling with the 4* transition now, extending your 3* while you get those 4* covers is a benefit. If you're transitioning to 4*, you also know that covers don't rain from the sky, so Championing isn't going to be an immediate process. The ones who will champion immediately are those that already spent to the point they have 5*, so you weren't catching them anyway.
But it depends on a lot of things. If you can buy champion status (i'll assume you can), if they're a limit to your number of champions (I assume there isn't), if it has a cost, if Iso costs are being reduced/Iso generation increased, etc, etc, etc.....
If you have a high expectation of what the mechanic *should* do, you're the most likely to be disappointed by its release.0
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