Demiurge_Miles wrote: DrUnpleasant wrote: Hmmm, what if MagsMN random 5 red tile generation turns one of the existing blue to red - breaking a potential match. Can that happen? It won't. I made sure.
DrUnpleasant wrote: Hmmm, what if MagsMN random 5 red tile generation turns one of the existing blue to red - breaking a potential match. Can that happen?
locked wrote: MMN blue is pretty terrible, so 3/5/5 is going to stay his best build, even more so now that his slower red could be charged more reliably.
CrookedKnight wrote: I see this as more of a lateral move for Magneto, a nerf for Storm and a boost to Hawkeye.
SnagglePuss wrote: With the nerf is 355 / 454 still the best option. Finally get a fully covered mMags and they nerf him before i can sample the fun ... apart from the current PVE.
Mavrek32 wrote: Is there any point in pumping ISO into Hawkeye now?
shayne78 wrote: Mavrek32 wrote: Is there any point in pumping ISO into Hawkeye now? Maybe work w/Dr.Doom's Blue? Idk, I've already got him maxed, guess I'll be selling him for ISO unless I can keep him around for IF I ever GSBW...he WOULD work the same w/her Purple...
ShionSinX wrote: Ozark Boatswain wrote: More like "Fixed". It was a silly to have a combo like that in the game. MNMags seems like he'll still be decent. There aren't many red generators in the game. Mystique is now fairly bad for a 3*. Above Beast/Ock, though. But it is fine to have IF + X-F combo running through, right? And we just got Cyke to generate red for thoress. MQ is basically the same, they just hit the 2* partner. Still wrecks if you pair with IF. They only nerfed the combo for PvE players on the 2* realm, so they took the best combo for the newer players have even less chance on PvE.
Ozark Boatswain wrote: More like "Fixed". It was a silly to have a combo like that in the game. MNMags seems like he'll still be decent. There aren't many red generators in the game. Mystique is now fairly bad for a 3*. Above Beast/Ock, though.
GuntherBlobel wrote: The best answer is one that guarantees Surgical Strike to be used this turn.
_RiO_ wrote: GuntherBlobel wrote: The best answer is one that guarantees Surgical Strike to be used this turn. Given the fact that any cascade causes random tiles to fill in from the top and that resolution of tile matches is currently still bugged to resolve 'in mid flight' incase of critical tiles and starts resolving from the top (where said random tiles start dropping) I don't think you can guarantee anything...