May Community Q&A open for questions!
Comments
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Have you noticed any difference in attained season points since the changes to seed teams and MMR, in particular in the number of players reaching the 10-pack goal.
(Anecdotally, the members of the Roaches are struggling, 2 of us are there, we'll be lucky to get any more in the time left. Previous seasons we had 6 or 7.)0 -
Can you get rid of weekly boosted characters in PvP? Event end times were changed based on a poll that had 82 votes, this viewtopic.php?style=1&f=7&t=29688 had over 200 and results were 55% negative0
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fmftint wrote:Can you get rid of weekly boosted characters in PvP? Event end times were changed based on a poll that had 82 votes, this viewtopic.php?style=1&f=7&t=29688 had over 200 and results were 55% negative
I'd rather they're kept; they force some much-needed variation on the rosters you encounter.0 -
How will the new Adventure Time Puzzle Quest impact your ability to support this game.
edit: Question withdrawn, it's developed by a different developer though published by the same publisher. And the Q & A is by Demiurge, not D3.0 -
Moon Roach wrote:How will the new Adventure Time Puzzle Quest impact your ability to support this game.
Time to quote my past self from another thread:Pylgrim wrote:God, cue all the people that from now to the end of eternity will complain that D3 is diverting efforts from MPQ to ATPQ not understanding that D3 is just the publisher and that these games are made by completely different studios.0 -
Pylgrim wrote:Moon Roach wrote:How will the new Adventure Time Puzzle Quest impact your ability to support this game.
Time to quote my past self from another thread:Pylgrim wrote:God, cue all the people that from now to the end of eternity will complain that D3 is diverting efforts from MPQ to ATPQ not understanding that D3 is just the publisher and that these games are made by completely different studios.
To be fair, I was asking a question rather than complaining, and in quite neutral language. After a little research I see that the other game is developed by Wayforward. So, the answer is that it won't impact Demiurge's ability at all. I withdraw the question.0 -
How does the rankings on a current SHIELD Simulator Season affect future prize ratings?
24 Hours out from the end of the Season.
When I look at the Top Ranked Players in my SHIELD Simulator Season I see that the top scores are:
2116
1982
1800
1797
1780
...
Down to 10th @1652
For rewards:
2-star covers start at 1600
3-star cover #1 (SW) @ 2300
3-star cover #2 (Hulk) @ 2400
Does this align with where player scores are expected to be at the end of the season?0 -
Now that we're forced to hoard 2* covers due to 2* essentials, will there be any improvements to cover selling?
Could we have a sell all 1* covers button?0 -
Has a total number of characters been decided on for MPQ?0
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I may be wrong about this, but I thought I read that the scaling in PVE is affected by boosted characters. Ex/ If I only have a roster of maxed 3*s, then the scaling will see 3 lvl 240s at the top of my roster.
Since gaining covers and leveling characters is difficult as it is, shouldn't the boosting to characters in PVE be a BONUS, not a PENALTY?
Can scaling ignore the boosted characters boosted level?0 -
BillyBobJoe wrote:Can scaling ignore the boosted characters boosted level?
I agree with you that the boost should be a bonus and not an impromptu additional penalty, but apparantly Demiurge thinks otherwise: "Properly taking into account boosted levels of characters" was mentioned in the notes for one of the patches, meaning this was consciously changed to the current behavior. Perhaps they did so to nerf the advantage given to starter teams, where they could easily solo an entire event with one of the boosted characters if all opponents would be scaled against a Lv10 roster.0 -
_RiO_ wrote:BillyBobJoe wrote:Can scaling ignore the boosted characters boosted level?
I agree with you that the boost should be a bonus and not an impromptu additional penalty, but apparantly Demiurge thinks otherwise: "Properly taking into account boosted levels of characters" was mentioned in the notes for one of the patches, meaning this was consciously changed to the current behavior. Perhaps they did so to nerf the advantage given to starter teams, where they could easily solo an entire event with one of the boosted characters if all opponents would be scaled against a Lv10 roster.
All that change did was properly label the corresponding node with "Easy, "Normal", "Hard". It didn't actually change the difficulty of the node.0 -
DuckyV wrote:_RiO_ wrote:BillyBobJoe wrote:Can scaling ignore the boosted characters boosted level?
I agree with you that the boost should be a bonus and not an impromptu additional penalty, but apparantly Demiurge thinks otherwise: "Properly taking into account boosted levels of characters" was mentioned in the notes for one of the patches, meaning this was consciously changed to the current behavior. Perhaps they did so to nerf the advantage given to starter teams, where they could easily solo an entire event with one of the boosted characters if all opponents would be scaled against a Lv10 roster.
All that change did was properly label the corresponding node with "Easy, "Normal", "Hard". It didn't actually change the difficulty of the node.
Heh. Really?
In that case; on top of everything else, they should learn to write proper patch notes.0 -
i already posted that somewhere but....how are tokens fair and equal compensation for server issues / gameplay issues, when somebody receives 2500 Iso and the next guy receives 3 Hulkbuster covers and 1750 iso?0
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Is Spider-Raptor the next character?0
This discussion has been closed.
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