Phaserhawk wrote: no more nerfs. As strong as Fistbuster is, by themselves they aren't scary. I mean Thor and X-Force could hands down dominate by themselves, but have you played against a Hulkbuster without any accelerators? He's not that great. I went against a Hulkbuster/Jean/Deadpool not too long ago. I left Hulkbuster for last, he only got his blue off against me, and his red after a cheating AI last ditch effort to win. Without black and attack tiles he's pretty tame
simonsez wrote: Phaserhawk wrote: no more nerfs. Who are you, and what have you done with Phaserhawk?
Phaserhawk wrote: no more nerfs.
Phaserhawk wrote: ... As for Antman, I would like to see blue and purple go down 1 AP, however I have been having loads of fun running him with Star Lord. 14 AP for instadeath is fun.
dkffiv wrote: Extra 2 covers make him great with Carnage (those 2 are a legitimate PvP threat, especially when boosted)
dkffiv wrote: . ... There are very few good yellow/blue users besides Nick Fury and Fury feels too slow unless you're bringing Hood along to accelerate. Plenty of great purple users though.
barrok wrote: The point wasn't about defense. This game isn't about defense I am talking purely offensive here. You don't see as much diversity at the top end of PVP because of fistbuster (which is funny, many people at the top have much bigger rosters than everyone else, but less diversity). Need to get points quick? Fistbuster. Need to shieldhop? Fistbuster. If we want more characters to see play at the top end, then they would have to do something about fist buster (more likely iron fist, 5 purp for 8 black? sheesh!). Again, on defense it isn't an issue. Just feed off those guys for massive points. Even if you keep everything status quo, it won't hurt the game, it just makes it less diverse.
sagapo wrote: barrok wrote: The point wasn't about defense. This game isn't about defense I am talking purely offensive here. You don't see as much diversity at the top end of PVP because of fistbuster (which is funny, many people at the top have much bigger rosters than everyone else, but less diversity). Need to get points quick? Fistbuster. Need to shieldhop? Fistbuster. If we want more characters to see play at the top end, then they would have to do something about fist buster (more likely iron fist, 5 purp for 8 black? sheesh!). Again, on defense it isn't an issue. Just feed off those guys for massive points. Even if you keep everything status quo, it won't hurt the game, it just makes it less diverse. I am personally against nerfs, think of all the players who invested their time/money/efforts into a character, just to have it thrown away, that isn't fair for them. It looks like the way they are doing it now is releasing counters, which is a lot better, your character is still strong, just not all the time against certain teams. Your problem isn't FistBuster, but the current system which favors speed to avoid losing points. You want to see more variety in teams.... even if you nerf FistBuster, something else will rise which will be the new "speed team", and all you will see are those teams. I don't see this as a solution since it will rinse/repeat, that's not an answer.
raisinbman wrote: dkffiv wrote: Extra 2 covers make him great with Carnage (those 2 are a legitimate PvP threat, especially when boosted) and so the forum-sage disagrees with the other forum-sage....who will come out on top?
notamutant wrote: I think he is actually a perfect 4 star partner for Phoenix. You can use her red skill a bunch and not worry about those high damage tiles.
simonsez wrote: notamutant wrote: I think he is actually a perfect 4 star partner for Phoenix. You can use her red skill a bunch and not worry about those high damage tiles. I'd say let's wait and see. We've already been burned by the idea that he'd be perfect with Carnage too, and that didn't really pan out.
notamutant wrote: you can wait to use blue until after they are out.
simonsez wrote: notamutant wrote: you can wait to use blue until after they are out. As per my complaint above about the lag before his blue does anything, you're still going to end up eating 5x1301 damage before you flip all 4 (assuming the tile survives)
simonsez wrote: A couple points missed I think... purple will run out of basic tiles pretty quickly, negating a lot of its potential damage; you should wait to cast yellow until there's not a red match on the board. This will greatly help cd survival rates. And his damage output is low and slow, which means you're probably not going to want to use him if there's not an opposing tile spammer. I never like nerfing the niche ability in an attempt to make a niche character more all-purpose. And the thing I hate most about his blue is that it should flip tiles as soon as you cast it. As it is, you either waste a turn by placing it in anticipation of tiles that you're going to want to flip, or you end up eating a turn of damage before it starts to do something. And don't forget it might end up getting matched away immediately if the AI hits a cascade. There should never be an ability that costs 9AP and has the potential to end up doing absolutely nothing.
Quebbster wrote: My Ant-man is 5/4/4 and I just got another blue cover, so I need to decide what build to go with. While I love attack tiles I also find the arguments here for 3/5/5 very completing. Opel to suggestiva though...