Argon Flame wrote: Are you looking at overhaulling the Chat interface at all? The existing chat interface has a number of issues.
ronin-san wrote: 11 pages later, I doubt this gets a look. Anyway. Could you talk about what motivates new character development and release? Is it only Marvel's movie and or publication pushes that orients your release schedule? Were Scarlet Witch, Ultron, Quicksilver, and Hulkbuster Marvel requirements? And do you expect similar release requirements for Civil War? Do you have good character ideas for say, Thing or Mr Fantastic, but lack Marvel's blessing / backing to bring them to fruition?
jimstarooney wrote: Can we have downvotes back,
Moon Roach wrote: jimstarooney wrote: Can we have downvotes back, There's no need as there's an easy workaround. Upvote everyone you don't want to downvote. I'm removing from my Christmas Card list anyone who doesn't upvote every single one of my posts.
Wolarsen wrote: It is not rare that the board gets abundant protect and attack tiles. 1- Any plans to implement somewhere in the UI a total modifier of incoming/outcoming damage?
RemoDestroyer wrote: In Gameloft's Spider-Man Unlimited there is a new feature called Spidey tier that upgrades event rewards and adds additional rewards to players based on the level of the characters on their roster. Can Marvel Puzzle Quest offer something like this which would give more incentive to leveling characters?
BillyBobJoe wrote: The difficulty of PVE increases the better the roster you have. Yet the rewards (experience in the form of iso) remains constant. Q: Are you looking into adjusting the per battle reward structure? Ex/ Clearing a 395 Ares, Daken, Venom a second time often results in a 20 Iso reward.