Demiurge_Miles wrote: Invisible Woman (Classic) - Coming 4/17/15 Invisible Woman is our 2nd oldest 4-Star character and has been waiting patiently for an update for a long time. When we originally designed her, we were balancing for a version of the game with longer, more difficult matches. In that version of the game, powerful, high-cost powers have more use and damage prevention is more powerful. When re-evaluating her abilities, we had a big focus on utility. Her two unique powers got a lot cheaper, allowing players to use them much more frequently. She should be locking tiles and making people invisible all the time, not occasionally at the end of the match. Old Max Health: 8,220 New Max Health: 13,015Grant Invisibility - Cost: 18 to 14 Yellow AP - OLD The Invisible Woman hides the weakest member of the team. Converts a random basic Yellow tile into an Invisibility tile. While it’s on the board, the invisible character can’t be targeted. Upgrades: 2. Costs 1 AP less. 3. Costs 1 AP less. 4. Costs 1 AP less. 5. Costs 1 AP less.Grant Invisibility - Cost: 9 Yellow AP - NEW The Invisible Woman hides the weakest member of the team. Converts a random basic Yellow tile into an Invisibility tile. While it’s on the board, the invisible character can’t be targeted. Upgrades: 2. Also creates 1 protect tile of strength 50. 3. Also creates 2 protect tiles of strength 50. 4. Also creates 2 protect tiles of strength 92. 5. Also creates 4 protect tiles of strength 92. MAX LV 5: Also creates 4 protect tiles of strength 184.Force Bubbles - Cost: 13 Blue AP - OLD Susan focuses her power to lock the enemy down and save the team. Locks 2 chosen tiles in Force Bubbles before creating a Blue Protect tile of strength 91. Upgrades: 2. Locks 5 in Force Bubbles. 3. Creates a Blue Protect tile of strength 200. 4. Locks 8 in Force Bubbles. 5. Creates a Blue Protect tile of strength 400. MAX LV 5: Creates a Blue Protect tile of strength 796.Force Bubbles - Cost: 7 Blue AP - NEW Susan focuses her power to lock the enemy down and save the team. Locks 2 chosen basic tiles in Force Bubbles before creating a Blue Protect tile of strength 64. Upgrades: 2. Locks 3 selected basic tiles and makes a protect tile of strength 86. 3. Can Lock Strike, Protect, and Attack tiles. 4. Locks 4 selected tiles and makes a protect tile of strength 107. 5. Locks 4 selected tiles of any type and makes a protect tile of strength 127. MAX LV 5: Locks 4 selected tiles of any type and makes a protect tile of strength 252.Force Field Crush - Cost: 9 Green AP - OLD Invisible Woman shatters the tiles surrounding 1 random Force Bubbles. Each Force Bubble deals 91 damage and is unlocked (but not destroyed). If there are no Force Bubbles, she creates 1 in random locations. Ends the turn. Upgrades: 2. Shatters the tiles around and unlocks 2. If there are no locked tiles, makes 2. 3. Deals 182 damage per unlocked tile. 4. Shatters the tiles around and unlocks 3. If there are no locked tiles, makes 3. 5. Deals 364 damage per unlocked tile. MAX LV 5: Deals 724 damage per unlocked tile.Force Field Crush - Cost: 12 Green AP - NEW Invisible Woman shatters the tiles surrounding 2 random Force Bubbles. Does not generate AP. Each Force Bubble deals 64 damage and is unlocked (but not destroyed). If there are no Force Bubbles, she creates 2 in random locations. Upgrades: 2. Deals 283 damage per unlocked Force Bubble. 3. Deals 503 damage per unlocked Force Bubble. 4. Destroys 3 Force Bubbles and the tiles surrounding them. If there are no locked tiles, makes 3. 5. Deals 1070 damage per unlocked Force Bubble. MAX LV 5: Deals 2123 damage per unlocked Force Bubble.
Pwuz_ wrote: Demiurge_Miles wrote: Invisible Woman (Classic) - Coming 4/17/15 Invisible Woman is our 2nd oldest 4-Star character and has been waiting patiently for an update for a long time. When we originally designed her, we were balancing for a version of the game with longer, more difficult matches. In that version of the game, powerful, high-cost powers have more use and damage prevention is more powerful. When re-evaluating her abilities, we had a big focus on utility. Her two unique powers got a lot cheaper, allowing players to use them much more frequently. She should be locking tiles and making people invisible all the time, not occasionally at the end of the match. Old Max Health: 8,220 New Max Health: 13,015Grant Invisibility - Cost: 18 to 14 Yellow AP - OLD The Invisible Woman hides the weakest member of the team. Converts a random basic Yellow tile into an Invisibility tile. While it’s on the board, the invisible character can’t be targeted. Upgrades: 2. Costs 1 AP less. 3. Costs 1 AP less. 4. Costs 1 AP less. 5. Costs 1 AP less.Grant Invisibility - Cost: 9 Yellow AP - NEW The Invisible Woman hides the weakest member of the team. Converts a random basic Yellow tile into an Invisibility tile. While it’s on the board, the invisible character can’t be targeted. Upgrades: 2. Also creates 1 protect tile of strength 50. 3. Also creates 2 protect tiles of strength 50. 4. Also creates 2 protect tiles of strength 92. 5. Also creates 4 protect tiles of strength 92. MAX LV 5: Also creates 4 protect tiles of strength 184.Force Bubbles - Cost: 13 Blue AP - OLD Susan focuses her power to lock the enemy down and save the team. Locks 2 chosen tiles in Force Bubbles before creating a Blue Protect tile of strength 91. Upgrades: 2. Locks 5 in Force Bubbles. 3. Creates a Blue Protect tile of strength 200. 4. Locks 8 in Force Bubbles. 5. Creates a Blue Protect tile of strength 400. MAX LV 5: Creates a Blue Protect tile of strength 796.Force Bubbles - Cost: 7 Blue AP - NEW Susan focuses her power to lock the enemy down and save the team. Locks 2 chosen basic tiles in Force Bubbles before creating a Blue Protect tile of strength 64. Upgrades: 2. Locks 3 selected basic tiles and makes a protect tile of strength 86. 