simonsez wrote: TheOncomingStorm wrote: Except they might be trying to gather the impact of each change separately. There's no possible impact that reducing the points gained via def wins could have, other than to reduce scoring. This is nothing that needs to be tested. Yeah, great it's not a season event, but plenty of people want the PX at 1k. If it were a IW cover, it'd be easier not to care about the half-assed scoring modification in this event.
TheOncomingStorm wrote: Except they might be trying to gather the impact of each change separately.
fmftint wrote: ArkPrime wrote: djsquillz wrote: ArkPrime wrote: It's also funny that this "loophole" has been used and talked about publicly for months and they decided it was an emergency now. We call it "boosting" and it's been around longer than I've played the game. I'd say that over the past season and a half, i noticed more and more and more and more people doing it. I honestly think what happened is that too many crews started using this method too frequently for D3 to ignore it any longer. marc Maybe more people with average scores were doing it, but entire seasons were dominated by people who did nothing but this. it really accelerated last off season when they posted the point loss formula, that one line was basically a tutorial on how to manufacture points. and I think they are only calling it a loophole to avoid a mass sandbox event. loopholes don't get you banned, exploits will
ArkPrime wrote: djsquillz wrote: ArkPrime wrote: It's also funny that this "loophole" has been used and talked about publicly for months and they decided it was an emergency now. We call it "boosting" and it's been around longer than I've played the game. I'd say that over the past season and a half, i noticed more and more and more and more people doing it. I honestly think what happened is that too many crews started using this method too frequently for D3 to ignore it any longer. marc Maybe more people with average scores were doing it, but entire seasons were dominated by people who did nothing but this.
djsquillz wrote: ArkPrime wrote: It's also funny that this "loophole" has been used and talked about publicly for months and they decided it was an emergency now. We call it "boosting" and it's been around longer than I've played the game. I'd say that over the past season and a half, i noticed more and more and more and more people doing it. I honestly think what happened is that too many crews started using this method too frequently for D3 to ignore it any longer. marc
ArkPrime wrote: It's also funny that this "loophole" has been used and talked about publicly for months and they decided it was an emergency now. We call it "boosting" and it's been around longer than I've played the game.
Chrono_Tata wrote: So, from what I understand, the increase in point loss from a defensive loss has been increased, while point gains from fights remain the same until the next season? I know is that I'm gonna be pretty pissed if this causes me to lose out on the Prof X cover on the Nefarious Foes PvP. I'm sitting here shielded at 800 points (thankfully not pushing to 1k since I already maxed Fury), and 2 guys with 300 points have hit me, which would have caused me to lose 70+ points if i weren't shielded. How do these guys even see me, and is it really reasonable to expect people to hit 1k legitly with this kind of nonsense?
tanis3303 wrote: Maybe the Dev Team (and the players too!) should be asking a different question - Why do we feel the need to "game the system"?
Buret0 wrote: tanis3303 wrote: Maybe the Dev Team (and the players too!) should be asking a different question - Why do we feel the need to "game the system"? Because MPQ is super serious business?
Ben Grimm wrote: How to fix PVP: Eliminate losing points entirely. Even offensively. If you win offensively, you gain points, if you lose, you get zero. Defense doesn't really matter.
Wonko33 wrote: Take an Ethics one
TheOncomingStorm wrote: Players should not be able queue other players 300+ points away from them when there are other viable targets closer to their points range.
tanis3303 wrote: jackstar0 wrote: So people gaming the system are mad? Don't you worry. You'll find another way. You always do. Maybe the Dev Team (and the players too!) should be asking a different question - Why do we feel the need to "game the system"? I'm guilty of a few retreat boosts to hit the 1K ladder lately, and its for one simple reason: PvP isn't enjoyable. Period. I want the 1K covers simply to provide a sense of getting somewhere, and 1K is the "easiest" way to get there. But picking the wrong, non-Crews time slice, having a bad hop (wipes, snipes etc) or just not having the kind of time to schedule perfect hops will all prevent you from getting there, because the system, quite frankly, sucks. So yea, I'll take any advantage I can get in order to actually feel like I'm getting something for my time/effort in this game. Boosting myself and a few others to the 1K progression reward with a 99% success rate was a whole heck of a lot more rewarding than slogging thru 2.5 days of 240/240/290 teams for a slim chance that you might, maybe, achieve your goal, if everything goes perfectly. Stop applying band-aids. A lot of players that have been here for a lot of months saw this as a better way to play the game than ACTUALLY PLAYING THE GAME. If that doesn't tell you that something more far reaching than tweaking a few dials needs to happen to the PvP format, then I don't know what to tell you...
jackstar0 wrote: So people gaming the system are mad? Don't you worry. You'll find another way. You always do.
