Patch Notes - R81 (08/10/15)
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
Greetings everyone. The Marvel Puzzle Quest update is here!
R81 Patch Notes
With the proper skill and training, a Hero can really learn to fly...
What's Happening...
What's New...
What Got Better...
R81 Patch Notes
With the proper skill and training, a Hero can really learn to fly...
What's Happening...
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Deadpool (X-Force) is here - dive into PVE battle! KRAKADOOM! Versus action with Ragnarok!
What's New...
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- A new visual upgrade for the Main Menu and other UI elements.
- A fresh, new player experience for those entering the game for the first time.
What Got Better...
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- Fixed a bug in the Roster Select Screen where characters were not being auto-selected. Characters should also no longer switch locations after playing a mission with required characters.
- Fixed Bug: Vision no longer increases the damage of Strike tiles when in the center roster position.
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Comments
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"David wrote:Moore"]
With the proper skill and training, a Hero can really learn to fly...
Captain Falcon incoming
I'm gonna go ahead and not get excited about the "and other UI elements", pretty sure if it was in-battle improvements it wouldn't be indicated with just a throwaway line like that.0 -
What's New...
- A new visual upgrade for the Main Menu and other UI elements.
Can I ask if the update is for Steam or Mobile?
Edit: Missed out "is."0 -
Whoa whoa whoa!
Did phaserhawk say anything about Vision?
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"David wrote:Moore"]
What Got Better...-
- Fixed a bug in the Roster Select
- Fixed Bug: Vision no longer increases the damage of Strike tiles when in the center roster position.
So, it wasn't about finding a clever, niche use for the character, he was designed to be unplayable from the start? Got it.0 -
Great. Because what we really needed was a nerf for Vision.0
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"David wrote:Moore"]Greetings everyone. It's time to take a look at what's arriving in the next Marvel Puzzle Quest update!
R81 Patch Notes Preview
(As always anything listed below is subject to change before release)
- Fixed Bug: Vision no longer increases the damage of Strike tiles when in the center roster position.[/list]
Is this change only affecting Strike tiles?0 -
I remember the days when announcements used to get lots of thumbs up.0
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"David wrote:Moore"]- Fixed Bug: Vision no longer increases the damage of Strike tiles when in the center roster position.[/list]
Anyone else worried that the person writing the patch notes might not know the difference between attack tiles and strike tiles?0 -
I knew Vision's interaction with attack tiles but I don't know what he does with strike ones. Anyone illuminate me before it goes away? Also agreed that this is yet another "fix" that further pushes an already weak character into the mud.0
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simonsez wrote:"David wrote:Moore"]- Fixed Bug: Vision no longer increases the damage of Strike tiles when in the center roster position.[/list]
Anyone else worried that the person writing the patch notes might not know the difference between attack tiles and strike tiles?Pylgrim wrote:I knew Vision's interaction with attack tiles but I don't know what he does with strike ones. Anyone illuminate me before it goes away? Also agreed that this is yet another "fix" that further pushes an already weak character into the mud.
Just tested Vision with 2* Daken. Center Vision did 283 damage when matching blue (79*3 + 46), 1006 while in Density: Heavy (79*3 + 46 + 723). Unless its already been patched or its some kind of weird exploit it sounds like Vision and Bullseye are getting nerfed.
Attack tiles are just about the only way to get value out of Vision's blue. Even with attack tiles (which you need a partner or TU to generate) and a fully maxed Vision with 2 partners that are alive, blue probably generates 3600 - 5000 damage. That's around 860 damage per AP assuming the tile isn't destroyed early. Without attack tile interactions I'm guessing it will be ~1200 damage / 241 damage per AP. If the interaction is going away his tiles need to become permanent until matched or at the very least last 8+ turns.0 -
dkffiv wrote:simonsez wrote:"David wrote:Moore"]- Fixed Bug: Vision no longer increases the damage of Strike tiles when in the center roster position.[/list]
Anyone else worried that the person writing the patch notes might not know the difference between attack tiles and strike tiles?Pylgrim wrote:I knew Vision's interaction with attack tiles but I don't know what he does with strike ones. Anyone illuminate me before it goes away? Also agreed that this is yet another "fix" that further pushes an already weak character into the mud.
