**** Elektra (Unkillable) ****
ErikPeter
Posts: 719 Critical Contributor
[anchor=elektra4]Elektra (Unkillable)[/anchor]
3 Star Rarity (legendary) Discussion link. Wiki link.
At Max Level: HP: 13974 Tile Damage: 11/64/10/82/09/73/3.0
Elektra has “defected” to the enemy team, she’s working for them while secretly feeding her true allies powerful information. Elektra steals 1 enemy strike tile, improving it’s strength by 73, but she also converts 3 random purple basic tiles into enemy strike tiles of strength 9.
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into trap tiles. If Elektra would take damage, the damage is negated and a trap tile is destroyed, generating AP and dealing 274 damage.
Death is a dance and only Elektra knows the next blood-soaked step. She converts a random basic Red tile into a trap tile. As long as this tile is on the board, it deals 150 damage to the target enemy at the beginning of every turn.
Last Major Update: 2014-05 / Earlier Discussion
Earlier post:
Original post:
So she's going to be a bit better as of the 17th. I imagine her trap can still be overwritten though.
3 Star Rarity (legendary) Discussion link. Wiki link.
At Max Level: HP: 13974 Tile Damage: 11/64/10/82/09/73/3.0
Elektra has “defected” to the enemy team, she’s working for them while secretly feeding her true allies powerful information. Elektra steals 1 enemy strike tile, improving it’s strength by 73, but she also converts 3 random purple basic tiles into enemy strike tiles of strength 9.
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Level 2. The stolen tile increases its strength by 110
Level 3. Elektra steals up to 2 enemy strike tiles, increasing their strength by 73.
Level 4. The stolen tile increases its strength by 93.
Level 5. Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 123.
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into trap tiles. If Elektra would take damage, the damage is negated and a trap tile is destroyed, generating AP and dealing 274 damage.
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Level 2. Elektra converts 3 tiles into trap tiles
Level 3. Trap tiles deal 310 damage
Level 4. Elektra converts 4 tiles into trap tiles
Level 5. Elektra converts 5 tiles into trap tiles, tiles deal 466 damage
Death is a dance and only Elektra knows the next blood-soaked step. She converts a random basic Red tile into a trap tile. As long as this tile is on the board, it deals 150 damage to the target enemy at the beginning of every turn.
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Level 2. The Trap tile deals 210 damage every turn.
Level 3. The Trap tile deals 270 damage every turn.
Level 4. The Trap tile deals 390 damage every turn.
Level 5. The Trap tile deals 630 damage every turn.
Last Major Update: 2014-05 / Earlier Discussion
Earlier post:
Hey All
Miles from Demiurge here to let you know about some new character updates that are coming soon to Marvel Puzzle Quest.
Elektra (Unkillable) - Coming 4/17/15
Elektra is a very unique character in MPQ. She plays very differently from other characters in that she is capable of dealing huge amounts of damage but only indirectly. She’s also the only character in the game who can stop any amount of damage. We wanted to update Elektra, but maintain her unique playstyle, and we found we were able to make her more powerful without being unbalanced.
Old Max Health: 10,960
New Max Health: 13,974
Double-Double Cross - Cost: 7 Purple AP - OLD
Elektra has “defected” to the enemy team, she’s working for them while secretly feeding her true allies powerful information. Elektra steals 1 enemy strike tile, improving it’s strength by 55, but she also converts 3 random purple basic tiles into enemy strike tiles of strength 9.
Upgrades:
Double-Double Cross - Cost: 7 Purple AP - NEW
Elektra has “defected” to the enemy team, she’s working for them while secretly feeding her true allies powerful information. Elektra steals 1 enemy strike tile, improving it’s strength by 73, but she also converts 3 random purple basic tiles into enemy strike tiles of strength 9.
Upgrades:
Shadow Step - Cost: 10 Black AP - OLD
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into trap tiles. If Elektra would take damage, the damage is negated and a trap tile is destroyed, generating AP and dealing 137 damage.
Upgrades:
Shadow Step - Cost: 10 Black AP - NEW
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into trap tiles. If Elektra would take damage, the damage is negated and a trap tile is destroyed, generating AP and dealing 274 damage.
Upgrades:
Ballet of Death - Cost: 10 Red AP - OLD
Death is a dance and only Elektra knows the next blood-soaked step. She converts a random basic Red tile into a trap tile. As long as this tile is on the board, it deals 137 damage to the target enemy at the beginning of every turn.
Upgrades:
Ballet of Death - Cost: 8 Red AP - NEW
Death is a dance and only Elektra knows the next blood-soaked step. She converts a random basic Red tile into a trap tile. As long as this tile is on the board, it deals 150 damage to the target enemy at the beginning of every turn.
