**** The Thing (Classic) ****
Comments
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Unreallystic wrote:And when you hit him on the next move, he'll fire off more protects0
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simonsez wrote:Malcrof wrote:And for anyone bringing loki, realize, he can one shot loki at will.
Was thinking about on defense. If i have this char, and you do not, and you have loki to counter his tiles, guess what, loki doesn't have a prayer.0 -
Unreallystic wrote:ShionSinX wrote:So you aim berserk rage at someone else, he jumps to take it, creates protect tiles, you use trickery and now you have 3k worth strike tiles and 1200 worth in protect tiles. Nice.
I'm not saying it's a totally flawed approach, but Patch/Loki is not some mystical 'iWin' button against this guy. I'd rather bring high dmg and massive board shake-up to just erase the tiles, since he will STILL get hit at full cost initially.
- Unrealldaibar wrote:Definitely think people are underestimating his yellow. Nearly 18k health is nothing to laugh at when you're trying to take down a support behind him. When he's boosted?! Trying to use only match damage to take down a support is just too slow.
This guy takes away much of the Daken vs Hood strategy because you can't use Chemical Reaction to finish.0 -
Malcrof wrote:Was thinking about on defense0
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simonsez wrote:Malcrof wrote:Was thinking about on defense0
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simonsez wrote:Unreallystic wrote:And when you hit him on the next move, he'll fire off more protects
STILL
Dude. This conversation isn't a week old, and you are acting like you wrote a book 50 years ago. "Thing strategies in Marvel Puzzle Quest"
"Still". Be serious.0 -
ronin-san wrote:STILL
adverb
1.
up to and including the present or the time mentioned; even now (or then) as formerly.
"he still lives with his mother"
synonyms: up to this time, up to the present time, until now, even now, yet
"she's still running in circles"
2.
nevertheless; all the same.
"I'm afraid he's crazy. Still, he's harmless"
synonyms: nevertheless, nonetheless, regardless, all the same, just the same, anyway, anyhow, even so, yet, but, however, notwithstanding, despite that, in spite of that, for all that, be that as it may, in any event, at any rate; More
verb0 -
The reason we're discussing defense is because this guy doesn't look great on offense. Sure, you could talk red accelerators like Cyclops (exchange 1 row destruction for 600 dmg and 2 turn stun) , or green accelerators like Khan (her Green is still more damaging), but it's still unimpressive. He's not going to unseat Fistbuster. His yellow is the only thing that's purely stronger than any other skill of the same type.
On defense, his yellow will never go off unless the person attacking you is careless or a crit cascade happens, especially if they're using 4Thor with a charged tile+crit. It's like Loki's mischief, kind of like a really obvious trap that forces you to play differently to side step it: not the end of the world if it goes off, but certainly annoying.
At full strength, his yellow shields completely counters Gamora's Razor's Edge (unboosted).0 -
What I'm hearing is that his yellow needs to be changed to, when X damage is being dealt:
1) If he is not in front and he has more health, then jump in front to take the hit;
2) If he takes a hit that causes X damage, poop out some protect tiles.
You need to make the protect tiles weaker if he is going to pump them out even without jumping in front.
Maybe make it so that he drops the regular strength protect tiles if he jumps in front, and drops 1/8th strength protect tiles if he's already out front (or drops one regular strength protect tile instead of 3-5, so as not to fill the board with garbage tiles).
Again, on D, this guy is going to be extremely easy to beat with a Loki/Patch combo (Berserker Rage to trigger the protect tiles, Loki to steal the strike and protect tiles) or just Loki. Obviously it means that any other basic match damage is going to trigger the protect tiles again, which means you just need to target [Thing] with your super powered match damage until he's dead.
What would be interesting is (if he is indeed Thing) to have strike tiles "break" when they hit him. Hitting the rock monster breaks your weapon... every time Thing is attacked, it destroys an enemy strike tile. In this way, his own ability wouldn't be able to be used against him as easily.0 -
Buret0 wrote:What would be interesting is (if he is indeed Thing) to have strike tiles "break" when they hit him. Hitting the rock monster breaks your weapon... every time Thing is attacked, it destroys an enemy strike tile. In this way, his own ability wouldn't be able to be used against him as easily.
