das boot wrote: I keep hearing the best way to counter OBW is with a team that includes Cstorm and Cmags. So you're saying that you need two slots on your team to counter one ** toon on the opposing team? Two characters to beat one support character. A *** and a ** to counter a single **. Do you see why that is OP? Come on guys. I know you like your OBW, but you have to admit when it's just too strong for what it's supposed to be. Go back and read my OP and tell me that you wouldn't still have a rocking OBW with the change I suggested.
locked wrote: Just use oBW to counter oBW, sheesh, as a 2* she's easily built, easily duped even, I find it very beneficial to have 4-5 oBWs. (2 mainstays for general purpose and Heroics, others for patrol and limited PvE usage too.) Not telling transitioners to fork over slots for dupes yet, but I tire of all this 'oBW is too strong' ****. She's strong for you, the player, too!! Why are you complaining of the character that can help you transition and beat most 3*s in an uneven fight if need be? If they nerf oBW further, it's one awesome character less for us, the players.
Pwuz_ wrote: Listen to your self. The ONLY single 2* character that can stand toe to toe with OBW is OBW? That's a sign there is something wrong with the balancing of the game! Perhaps we will get lucky and Ms. Marvel will prove to be the perfect counter to OBW, but realistically her moves need to be tweaked. Let me put it to you this way; Rock, Paper, Scissors works because each has one strength and one weakness. Rock, Paper, Scissors, Lizard, Spock still works because each has 2 strengths and 2 weaknesses. OBW vs. OBW is a stalemate scenario.
das boot wrote: locked wrote: Just use oBW to counter oBW, sheesh, as a 2* she's easily built, easily duped even, I find it very beneficial to have 4-5 oBWs. (2 mainstays for general purpose and Heroics, others for patrol and limited PvE usage too.) Not telling transitioners to fork over slots for dupes yet, but I tire of all this 'oBW is too strong' ****. She's strong for you, the player, too!! Why are you complaining of the character that can help you transition and beat most 3*s in an uneven fight if need be? If they nerf oBW further, it's one awesome character less for us, the players. You are saying that you use OBW to counter OBW. You are saying she can help you beat most 3*s in an uneven fight. Doesn't that mean that she is too strong for a 2* character? I wouldn't mind if other 2* characters were as strong as OBW, but they aren't. A lot of 3* characters aren't as strong as OBW either. This is a fundamental flaw in the character design. And I'm not saying that she needs to be nerfed. I think the change in her ability that I suggested is actually a pretty strong, and she will still be very good.
locked wrote: @das boot: what, you offered a change too? So tired of this. We already have a good stunner in cStorm. Why must you nerf the good things we have? I'm going to get angry, and I am only using oBW in PvE now myself, and rare PvPs like BoP/Combined Arms. Later generations of 2* players can thank people like you if oBW gets nerfed for the third time, I guess. AR is extremely powerful but that's on a character with 3,4k health. I assume that if you can't kill oBW reliably you must be running Bullseye, Moonstone, Bag-Man and 2* Captain America exclusively.
das boot wrote: I don't usually have problems with OBW, but occasionally it does happen. You can't always match the colors you need to kill OBW off fast enough. Sometimes, she gets her purple off before you can kill her. This leads to you losing the AP you've been working on getting to kill her. It leads to the rest of their team using their powers on your front man (the one you've been trying to get AP for). It sets you back a turn. You match the color you're trying to get, putting that now nearly dead character back to the front. OBW heals herself the following turn, and the other toons use their remaining powers to kill your main damage dealer (typically Ares in this situation). After that, you're down to a support character and whoever you have to use for the event, which usually is a mediocre damage dealer, and the AI is way ahead in every way. It doesn't happen often, but it does happen. Using OBW to counter OBW is just a bad argument. Using MNMags and CStorm is a weak team with no good damage dealers, on top of needing two characters to counter one. That is also a bad argument. OBW shouldn't have two powers that steal AP. It's just too oppressive. What is that so hard to understand? You're probably one of those players that didn't think Spidy or CMags needed a nerf either.
KevinMark wrote: Egads, OBW is so stronk Wah wah! Quit your whining and learn to play the game. There are many counters to OBW most or maybe all of which are mentioned in this thread. OBW doesn't need a different skill. She is good the way she is. Giving her a stun and damage is a no-no. We already have CStorm and Mawkeye for that in 2* range.
dreamwanderings wrote: The game needs characters like OBW or Ares who can deal with most *** to allow ** -> *** transitioning. Now, admittedly, you can't field just any character against OBW, but adjusting your team to the opponent is the spirit of the game. Her Anti-Gravity Device frustrates you? Turn it against her with one of the Human Torches and watch her boost your Flame Jet and commit suicide.
Zamble wrote: Has anyone tried leaving her at 2/5/5? The extra back steal from level 3 Purple doesn't seem worth the extra purple cost, I don't have many use for black anyway. I'm just not sure about the lower level cap, if it won't reduce damage and HP too much.