Upgrades:
[Extracted from original post. It and further discussion on the change can be found here].
*Miles from Demiurge here to let you know about some new character updates that are coming soon to Marvel Puzzle Quest.
Elektra (Unkillable) - Coming 4/17/15
Elektra is a very unique character in MPQ. She plays very differently from other characters in that she is capable of dealing huge amounts of damage but only indirectly. She’s also the only character in the game who can stop any amount of damage. We wanted to update Elektra, but maintain her unique playstyle, and we found we were able to make her more powerful without being unbalanced.
Old Max Health: 10,960
New Max Health: 13,974
Double-Double Cross - Cost: 7 Purple AP - OLD
Elektra has “defected” to the enemy team, she’s working for them while secretly feeding her true allies powerful information. Elektra steals 1 enemy strike tile, improving it’s strength by 55, but she also converts 3 random purple basic tiles into enemy strike tiles of strength 9.
Upgrades:
-
2. The stolen tile increases its strength by 95.
3. The stolen tile increases its strength by 128
4. Elektra steals up to 2 enemy strike tiles, increasing their strength by 73.
5. Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 102.
MAX LV 5: Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 203.
Double-Double Cross - Cost: 7 Purple AP - NEW
Elektra has “defected” to the enemy team, she’s working for them while secretly feeding her true allies powerful information. Elektra steals 1 enemy strike tile, improving it’s strength by 73, but she also converts 3 random purple basic tiles into enemy strike tiles of strength 9.
Upgrades:
-
2. The stolen tile increases its strength by 110
3. Elektra steals up to 2 enemy strike tiles, increasing their strength by 73.
4. The stolen tile increases its strength by 93.
5. Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 123.
MAX LV 5: Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 245.
Shadow Step - Cost: 10 Black AP - OLD
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into trap tiles. If Elektra would take damage, the damage is negated and a trap tile is destroyed, generating AP and dealing 137 damage.
Upgrades:
-
2. Trap tiles deal 301 damage
3. Elektra converts 3 tiles into trap tiles, tiles deal 210 damage
4. Trap tiles deal 429 damage
5. Elektra converts 4 tiles into trap tiles
MAX LV 5: Elektra converts 4 tiles into trap tiles, tiles deal 852 damage
Shadow Step - Cost: 10 Black AP - NEW
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into trap tiles. If Elektra would take damage, the damage is negated and a trap tile is destroyed, generating AP and dealing 274 damage.
Upgrades:
-
2. Elektra converts 3 tiles into trap tiles
3. Trap tiles deal 310 damage
4. Elektra converts 4 tiles into trap tiles
5. Elektra converts 5 tiles into trap tiles, tiles deal 466 damage
MAX LV 5: Elektra converts 5 tiles into trap tiles, tiles deal 925 damage
Ballet of Death - Cost: 10 Red AP - OLD
Death is a dance and only Elektra knows the next blood-soaked step. She converts a random basic Red tile into a trap tile. As long as this tile is on the board, it deals 137 damage to the target enemy at the beginning of every turn.
Upgrades:
-
2. The Trap tile deals 192 damage every turn.
3. The Trap tile deals 247 damage every turn.
4. The Trap tile deals 356 damage every turn.
5. The Trap tile deals 575 damage every turn.
MAX LV 5: The Trap tile deals 1142 damage every turn.
Ballet of Death - Cost: 8 Red AP - NEW
Death is a dance and only Elektra knows the next blood-soaked step. She converts a random basic Red tile into a trap tile. As long as this tile is on the board, it deals 150 damage to the target enemy at the beginning of every turn.
Upgrades:
-
2. The Trap tile deals 210 damage every turn.
3. The Trap tile deals 270 damage every turn.
4. The Trap tile deals 390 damage every turn.
5. The Trap tile deals 630 damage every turn.
MAX LV 5: The Trap tile deals 1247 damage every turn.
[Extracted from original post. It and further discussion on the change can be found here].
Original post:
So she's going to be a bit better as of the 17th. I imagine her trap can still be overwritten though.
Failed to load the poll.
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Comments
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Can't they just make her red trap dealing damage when it is matched or replaced by the opponent? I mean, she's a 4 stars so I don't think this is too much to ask. :-/0
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himatako wrote:Can't they just make her red trap dealing damage when it is matched or replaced by the opponent? I mean, she's a 4 stars so I don't think this is too much to ask. :-/0
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Why there is no 355 option in the pool? Against most teams with no strike tiles its a good build, as red strike tiles by Blade and LDaken can screw her easily.
