scottee wrote: If his passive includes cascades or combo matches, it's going to be huge. If it only includes simultaneous matches but they can be of different colors, it's still pretty great. If it only includes match-5's and match 6/7/8's of the same color, it's meh.
ark123 wrote: scottee wrote: If his passive includes cascades or combo matches, it's going to be huge. If it only includes simultaneous matches but they can be of different colors, it's still pretty great. If it only includes match-5's and match 6/7/8's of the same color, it's meh. I think it's pretty clear it only triggers when you'd get a critical tile.
Pylgrim wrote: I like but red is still very underwhelming. 9 AP for 1225 damage to all after a wait of two turns (with a small chance of losing it) is very poor. For only 2 AP more, c.Storm deals much more damage to all and freezes one character for 4 turns /immediately/. I believe that it would be okay to have one of his abilities not based off countdown tiles and this one seems that should be it.
Kelbris wrote: It'd make him AoE 2* cap. AKA better Cap.
Trisul wrote: After seeing the patch notes, I'm fairly certain that 2* Hawkeye will be almost exclusively be played with MNMags because of the insane combo potential between Hawkeye's passive and Magneto's Polarity Shift. Secondary 2* options are cascaders (Storm) and color-changers (Thor), but there are probably better options (like Torch). Hawkeye's updated passive is the biggest reason why he's playable now. 5 here seems a no-brainer. If he is being played without MNMags, then the best Hawkeye build is probably 5/3/5. His blue is the most unreliable skill he has on its own merit. However, on a 2-man team with MNMags, the best build may possibly be 3/5/5, since Mags already has a decent red, and 5 in blue makes best use of all the extra blue AP that you'll want to dump. (The exception is a 3-man team of MNMags, CStorm, Hawkeye where you'll exclusively be using CStorm blue).
bonfire01 wrote: Still, overall an improvement and I think he'll be fairly usable. If his arrows could overwrite special tiles then I would have even considered him good but I guess you can't have everything.
fsentell wrote: Too bad I have already moved into the 3* land. If I was still running 2*s I would definitely max out Hawkeye Modern and Johnny Storm.
MonkeySlut wrote: don't get why your nerfing/ barely changing him. Deserved a buff.
Phaserhawk wrote: Can't wait til he gets the gold treatment
AmusedObserver wrote: I am VERY disappointed with this apparent DOWNGRADE of Modern Hawkeye. Maximum damage of red has been reduced by 25% (costing 1 AP less than before, but 9 APs mean 3 turns usually to trigger). Blue power has been completely obliterated. The MAIN appeal of MHawkeye is his ability to inflict damage with blue, and by wiping out his blue damage this character has been castrated. If I'm looking to stun or steal AP, I go w/ Black Widow (and its variations). I don't need another BW wannabe. Purple is laughable. I may get a 5-match maybe once a month, and so this passive ability will RARELY trigger. The original hop skipping ability was annoying to play against, but extremely useful to play with. If purple is meant to cause damage, it shouldn't be triggered with a five match. It should be a 4 match, but reduced in damage to compensate for an easier trigger. As it stands now, MHawkeye is simply terrible to play with (and this comes from a player w/ a 50+ character roster including all characters in the game).