3. Can Lock Strike, Protect, and Attack tiles. 4. Locks 4 selected tiles and makes a protect tile of strength 107. 5. Locks 4 selected tiles of any type and makes a protect tile of strength 127. MAX LV 5: Locks 4 selected tiles of any type and makes a protect tile of strength 252.Force Field Crush - Cost: 9 Green AP - OLD Invisible Woman shatters the tiles surrounding 1 random Force Bubbles. Each Force Bubble deals 91 damage and is unlocked (but not destroyed). If there are no Force Bubbles, she creates 1 in random locations. Ends the turn. Upgrades: 2. Shatters the tiles around and unlocks 2. If there are no locked tiles, makes 2. 3. Deals 182 damage per unlocked tile. 4. Shatters the tiles around and unlocks 3. If there are no locked tiles, makes 3. 5. Deals 364 damage per unlocked tile. MAX LV 5: Deals 724 damage per unlocked tile.Force Field Crush - Cost: 12 Green AP - NEW Invisible Woman shatters the tiles surrounding 2 random Force Bubbles. Does not generate AP. Each Force Bubble deals 64 damage and is unlocked (but not destroyed). If there are no Force Bubbles, she creates 2 in random locations. Upgrades: 2. Deals 283 damage per unlocked Force Bubble. 3. Deals 503 damage per unlocked Force Bubble. 4. Destroys 3 Force Bubbles and the tiles surrounding them. If there are no locked tiles, makes 3. 5. Deals 1070 damage per unlocked Force Bubble. MAX LV 5: Deals 2123 damage per unlocked Force Bubble. So, still not particularly useful in my estimation. At least she has a fair amount of health now. Really wish that her Bubble tiles were only locked for the opposing team. Or she could have gotten the Quicksilver treatment and had some type of bonus for having increased numbers of locked tiles.
WolfmanX25 wrote: Even Thoress's 19 AP combo is more efficient and you get 3 turns of stun and the charged tiles over a strength 252 protect tile. (and potential cascades, to be fair)
OnesOwnGrief wrote: That Green change is 2123x3 (6369)+whatever damage from tiles (24 potential). That can easily add up to a 7K+ hit for 12 Green AP if there are any bubbles of the field. If I'm not blind, it also won't end the turn...
PurdyPrince wrote: I still say 5 in blue but what do you guys think as far as build for her other colors. Still keep her 3/5/5 or change it because of green's ap cost being raised and yellow's cost going down?
himatako wrote: One thing I notice with her bubble lock is that when you lock a special tile, the tile is on the board but it's considered not on the board because it's neutralized. I tried locking Cage's protect tile & Iron Fist's attack tile, hoping to stop them from creating more. But they create more in the next turn anyway
Lacydog69 wrote: PurdyPrince wrote: I still say 5 in blue but what do you guys think as far as build for her other colors. Still keep her 3/5/5 or change it because of green's ap cost being raised and yellow's cost going down? I'm of the camp that I think 4/4/5 is the ay to go. Because there isn't much change between 4-5 in yellow and blue in all honesty, but green gets the big boost from 4>5
Quebbster wrote: Lacydog69 wrote: PurdyPrince wrote: I still say 5 in blue but what do you guys think as far as build for her other colors. Still keep her 3/5/5 or change it because of green's ap cost being raised and yellow's cost going down? I'm of the camp that I think 4/4/5 is the ay to go. Because there isn't much change between 4-5 in yellow and blue in all honesty, but green gets the big boost from 4>5 Yellow goes from 2 protect tiles at level 4 to 4 at level 5. That's double the power of the protect tiles, more if you take into account that 4 tiles take longer to get rid of.
Kolence wrote: Well, going 4->5 in blue lets her overwrite any special tile. That's probably more useful for PvE but still it's just 7 AP. In PvP you could make the enemy IW or PX visible for instance. Though on defense, the AI is likely to waste it unless it fires green too. If anything, I'd say yellow offers the least for going from 3->5. Utility is the same, just some more and stronger protect tiles. Then again, the way the game is slowing down, it might be worth it for PvP. Make her 5/5/3 and just use someone else's strong green. But probably not. We'll see.
Unreallystic wrote: I think her protect tiles are of more use now than at first glance. You pair her with some of the other characters with the risen health, and the protect tiles will REALLY drag the game out defensively. Marinate on it, 2-3 blue matches at 5 covers nets you 1000 HP in shields, along with bubbles that make 'clearing the board' with match 4s even harder. On top of that - the low health characters are finally being brought into 2015 health wise, so the value of protect tiles should actually really go up. I think her green, while good damage, is only single target if I read correctly - at that green cost, I wonder if it would be better to just 'ignore' and go 5/5/3 - with her helping to protect 3hor or BP, some of the other stronger dmg characters, with her green being used exclusively for "I've got no better option' scenerios. - Unreall EDIT - I misread the protect tiles as 4 protect tiles of 252. Bah. Even still, at only 7 blue, its easy to 'fall' into that.
Mawtful wrote: I get the feeling that a Sue + Kamala Khan team will be infinitely frustrating. IW should tank both Yellow and Green, and you'll be able to top up your health for anything which gets past those Protect tiles. You also get an option between single target or AoE damage with Crush and Bash. For any situation where you can pick your third, someone with cheap active Red and Black abilities (like Punisher or Psylocke) would fit right in.