ArkPrime wrote: djsquillz wrote: ArkPrime wrote: It's also funny that this "loophole" has been used and talked about publicly for months and they decided it was an emergency now. We call it "boosting" and it's been around longer than I've played the game. I'd say that over the past season and a half, i noticed more and more and more and more people doing it. I honestly think what happened is that too many crews started using this method too frequently for D3 to ignore it any longer. marc Maybe more people with average scores were doing it, but entire seasons were dominated by people who did nothing but this.
djsquillz wrote: ArkPrime wrote: It's also funny that this "loophole" has been used and talked about publicly for months and they decided it was an emergency now. We call it "boosting" and it's been around longer than I've played the game. I'd say that over the past season and a half, i noticed more and more and more and more people doing it. I honestly think what happened is that too many crews started using this method too frequently for D3 to ignore it any longer. marc
ArkPrime wrote: It's also funny that this "loophole" has been used and talked about publicly for months and they decided it was an emergency now. We call it "boosting" and it's been around longer than I've played the game.
udonomefoo wrote: simonsez wrote: Demiurge_Will wrote: Before the change, if Ada and Bea both have 500 points and Ada attacks Bea and wins, Ada would gain 25 points and Bea would lose 13. After the change, Ada would gain 38 points and Bea would lose 19. Yes, because if there's one thing everyone's been asking for is, "Please make us lose more points when we get attacked!!". Dammit, the tone-deafness is so maddening at times! At least you didn't drop this turd on a friday, as usual. Yes, but while the point loss increased by 6 the point gain for a win increased by 13. Bigger points in wins, more points in the system. Not that this "fixes" the main complaints about pvp, but how is that not better, and why are you selectively ignoring that part?
simonsez wrote: Demiurge_Will wrote: Before the change, if Ada and Bea both have 500 points and Ada attacks Bea and wins, Ada would gain 25 points and Bea would lose 13. After the change, Ada would gain 38 points and Bea would lose 19. Yes, because if there's one thing everyone's been asking for is, "Please make us lose more points when we get attacked!!". Dammit, the tone-deafness is so maddening at times! At least you didn't drop this turd on a friday, as usual.
Demiurge_Will wrote: Before the change, if Ada and Bea both have 500 points and Ada attacks Bea and wins, Ada would gain 25 points and Bea would lose 13. After the change, Ada would gain 38 points and Bea would lose 19.
Ben Grimm wrote: All I'm hearing from these changes is "start later and take fewer risks." The last thing they need to do is penalize defensive losses - which you have literally no control over - more. This would be a better game if they removed them entirely. They could take defensive wins at the same time, if they wanted to. Yes, it might cost them some shield money, but it would make PVP more playable. And for everyone saying "it just rewards the grinders more," explain how that's different and/or worse.
Wonko33 wrote: Ben Grimm wrote: All I'm hearing from these changes is "start later and take fewer risks." The last thing they need to do is penalize defensive losses - which you have literally no control over - more. This would be a better game if they removed them entirely. They could take defensive wins at the same time, if they wanted to. Yes, it might cost them some shield money, but it would make PVP more playable. And for everyone saying "it just rewards the grinders more," explain how that's different and/or worse. Doesn't that remove the PvP aspect of it at all? it's just PvE with other players choosing the teams you will face instead of a story line
dkffiv wrote: So if a 400 point target hits an 800 point target, the 400 point target gains 75 and the 800 gets knocked down to 740? (75 * 800/1000 = 60) At 800 finding a 29 point target currently is pretty lucky, so in that example I'd end up at 798 assuming I hit one decent target and I was only sniped by a single person (frequently its at least 2 people). A bad hop usually ends up like +25 +25 -40 for a +10 gain, new system will be +50 +40 -100 for a -10 net? Remember that if you're climbing faster, your stored targets that you have lined up before hopping will be worth less. Think of it as you're at 800 and attacking a 900 and a 900. The first fight is a 100 point differential, then second is a 75 point. New system will be 100 differential, 50 differential. Meanwhile you're climbing faster so the differential from a low level sniper will be larger (you're now say 450 points higher when you would've been 425). Overall I see this sucking.
Ben Grimm wrote: How to fix PVP: Eliminate losing points entirely. Even offensively. If you win offensively, you gain points, if you lose, you get zero. Defense doesn't really matter.
Chrono_Tata wrote: So, from what I understand, the increase in point loss from a defensive loss has been increased, while point gains from fights remain the same until the next season? I know is that I'm gonna be pretty pissed if this causes me to lose out on the Prof X cover on the Nefarious Foes PvP. I'm sitting here shielded at 800 points (thankfully not pushing to 1k since I already maxed Fury), and 2 guys with 300 points have hit me, which would have caused me to lose 70+ points if i weren't shielded. How do these guys even see me, and is it really reasonable to expect people to hit 1k legitly with this kind of nonsense?
TheOncomingStorm wrote: Except they might be trying to gather the impact of each change separately.
JVReal wrote: I don't shield until the end because I don't have endless HP, and I'm F2P, my money goes to my real expenses. I get hit more often than I climb. Last night I hit a few matches and was up to 598. Woke up this morning to -148. With the update I will wake up to an even bigger loss, having played no more matches than I had previously. I am limited to how many matches I can play and win in any given PVP regardless of how many points I gain due to roster depth, MMR and health packs. I am not limited to how many battles I can lose. Some PVP's I'm hit more than others. Every hit hurts me, and now every hit hurts me even more. Yes I win more when I fight, but I'm not fighting any more than I was before so my gain is capped, but my losses are not. I wonder how long before MPQ decides that the boost in points gained per battle means they push the progression back to a higher point threshold. If they dropped it due to making getting points more difficult, they can certainly increase it due to making fights more points. They have not traditionally been a generous company when it comes to reward structure. So if hitting 1K becomes so much easier... won't be long until it's back up to 1.3K again.
Wonko33 wrote: Focus your anger on the cheaters, that's why we can never have nice things
ArkPrime wrote: Let me just say this because it seems like a lot of people talking here don't know. You know how all these alliances coordinate our hops? We talk via apps outside of the game. When we're not hopping, we're talking about, amongst other things, our brackets, people in this forum and life in general. But when we talk about brackets, we show a lot of screenshots, and since we're usually top 25, we see a lot of the same names around. So believe me when I say this. We know which of you show up in higher brackets and have any idea at all of what you're talking about when you're talking about high level pvp. If we've never seen you there, you don't play pvp at a high enough level to be able to discuss it with any degree of authority. You're guessing and extrapolating from what you heard. What happens in pvp until the 600 point mark basically doesn't matter. You can use lazy daken patch every pvp and score 600. There are no changes outside of nerfs to those characters that have any impact on your game play. Talking about sniping and hopping to 1k when none of us have ever seen you there makes you look like a clown.
simonsez wrote: Wonko33 wrote: Focus your anger on the cheaters, that's why we can never have nice things "Rational players" aren't cheaters. Take a game theory course some time.
djsquillz wrote: Wonko33 wrote: Ben Grimm wrote: All I'm hearing from these changes is "start later and take fewer risks." The last thing they need to do is penalize defensive losses - which you have literally no control over - more. This would be a better game if they removed them entirely. They could take defensive wins at the same time, if they wanted to. Yes, it might cost them some shield money, but it would make PVP more playable. And for everyone saying "it just rewards the grinders more," explain how that's different and/or worse. Doesn't that remove the PvP aspect of it at all? it's just PvE with other players choosing the teams you will face instead of a story line What is this "story line" you speak of? marc
jackstar0 wrote: So people gaming the system are mad? Don't you worry. You'll find another way. You always do.