_RiO_ wrote: Question: What are your plans to balance the unfair advantage in PvE for mobile players vs players playing through the Steam version of the game from a fixed home system? Steam players play mostly according to a single large burst of play in the evenings. This can be backed by an additional short period in the morning before leaving for work/school/etc. but the amortized modus operandi here should be assumed to be just that single evening burst of play: you cannot expect the average mentally sane person to get up out of bed one to two hours early for every day of the week while a 7 day event is running, just to place well. Maybe one or two days every other event, but certainly not the full week. .
_RiO_ wrote: Question: What are your plans to balance the unfair advantage in PvE for mobile players vs players playing through the Steam version of the game from a fixed home system? As a given, we have the 7 day PvE event time; the 24hr limit on PvE subs; the 8hr refresh period on PvE nodes; the 2.5hr refresh period on health-packs; and the natural regeneration period(s) of the characters. Mobile players can, through on-the-go / pick-up-and-play matches, make good use of 3 (almost) full point-refreshes of nodes within a 24hr sub-event, with room to spare for their health-packs to have regenerated and their characters to have naturally recovered to (near) full health inbetween each sweep across the nodes. Steam players play mostly according to a single large burst of play in the evenings. This can be backed by an additional short period in the morning before leaving for work/school/etc. but the amortized modus operandi here should be assumed to be just that single evening burst of play: you cannot expect the average mentally sane person to get up out of bed one to two hours early for every day of the week while a 7 day event is running, just to place well. Maybe one or two days every other event, but certainly not the full week. Given just the single burst of play in the evenings, that means Steam players get one full refresh per PvE sub. For more points, they have to replay nodes at diminished returns, opening themselves up to less point rewards at equal risk to mobile players. In doing so, they also do not get the benefit of regenerating their health-packs or letting character health regenerate naturally in-between runs, which confers a further handicap in how much points a Steam player can gather before being shut down due to roster knock-out.
theHappyDance wrote: _RiO_ wrote: Question: What are your plans to balance the unfair advantage in PvE for mobile players vs players playing through the Steam version of the game from a fixed home system? As a given, we have the 7 day PvE event time; the 24hr limit on PvE subs; the 8hr refresh period on PvE nodes; the 2.5hr refresh period on health-packs; and the natural regeneration period(s) of the characters. Mobile players can, through on-the-go / pick-up-and-play matches, make good use of 3 (almost) full point-refreshes of nodes within a 24hr sub-event, with room to spare for their health-packs to have regenerated and their characters to have naturally recovered to (near) full health inbetween each sweep across the nodes. Steam players play mostly according to a single large burst of play in the evenings. This can be backed by an additional short period in the morning before leaving for work/school/etc. but the amortized modus operandi here should be assumed to be just that single evening burst of play: you cannot expect the average mentally sane person to get up out of bed one to two hours early for every day of the week while a 7 day event is running, just to place well. Maybe one or two days every other event, but certainly not the full week. Given just the single burst of play in the evenings, that means Steam players get one full refresh per PvE sub. For more points, they have to replay nodes at diminished returns, opening themselves up to less point rewards at equal risk to mobile players. In doing so, they also do not get the benefit of regenerating their health-packs or letting character health regenerate naturally in-between runs, which confers a further handicap in how much points a Steam player can gather before being shut down due to roster knock-out. It would be interesting to see a breakdown of how many windows users play it on a desktop vs a touchscreen laptop or windows tablet. I've always found match-3 type games using mouse / kb to be quite uncomfortable, but I do sometimes see people playing Bejeweled etc.. on their laptops on trains with trackpad instead of touchscreen.
raisinbman wrote: I'd love to do both, but unfortunately accounts are seperate. I'm majority a mobile player so I can have something to do when I'm not in my mecha.
esoxnepa wrote: Before the 8hr refreshes, you were really crippled on steam.
esoxnepa wrote: I think you're at more of a disadvantage in PvP, where on the final day you can't play a match here and there to keep position before you're final shield hopping climb.
esoxnepa wrote: I was surprised they never just split the steam clients into shards separate from mobile.
turul wrote: Are there plans to make the AI more intelligent / more humanlike?