Patch Notes - R81 (08/10/15)
Comments
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I like the new categories and new style. I don't like the grainy pictures (and am surprised it was launched in this state), and functionally, the giant event pictures makes it harder to scroll between events, which is pretty annoying.
Users don't spend a lot of time staring at the event screens saying "ooo, pretty picture." We do spend a lot of time trying to get to the event we're currently playing. (plus the pictures just aren't pretty right now)0 -
I noticed that with R81 and the new UI update came the loss of some progression rewards in the prologue. The first event in the prologue screen shows that I finished all eight events, but I have 0 rewards in 4 of them. I just tested it out and I was able to get one of them back. If you're hard up for iso, you can get maybe 400, and you can get some health packs if you want. Just FYI0
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Here is the reality of the new UI
Good:
3 tabs for prologue Story, versus. The tabs make it easy to scroll events and even having background colors for each does not look bad. The Purple does not look great but the red and blue do.
Bottom tabs for training roster and alliance look good. The alliance tab works well. It is a little full but should be easy to get used to.
The Bad:
This is really just one big issue. The blown up events. You created the event covers to be one size and fit a certain Pixel size. Now you have made them bigger they don't fit and the resolution is off. For this new interface you will need to just remake the cover art for the events to look better. Once these are corrected this interface will look really cool. Until then if will look like 2 different screens mashed together that don't fit together. Lots of promise, but needs a lot of touch ups.0 -
There should be a Poll for this.
Many players complained about the new Forum when it was released a few months ago. The major complaint was that everything was too big, so I was surprise (or not) to see the same landscape on the UI. I have been using the Old Theme on the forum because I hate big objects for no reason. The big annoyance is, no one complained about the UI, we all suggested the Battle UI be revamped but it was not even touched. That should of been the focus, not the Menu UI.0 -
I'd much rather it look flat. Like this.
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ddvrom wrote:I'd much rather it look flat. Like this.
Totally agree - the main design trend is towards flat these days - why is the dev team moving backwards to 2008?0 -
The pictures are bigger and it's slightly more organised (hello prologue again), but the thing that sort of baffles me is that there are a large number of other things that could be done (both little and less little) to actually improve the game and it's interaction with players, but this is what we get (don't get me wrong, it's ok to the average eye but eh).
Heck, if you want to talk about UI, what about a combined roster / training screen, what about a single roster / training / team selection to battle screen, eg. http://d3go.com/forums/viewtopic.php?f=7&t=19960. This simplication would be of much more benefit to players.
ps. 1000th post!0 -
The pixelation and artifacting is bad, but even if those are fixed the event tiles are way too big now. Usability has gone way downhill.
I wish the roster button had been kept on the far right. I keep pulling up alliance chat when I want to sell covers.
Overall, the top buttons are better spaced, but the bottom ones feel a bit crowded.
Contrast/readability issues should have been obvious in testing.
Some of this feels like it was intended for a landscape UI, but then repurposed when that got deprioritized.0 -
I like having the Prologue on a separate tab that can just be permanently ignored. I dislike everything else.0
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It looks like somebody turned accessibility options on without letting me know.
A bit too big and in-your-face for my liking.0 -
The new UI feels like I'm stuck at 640x480 in a 4096x2160 era.0
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Yeah, too big and in your face. I thought the old design style was fine, though moving to three tabs instead of two is probably a good idea.0
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I hate it. I didn't think there was any reason to mess with the original layout0
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I mainly play on a HD tablet (android).... this is like some kids were asked to design it with crayola.
-ve
- It's low res, blown up images
- Images aren't anti-aliased (low res problem)
- Colour scheme is horrid
+ve
Categories / grouping is useful0 -
On top of whats already been said, the new tutorial doesn't allow access to the options until the very end. This makes for a very annoying wait if you have to fresh install the game. The previous version let you hit options after a couple matches.0
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this UI is horrid. So dated, I thought it was pretty bad before but somehow they made it worse, like something straight out of 2002.
Look at any other game like Hearthstone, Plants vs. Zombies or even Angry Birds and you can see a crafted UI by a design team. I have no idea what's going on at D30 -
The UI is horrible in my opinion! The graphics for each event is too large and because of the increased size the graphics do not look as sharp and gives off an impression of cheapness because someone didn't bother to increase the resolution (or maintain the DPI) of the pictures to maintain the sharpness...
But because of the big size, its harder to see as many events on the screen.. Which is a very poor decision!
Simply put, if it ain't broke, stop trying to fix it... I don't think anyone was asking for the UI to be changed!0 -
Well, now we know why they won't implement the mock-up UI from that other thread with 5 billion upvotes.
Seems their goal is to cater to the crowd that plays on 5+ year old devices with tiny resolutions.
Seriously, this looks horrible in so many ways on current devices and tablets, please at least give us the option to revert to the old UI.0 -
Unlike most of the posters on this thread, I enjoy the new UI. The big blocky boxes are much easier to see with my aging ancient weakening eyes.
And as a kid in the 80's, I can appreciate the neon borders. There is actually less neon than on many pairs of spandex shorts I owned.
I could go for some more neon, but in other colors, greens, pinks, reds.
Also, the text in the dialog boxes should be larger, at least 20pt font, maybe 30 or 40, so I don't have to get my reading spectacles and my magnifying glass.
And blockier pictures. Finally, you are starting to tend away from the hyper realistic design, back into 80's pixel territory. There is a great X-Men game for the NES you should use for reference art. Wolverine is this boxy blocky yellow blob, with grayish Bob's representing his claws. The Wolverines in MPQ should use a sprite base like that.
Just think how sexy Psylocke would be in 4 bit or 8 bit glory! Deadpool used to have 8 -bit art, but it was changed for some reason.
Just some suggestions from the senior citizens crowd. Thanks for playing!
edited for spelling0 -
They've also removed the "Dr Doom" side of the first prologue screen.
So before you had two trees of missions to complete in the first prologue ep -- one with Doom, the other with Hammer -- now it's just all Hammer.
The level of the goons seems to have been turned down too.
I may start an alt account to see if there are any other differences in the flow of missions now.0
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