** Magneto (Marvel NOW!) **


Damage, Health and Other Statistics
Iron Hammer
Power Cost - 6

Magneto forms a mass of shrapnel to hurl at his enemies.


Power Level 2 - Surrounding 12 tiles. Costs 1

Power Level 3 - Surrounding 20 tiles. 2 turn


Power Level 4 - Surrounding 28 tiles. 3 turn

Power Level 5 - Destroys entire board. 4 turn


Polarity Shift
Power Cost - 9

Magneto uses the sheer force of magnetism to reconfigure the battlefield.


Power Level 2 - 2 selected basic color tiles to

Power Level 3 - 4 random basic color tiles into

Power Level 4 - 3 selected basic color tiles into


Power Level 5 - 5 random basic color tiles into

Magnetic Flux
Power Cost - 8

Magneto creates an unstable magnetic field.
Character Level 15:


Power Level 2 - 2 turn


Power Level 3 - Destroys a 3x3 block around the


Power Level 4 - 1 turn

Power Level 5 - Destroys a 5x5 block around the


Character Level 94:


Power Level 4 - 1 turn

Power Level 5 - Destroys a 5x5 block and 2131 damage. Costs 3

Last Major Update: 2015-03 / Earlier Discussion
Earlier post:
Hey All
Miles from Demiurge here to let you know about some new character updates that are coming soon to Marvel Puzzle Quest.
Magneto (Marvel NOW) - Coming 3/23/15
Our next character update is to Magneto (Marvel NOW). Magneto has been in the game since we launched and has been part of a lot of powerful combos in that time. Recently he’s been the key to an infinite-turn combo with Mystique, which we don’t think is a good thing to have in the game. As a result we decided to update his Purple ability: Polarity Shift to make infinite turn combos harder to achieve, while preserving the unique strategy of the power, carefully choosing a bunch of tiles to convert.
Polarity Shift - Old - Cost: 11 (9 at level 5)
Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 3 selected basic color tiles to Blue.
Level 2 - Costs 1 AP less.
Level 3 - Changes 4 selected tiles.
Level 4 - Costs 1 AP less.
Level 5 - Changes 5 selected tiles.
MAX Level 5: Changes 5 selected tiles.
Polarity Shift - New - Cost: 9
Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 1 selected basic color tile to Blue, and creates 3 Red tiles.
Level 2 - Changes 2 selected basic color tiles to Blue.
Level 3 - Creates 4 Red tiles.
Level 4 - Changes 3 selected basic color tiles to Blue, and creates 3 Red tiles.
Level 5 - Creates 5 Red tiles.
MAX Level 5: Changes 3 selected basic color tiles to Blue, and creates 5 Red tiles.
Changes to Magneto are slated to land in game on Monday 3/23.
[Extracted from original post. It and further discussion on the change can be found here].
Original post:Miles from Demiurge here to let you know about some new character updates that are coming soon to Marvel Puzzle Quest.
Magneto (Marvel NOW) - Coming 3/23/15
Our next character update is to Magneto (Marvel NOW). Magneto has been in the game since we launched and has been part of a lot of powerful combos in that time. Recently he’s been the key to an infinite-turn combo with Mystique, which we don’t think is a good thing to have in the game. As a result we decided to update his Purple ability: Polarity Shift to make infinite turn combos harder to achieve, while preserving the unique strategy of the power, carefully choosing a bunch of tiles to convert.
Polarity Shift - Old - Cost: 11 (9 at level 5)
Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 3 selected basic color tiles to Blue.
Level 2 - Costs 1 AP less.
Level 3 - Changes 4 selected tiles.
Level 4 - Costs 1 AP less.
Level 5 - Changes 5 selected tiles.
MAX Level 5: Changes 5 selected tiles.
Polarity Shift - New - Cost: 9
Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 1 selected basic color tile to Blue, and creates 3 Red tiles.
Level 2 - Changes 2 selected basic color tiles to Blue.
Level 3 - Creates 4 Red tiles.
Level 4 - Changes 3 selected basic color tiles to Blue, and creates 3 Red tiles.
Level 5 - Creates 5 Red tiles.
MAX Level 5: Changes 3 selected basic color tiles to Blue, and creates 5 Red tiles.
Changes to Magneto are slated to land in game on Monday 3/23.
[Extracted from original post. It and further discussion on the change can be found here].
