poomermon wrote: Realistically yellow won't trigger from anything other than abilities and the treshold difference between 3 and 5 covers is minimal. Extra protect tiles seem like overkill and anything less than 5 in his other colors will make them totally worthless. So 535 seems like obvious build. Should work nicely with Hood protecting him from nukes. Add in Cage and you have impervious defence team worthy of many skips.
stochasticism wrote: Why are people guessing about this character's health? It very clearly says this character has 17759 health in IceIX's post.
ronin-san wrote: You would HAVE to bring a Loki to have a chance of surviving.
ShionSinX wrote: So you aim berserk rage at someone else, he jumps to take it, creates protect tiles, you use trickery and now you have 3k worth strike tiles and 1200 worth in protect tiles. Nice.
notamutant wrote: ShionSinX wrote: So you aim berserk rage at someone else, he jumps to take it, creates protect tiles, you use trickery and now you have 3k worth strike tiles and 1200 worth in protect tiles. Nice. Finally, you can do Berserker's Rage without even bringing Patch to the fight!
puppychow wrote: I think the yellow passive is an interesting ability, because from my reading there seems to be NO LIMIT to how many protect tiles can be generated by this ability. This unknown character is going to be a nightmare if combined with deadpool. Basically you'll be doing turns whittling down their health side by side, taking turns targeting each w/ 3-match, or hope you can use some aoe to knock them out asap. If you combine this guy w/ deadpool AND Captain Marvel, aoe dmg will simply generate ap to feed your hitters.
simonsez wrote: ronin-san wrote: You would HAVE to bring a Loki to have a chance of surviving. Why is anyone afraid of his protect tiles? Just target him first and you'll never see them. Or bring Loki and trigger them on purpose.
Spoit wrote: I'm surprised people are liking the green? 500 damage/ap is really not that great, especially with it being ridiculously expensive, and a square is the worst tile destruction shape for cascades
ronin-san wrote: You going to target thing over Hood?
IceIX wrote: (Normal speaking only as a player disclaimer here) I'm going to be atypical and go for 4/5/4. It gains the support functionality of the extra turn of stun when I need it, although it does lose that extra punch of the 5th cover. Meanwhile, Green gains a not unhealthy 1000 damage at max level. Given that I see myself using Green more often than Red, as there are many other better Red user to pair with (Deadpool, Goddess Thor, Hulkbuster, etc), the extra damage in Green could come in handy.
Pylgrim wrote: I myself will go 5/3/5 because as good as his yellow may be offensively, it's completely dead defensively as everybody will target him first, so might as well have him dealing as much damage as possible while he's still alive. IceX, can we get a comment on this back-to-back 4* release?
IceIX wrote: Pylgrim wrote: I myself will go 5/3/5 because as good as his yellow may be offensively, it's completely dead defensively as everybody will target him first, so might as well have him dealing as much damage as possible while he's still alive. IceX, can we get a comment on this back-to-back 4* release? Sure, but the 5 Yellow on defense pretty well ensures that the opponent will have to either eat through 17K to hit the people behind or bring a (usually) weaker stunner. There's a lot that can happen during the ramp up to 17K damage, especially when the opponent behind is someone like Hood or Loki. Especially since the 5 Yellow lowers the damage threshold to something that can feasibly trigger against crit tile matches. It *forces* you to focus down the character which is less likely with 3 Yellow. As for the 4* release, no direct comment, but that's because we've got a community video planned to be coming in the next day or two that'll answer that more fully than I would.