I love this idea.0 -
simonsez wrote:daibar wrote:this guy doesn't look great on offense. On defense, his yellow will never go off unless the person attacking you is careless or a crit cascade happens
I can't count the number of times I forgot that Deadpool was on the enemy team and went to hit a weaker team member and got surprised by LotP. I can definitely see that happening with this character too.0 -
Malcrof wrote:He is a tank, Tanks historically in MMO's deal less damage, but can take a pounding. I think these abilities are just about perfect.. And for anyone bringing loki, realize, he can one shot loki at will.
Typically tanks can do as much damage as DPS(Damage?Carry?Fragile?) characters, take a beating, and still die to strike tiles in MPQmjh wrote:Can I say that I am sick of the character releases now?
I am almost on Day 500 and have been playing consistently. I am still trying to obtain covers, let alone IMHB, and let's not forget and now this guy. Who can keep up except those that not only spend way too much of their time grinding PVE for all 3 covers but then immediately buy the rest?
With this guy they really need to release him the same way they did for IMHB. The PVE grind is way past old at this point and this guy seems a bit OP.
Did I mention I'm still trying to get covers after how many months now? This might be the end for me
cheer up, they said they're going to speak "in a day or so", probably about another 4*. Wait, that won't cheer you up....
PS: They said they're implementing vault for 4* characters if you can last till then.TLCstormz wrote:.........where is Ant / Giant Man?
next ultron mebbe0 -
ronin-san wrote:ArkPrime wrote:Use daken against hood and you die.
Grinding down hood only seems like an answer for people who don't play the game.
He has the fastest bursty damage in the 3* range and generates free strike tiles no matter what Hood is stealing. I think you need to give him another look.
By then he'll have drained way more than enough for his teammates to kill your team.0 -
It could be Cable.
This guy is almost a counter to patch/loki, not extra vulnerable to it. Especially teamed with DP, he's hilarious.
Berserk Rage + "Dude jumps in Front" + Trickery = about 3k in strikes. Yes, awesome! But then what? If you match against someone else, you'll be above the threshold and he'll pump out more protects, marginalizing the strikes you made. So you need to attack him, which buys his opponents time because he has 10+k health left. Or DP can jump in and really protect whoever you've got third. You can make the case that he's low damage, but Kingpin/Hood is killing you while you deal with him. Perfect play against him won't trigger his ability, but again, that means the first 17k you do has to target this low-damage meatwad while his allies are building up better attacks. He supports XF/Fury really well, especially with the occasional well-timed stun. I think I'd play him 4/4/5 (but let's face it he'll probably be 0/0/0 for a year) to get the 2-turn stun and best green effect since that's likely the team I'd want him backing up.
On offense you'll probably be able to control when his ability goes off and then seriously reduce enemy attacks for the rest of the battle.
I'm wondering if the devs ran simulations of Green's potential; is 16 tiles actually any better at cascading than 13 in a diamond?0 -
ErikPeter wrote:This guy is almost a counter to patch/loki. Berserk Rage + "Dude jumps in Front" + Trickery = about 3k in strikes. So you need to attack him, which buys his opponents time because he has 10+k health left.0
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At max covers/levels, he doesn't even jump in unless damage is over 1300+ Bring Vision, go density heavy, and Hood is gone in 2 or 3 moves.... or use Psylocke, or even DP (a little off the top after you have hood down a bit will not cause him to jump in front).0
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ErikPeter wrote:It could be Cable.
This guy is almost a counter to patch/loki, not extra vulnerable to it. Especially teamed with DP, he's hilarious.
Deadpool as a combo for him is hilarious, especially against Berserker Rage and Trickery.
You target Deadpool, [Thing] jumps in front. You target [Thing], Deadpool jumps in front. You can't hit either of them for big damage consistently because as long as one of them has more health than the other, you can't hit them hard.
I'd love to see those two boosted together. Throw Prof X behind them and have him hide until he's the last one left.0 -
Buret0 wrote:ErikPeter wrote:It could be Cable.
This guy is almost a counter to patch/loki, not extra vulnerable to it. Especially teamed with DP, he's hilarious.
Deadpool as a combo for him is hilarious, especially against Berserker Rage and Trickery.
You target Deadpool, [Thing] jumps in front. You target [Thing], Deadpool jumps in front. You can't hit either of them for big damage consistently because as long as one of them has more health than the other, you can't hit them hard.
I'd love to see those two boosted together. Throw Prof X behind them and have him hide until he's the last one left.
Wonder if IW can invis him, and if he will still jump in front..0
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