simonsez wrote: Wonko33 wrote: Take an Ethics one Nobody used cheat codes or employed any hacks. They're just playing the game the devs designed in the most mutually-beneficial way possible. So get off your pedestal, it's making you light-headed.
elvy75 wrote: While i do agree that retreat boosting needed to be taken care of, this is not the best way to do it. It surely will make climbing faster as you can make lots of points faster, but it will also make it more risky. In order for this system to work its needs few things to happen: 1. player can be hit no more than 2 times in the certain time frame - 10 minutes or so - this is to prevent massive hits on certain player. For example lets have 2 players in the same bracket at positions 1 and 2: player 1 - 988 points player 2 - 978 points both players have no shield left, but player 2 is using out coordinated alliance chat. Both players want 1k reward and #1 place, so they break at the end of PVP, but player 2 asks his teammates to snip player 1, which in the end brings player 2 at first place, with progression reward in his pocket as well, while player 1 has nothing! 2. it needs to be tweaked who can see the player - right now you can see pretty much anyone regardless of points within your MMR range. For example lets have 3 players: player 1 - 200 points player 2 - 800 points player 3 - 800 points if player 1 hits player 2, while player 2 hits player 3, we will have following situation: player 1 gaining 75 points (or 50 depending where they decide to cap it) player 2 gaining 38 points and losing 60 points - netting in -22 player 3 losing 19 points If those 2 things are not fixed this system is going to be highly unfair and will create bunch of late comers, as personally id prefer to win 50+ than to wonder whether id come out negative.
Wonko33 wrote: simonsez wrote: Wonko33 wrote: Take an Ethics one Nobody used cheat codes or employed any hacks. They're just playing the game the devs designed in the most mutually-beneficial way possible. So get off your pedestal, it's making you light-headed. Don't be so sad, I'm sure you and your friends will find a new way to "game theory" yourself to the top.
Pylgrim wrote: Seriously, what would you recommend to make players that dislike playing the game start liking it?
platypusavenger wrote: While we're discussing match-making tweaks, how about another item that has been often thrown out as a solution to the out-of-game coordination...why do we need to see the name or roster of the person we are attacking before we commit? Make it blind, and a lot of the top-top-tier 'problem cases' go away.
daibar wrote: platypusavenger wrote: While we're discussing match-making tweaks, how about another item that has been often thrown out as a solution to the out-of-game coordination...why do we need to see the name or roster of the person we are attacking before we commit? Make it blind, and a lot of the top-top-tier 'problem cases' go away. It's more of a psychological thing. With names, it feels more personal and less of a slog. If you fight 6 nameless XThor teams in a row, it starts to feel monotonous. However, if I'm hitting say 'platypusavenger', then it adds an additional emotional level to the game, especially if that player has hit me earlier in the round.
Wonko33 wrote: ArkPrime wrote: Let me just say this because it seems like a lot of people talking here don't know. You know how all these alliances coordinate our hops? We talk via apps outside of the game. When we're not hopping, we're talking about, amongst other things, our brackets, people in this forum and life in general. But when we talk about brackets, we show a lot of screenshots, and since we're usually top 25, we see a lot of the same names around. So believe me when I say this. We know which of you show up in higher brackets and have any idea at all of what you're talking about when you're talking about high level pvp. If we've never seen you there, you don't play pvp at a high enough level to be able to discuss it with any degree of authority. You're guessing and extrapolating from what you heard. What happens in pvp until the 600 point mark basically doesn't matter. You can use lazy daken patch every pvp and score 600. There are no changes outside of nerfs to those characters that have any impact on your game play. Talking about sniping and hopping to 1k when none of us have ever seen you there makes you look like a clown. I didn't know you had to have the same name in forum than in game... good to know. And I will not let you take unwarranted shots at clowns, shame on you
ArkPrime wrote: Let me just say this because it seems like a lot of people talking here don't know. You know how all these alliances coordinate our hops? We talk via apps outside of the game. When we're not hopping, we're talking about, amongst other things, our brackets, people in this forum and life in general. But when we talk about brackets, we show a lot of screenshots, and since we're usually top 25, we see a lot of the same names around. So believe me when I say this. We know which of you show up in higher brackets and have any idea at all of what you're talking about when you're talking about high level pvp. If we've never seen you there, you don't play pvp at a high enough level to be able to discuss it with any degree of authority. You're guessing and extrapolating from what you heard. What happens in pvp until the 600 point mark basically doesn't matter. You can use lazy daken patch every pvp and score 600. There are no changes outside of nerfs to those characters that have any impact on your game play. Talking about sniping and hopping to 1k when none of us have ever seen you there makes you look like a clown.