May Community Q&A open for questions!
Comments
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Q: Since 4* are no longer as powerful, are you going to address PVE scaling?0
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Q: Roster slot costs......0
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Has any thought been given to special bonuses based on team make-up.. for instance, if using both Heroes for Hire, you get a small bonus, or all avengers, or all x-men, or all villans, all 3 chars are the featured, all women, all have a purple ability so purple is extra boosted etc... This would make for some more roster diversity, and an additional fun component.0
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After the outbursts that are the XForce and 4hor nerfs, are there any plans to reassess your rebalancing strategies? Right now to me it seems like the team is encouraging people to use other characters by discouraging them from using the so-called overpowered characters through excessive nerfs. Rather than doing that, would it not appear to be better if players are encouraged to try lesser used characters by improving them and reducing the power gap between them and the overpowered ones? This allows players to continue using the strong characters when they choose to, and at the same time allows them to have an alternative when required, leading to what I believe would be greater roster diversity, which is what the development team apparently hopes to achieve.0
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Question: I upvoted the original pve scaling question; however, one specific item that bothers me: why does the game penalize a good game/lucky board? If I go into a node, particularly a goon-only node, and walk away unscathed, it jumps ALL my nodes up, usually immediately another 15-30 levels. However, if the same node wipes me with the same team, it stays the same?0
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GrumpySmurf1002 wrote:Question 1. Roster slots.
Devs: don't dodge this one. Don't ignore it. Don't weasel about with a "well it's something we're still looking at" sort of answer. You must absolutely address this head-on, even if that means you tell the player base straight up that you like the costing on roster slots and they aren't changing. Leave nothing to interpretation with your response.0 -
Roster slots prices & Windows Phone.0
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Now that 4* characters are an essential in PvE events, are there any plans to make 4* characters a little easier to obtain via PvE?
Covers have follow this pattern: placement reward is the essential for the next event and is available as a progression award in that event. Previously, only 3* characters were the essential, but now 2* and 4* characters have been thrown into the mix. The 2* characters follow the previously established pattern, but the 4* character does not. Outside of random draws and daily resupply, the only way for a dedicated PvE player to obtain a 4* is to place 1st or 2nd overall or place in the top 50 when the character is released.
So yeah... how about some progression award love? Or maybe have 7-day events give 4* covers for the top 50 overall (similar to 4* releases)?0 -
Just tossing something out.. starting to see quite a few repeat questions now that we are on page 10.. i know it is a hassle, but if we go back and upvote the original questions, we have a better chance at getting them answered as opposed to asking them again!0
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I know that very few people (if any) will read this far, but, someone mentioned earlier a subscription model and it sounded interesting.
Is $5/month for unlimited roster slots and a 25-50% ISO bonus a feasible model?
It would lock people into paying every month (or lose a number of their characters when the subscription ran out), thus creating a steady/predictable stream of income. a $50/year option would also boost revenues since many people would stop playing before the year was out.
Is some sort of subscription model something you are considering?0 -
1. Roster slots.
2. Also roster slots.
3. Seriously, roster slots.
4. Is there any solution coming for the fact that the 4* roster is expanding while it gets no easier to win 4* covers? Is this even something the dev team considers a problem in need of a solution? (ProTip: It is one, and it needs one.)0 -
Lots of talk about the mega-alliances. I've seen a suggestion a couple of times that would maybe help this in the PVP arena (there are lots of other ways):
Question: Could we be shown point values only on PVP matches, rather than names?
Corollary required: Could we get alliance mates not in PVP queue?0 -
Just wondering, has anyone asked about roster slots?
I'd really love some feedback on this issue.0 -
Iron Fist came out in February. He has had a 4* recovery time when downed since then. This has been reported in the bug section multiple times. Can he please get fixed to 3* revive time?0
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On the other hand, he also has a 4* healing rate, sooooooooooo maybe bump that down below the critical tile issue.0
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Can we please have a more efficient way to look through our un-rostered / un-recruited covers our queue? Currently, it slows down many phones (not sure about Steam users) and can take up to 5 minutes of scrolling from top to bottom.....that is, if it doesn't immediately jump to the bottom of the queue.....or crash the app, altogether.0
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when is the ultron mode coming back. Make it into a daily thing.0
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slidecage wrote:when is the ultron mode coming back. Make it into a daily thing.
I would love to see like a three (four pushing it?) round Ultron every day for a 4*. That would be awesome. Shoot, a four or five round ultron once a week for a 4* would be about about four times as nice in helping with 4* progression, and about...infinite times as nice as non-competitive when Gauntlet isn't running I guess.
Lots of questions about non-competitive and 4* progression both, wrap up both in a nice bow.
Edit: whoops, this ended up on next page. I should ask a question. Since we are on Ultron, it was sort of an interesting way to prevent (?) alliance-hopping.
Question: Is the Ultron method (locked into alliance) being considered for other events? Are other alliance-hopping counter measures being considered?0
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