Just tested Vision with 2* Daken. Center Vision did 283 damage when matching blue (79*3 + 46), 1006 while in Density: Heavy (79*3 + 46 + 723). Unless its already been patched or its some kind of weird exploit it sounds like Vision and Bullseye are getting nerfed.
Attack tiles are just about the only way to get value out of Vision's blue. Even with attack tiles (which you need a partner or TU to generate) and a fully maxed Vision with 2 partners that are alive, blue probably generates 3600 - 5000 damage. That's around 860 damage per AP assuming the tile isn't destroyed early. Without attack tile interactions I'm guessing it will be ~1200 damage / 241 damage per AP. If the interaction is going away his tiles need to become permanent until matched or at the very least last 8+ turns.
This sucks. I was so hoping it was a layer of strategy, by putting Vision or Bullseye in front to tank but also trigger the higher dmg from Density or Bullseye passive. This is very sad, as a whole new layer of game strategy just got yanked0 -
Phaserhawk wrote:This sucks. I was so hoping it was a layer of strategy, by putting Vision or Bullseye in front to tank but also trigger the higher dmg from Density or Bullseye passive. This is very sad, as a whole new layer of game strategy just got yanked0
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simonsez wrote:Phaserhawk wrote:This sucks. I was so hoping it was a layer of strategy, by putting Vision or Bullseye in front to tank but also trigger the higher dmg from Density or Bullseye passive. This is very sad, as a whole new layer of game strategy just got yanked
I am, I had assumed that this was working as intended. I took that the damage from an attack tile on the board was assigned to whatever character was last out as the turn ended. But when Vision was released and he was always primary and the attack tile was doing bonus dmg from his density tile, I then thought, oh wait, it assumes the 1 slot as owner, which to me was so cool, this means that you need to be more careful when picking who sits where on your team, creating another level of strategy, alas no. so sad0 -
I guess it's intended for attack tiles not to have an "owner," which makes sense flavor-wise for most of them (why would Vision's density affect damage dealt by Doom's demons?) but feels like kind of a cheat mechanically when Vision is in front for the whole turn but not all the damage dealt is boosted.0
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"David wrote:Moore"]Fixed Bug: Vision no longer increases the damage of Strike tiles when in the center roster position.
Before we pull out the pitchforks and torches, can we get a confirmation that this means either:
1. Strike tiles and Heavy Density (a strike-like damage increaser) were never meant to stack, and the change will make it so that Vision will only get the HD bonus when matching his colors.
2. This is a typo and should be "Vision no longer increases the damage of Attack tiles when in the center roster position" since the center roster position only affects Attack tile ownership.0 -
Remind me when this goes live to check the fresh new player experience on a different device. I hated it 3 months ago, Im curious what changed.0
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As the title suggests, I feel a little frustrated something as important as the game's UI is being updated and we've had no vocals about this. It's just been slapped in patch notes like a, well, bug being patched.
Shouldn't something like this be spoken about at least a little bit? I'm not too bothered, but I don't wanna get my hopes up that mobile UI is being updated with things like visible AP, etc. and then getting disappointed when it's not.
There's nothing that says whether it affects both Steam and Mobile either. And as a steam player who chose that platform only because I couldn't work with the mobile interface, I just want to be informed more really.
I just want the devs to know it's never a bad thing to get the game's community's opinion on important game elements like this.0 -
The changes to the UI aren't really functionality changing, just a new coat of paint and better surfacing of a couple buttons. Give me a minute and I'll post a couple WIP (possibly final) screens.0
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IceIX wrote:The changes to the UI aren't really functionality changing, just a new coat of paint and better surfacing of a couple buttons. Give me a minute and I'll post a couple WIP (possibly final) screens.
Thanks for the quick response.
I hope I didn't come across as bashing or anything, I was just frustrated I posted a comment similar (though I admit not as specific) on the patch notes thread and didn't get a response haha. Probably should have been more specific lol0 -
Here's an image of the new UI. Note that all other screens are the same as the current build.
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