This new update seems to me to have a pretty big effect on those still in 2* land and new players. Mags/Storm combo isn't nearly as quick now. I still used them in the daily DeadPool with Ares for two of the nodes. At least those aren't very hard to begin with.
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Comments
Maybe (turul's Upcoming Characters Spoiler thread spoilers incoming)
I myself have a decently sized roster, but not enough 3*s at competitive level powers and/or life wise.
I've noticed a lot of players remarking that the 2* transitioning players will be fine because they can now use the "New and Improved" Rags...
1. We have to be able to compete in PVE'S Which with the scaling system is next to impossible causing us to be faced with 150+ foes(which was stated that it's our fault because we win battles using boosts)which are necessary to be able to defeat 80% of our opponents..
2.Competing in PvP once I personally reach 350 am faced with the 200+ XF wall (I know veterans state that it depends on when you enter) thus I can't even reach the HP reward level..
3. Out of 9 mos. of play I've not seen 1 Rags token (that includes $ I've spent on 10 packs) the Seasonal 10 pack rewards I'm lucky to get 1-2 gold tokens..
So how am I/we supposed to get "Rags" to use the only combo that allows us any chance of transitioning to 3* ?
4* players have taken a hard hit..
3* players suffer a bruise..
2* players have been completely neutered..
Play for free has been effectively taken off the table for transitioning 2*-3* players..
With our inability to compete and earn rewards what chance do we have of making it to a viable 3* roster?
We're left with no option but to dump $ in and cross our fingers..
They may have cost themselves $ from the 3 & 4* Players but they've forged a new $ pipeline from all 2*-3* players and any newcomers..
I agree with what one player suggested Everyone should go to place of download and leave negative feedback and down rate them..
Who knows? In a perfect world it might make them take notice....
Anyways before everyone starts condemning me and tossing insults my way I'll add the disclaimer
MNMags seems like he'll still be decent. There aren't many red generators in the game.
Mystique is now fairly bad for a 3*. Above Beast/Ock, though.
And we just got Cyke to generate red for thoress.
MQ is basically the same, they just hit the 2* partner. Still wrecks if you pair with IF.
They only nerfed the combo for PvE players on the 2* realm, so they took the best combo for the newer players have even less chance on PvE.
Being that Mags is a 2* character it is fairer to leave him and change the 3* as people in 2-3 transition (like myself ) need him as he is.
Either leave him alone or tone down the scaling because I can't beat any nodes over easy without Mags and Storm.
I know I will be truly annoyed when trying to place those 3 pitiful blue tiles to make a single Match 5 only to see that the critical blue tile on the board had been replaced with a red one.
It tinykitty's over noobs, the future...give them DPD and then kick them in the teeth LOL God forbid noobs actually get something out of the hard work and HOURS put into the game. Maxing a 3* still takes 8+ months ftp...now you took away one of the only decent 2* synergy teams. Yikes.
Thanks for giving me the weekend off D3P!
Wait. i dont see any changes. and also why they nerfing characters when moonstone ans sentry are in they wheelchairs
Nice job killing one of the ONLY good strategic combos in the 2* realm.
Un-freaking-believable.
I can't keep up with all heated discussion lately so please forgive me if someone already asked this question.
I want some clarification on Magneto's update. It says and it looks 5 red tiles were meant to compensate for reducing blue tiles to 3. But if they're completely random they can override the blue tiles you are trying to match. For example you have
and putting in 2 blue
and then red overrides one of them
TA-DA! You've just been screwed. If that's the possible case than these 5 red look more like a handicap and he might be better off with just plain cut of his ability to 3 blue tiles without any red "compensation".
Can please someone informed comment on it?