And her red should just make an invisible attack tile, not a trap, really.0 -
ShionSinX wrote:Why there is no 355 option in the pool? Against most teams with no strike tiles its a good build, as red strike tiles by Blade and LDaken can screw her easily.0
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simonsez wrote:ShionSinX wrote:Why there is no 355 option in the pool? Against most teams with no strike tiles its a good build, as red strike tiles by Blade and LDaken can screw her easily.0
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Black is probably the best skill in the game, you can deny the whole damage of a skill
The problems with it are 2
1: Elektra is not Hulk, she wont and wouldnt tank for your team, so traps that only work if she is in front is stupid
2: The damage dealt by each trap is silly, i mean yeah you denied a Smite and you dealt what? 800 damage? saved yourself but not enough to turn the scales
And thats the whole definition of her, just not enough power0 -
Agent Alex wrote:Black is probably the best skill in the game, you can deny the whole damage of a skill
The problems with it are 2
1: Elektra is not Hulk, she wont and wouldnt tank for your team, so traps that only work if she is in front is stupid
2: The damage dealt by each trap is silly, i mean yeah you denied a Smite and you dealt what? 800 damage? saved yourself but not enough to turn the scales
And thats the whole definition of her, just not enough power
Black is her best skill yea, but i think its not true that she wont tank, With the increase healthboost she has more health than Hulk and If she is above lvl 225+ she will tank whatever 166 3* with similar colours, she should always take purple and black anyway at least. But the best to abuse her black probably, is to pair her with lower lvl heroes so she does stay in front more often.
I agree the the dmg dealt by each trap is abit low, i think if you trigger all the traps it does 4.6k+, but the good thing is you get black ap for each trap that triggers, so the second cast will be cheaper.0 -
What i implied by that is that true tanks are prepared for that
Hulk has Anger, Colossus has his yellow defensive move, Cage has a passive, even Dino has an annoying low cost move to make you regret facing him
Skills that make the others think when and how they want to hit you
she will eat your health packs until you manage to trigger her skill, and in defense you just have to swap your target and shake the board
I can see a 445 or 355, with Cyclops just there feeding her red and maybe you can set 2 traps and protect yourself with black, but its a gamble and not sure if worth the trouble (Maybe with Khan around to keep you alive)0 -
Agent Alex wrote:I can see a 445 or 355, with Cyclops just there feeding her red0
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well sure, i wouldnt user her in pvp, more about a pve approach
She deals 2k per turn and you can't touch her per at least 4-5 turns, it could come down in handy while Cyclops would be stunned using black and yuo might not want that facing 300 Ares
But again, more about finding her a pairing to use her, its pretty hard to do that already, she sucks too bad
When i saw the buff i thought it was a serious thing but they did it only to show they were working on several stuff
all that text saying how they wanted to improve her while they only added her like 5-10% damage and did no change, who would buy that tinykitty?0 -
Agent Alex wrote:But again, more about finding her a pairing to use her, its pretty hard to do that already, she sucks too bad0
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What's interesting about her is that she completely counters King-Pin.
He creates 7 tiles for his yellow. 5 of which do damage, hmmmm and now she has 5 damage blockers, the other 2 create strike tiles, which she can obliterate. If King-Pin becomes a thing, she would be a good counter.0 -
Phaserhawk wrote:What's interesting about her is that she completely counters King-Pin.
He creates 7 tiles for his yellow. 5 of which do damage, hmmmm and now she has 5 damage blockers, the other 2 create strike tiles, which she can obliterate. If King-Pin becomes a thing, she would be a good counter.0 -
Almost all the trap tiles would be destroyed immediately due to cascades. Usually end up taking 2 sources of damage per turn.0
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simonsez wrote:ShionSinX wrote:Well, isnt LCap yellow useless always? And GSBW red? And BP blue?
Patch is not an end game character, but he has a good combo with green giving enemy strike tiles, then you steal some back (or most if going for 355 patch) and hide behind 2k counters on Elektra's black.
And even tho she doesnt has a high HP yet, how many + Smites can Hulk or LThor take? Two? She can take 4 and not losing a single HP. Its funny that her works even stunned.0 -
Daredevil also works stunned, not interesting probably a mistakee
her black in Theory is interesting but in game will never work like that, you have more chances of having her destroyed before you can pull a move than she stops 4 Smites, which needless to say wouldnt do much if you deny 4k-7k-10k increasing damage and deal back 800 each time lol0 -
Was curious which build you guys think would be more beneficial post update.
Thank you0 -
The change to her red didnt change the main problem with it (its easy to get it overridden by a lot of abilities).
It's just not worth investing into.0 -
go to her character thread and find out
Pro tip: don't use her0
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