Changes Coming For 4/30/15
Comments
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Oldboy wrote:orionpeace wrote:I want to make sure I understand this PvE timing thing.
They say there are no longer any breaks.
They say that all PvE Events will be 3, 5, or 7 days.
They say that all subs will be 24 or 48 hours.
So, let's say that 7:00AM ET is my ideal start/end time.
Does that mean that I will be grinding nodes up to 7:00AM, the event ends for me, and then another one starts immediately? And when that one ends, another begins. And another, and another, and another...
If so, that sounds like the worst idea D3 has ever had. The burn out is going to be terrible.
Or you could just wait a couple of hours or days before starting the event. You don't have to jump in immediately.
Yes, yes, I know. I can start late. Or skip the event. Or just stop playing. I get it. The choice is mine. They aren't making me do anything. Yadda, yadda, yadda.
And then they release back to back new characters and since I play this game competitively I'm stuck in a grindfest infinite loop.
Not a happy prospect.0 -
I don't understand why we need to buff characters again - bad enough every game is a 15-30k slog through hell.0
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The most important thing you could change right now is your server bottle neck or capacity to get the game where it functions. Servers dropping out is not really excusable at this point -- how many times did you guys burn your hands on the stove growing up before you realized touching it while it was hot was a problem.
Hopefully my point is crystal clear.0 -
Scoregasms wrote:xellessanova wrote:GrumpySmurf1002 wrote:Current pull rate is 18.6%, which is 0.31% per cover (0.93% per character).
Assuming +5% (I don't trust their 28%, see my other posts), that's 23.6%, divided over now 38 characters, which is 0.621% per character. Which means individual character pull rates are nerfed by 50%.
And that will go down slightly with every new release.
The 4* pool draw rate needs some attention as well - back when there were half as many 4* in the packs the rates were 2.3% total, and now they look more like 2.12% total, so with 2 more 4* coming in that knocks down the draw rate to 0.23% per 4*.
I got it, how about we bring vaulting back! Except this time, let's just vault 2*! I'm half kidding... Ok... I'm actually 100% serious...
+1
Seriously, why the tiny kitty are 2*s in heroic packs with all the 3*and 4*'s we have now. 2*s are a tiny portion of the character population, but they are a gross majority in packs.
First, if someone wants 2*'s they can get them from standard tokens, event tokens, progressives, placement, or drops very easily.
Second, in the beginning it made sense to have common vs uncommon aka 2*'a and 3*'s. Flash forward to now, and the game has changed. 3*'s should be the common and 4*'s the uncommon. However, the system is antiquated.
Instead of players getting a good cover to put them on the road to getting a top cover, they mostly get junk, that doesn't help get good covers, much less feel the top covers are anything but a pipe dream.
The worst feeling in this game is working your tail off, get top 10 in a sub, and your reward is Moonstone. I'm sorry but that's not a reward.
TL; DR: it's time to bring the token system forward from a year ago. Rewards should be rewards.
Edit - Corrected my phone's autocorrect. If someone wants to be rich, should make an app for that. An autocorrect for autocorrect.0 -
Idea, instead of changing everything to make us spend more money why don't you fix what you have going first. Running back to back events with no time to regenerate health packs and constantly introducing new heroes is just a money siphon. I love the game but you guys are ruining the fun of it and all while pissing us all off with constant server issues and hero redesigns. Tidy your house then propose changes that are implemented based on feedback not assumption. I think we all know what happens when you assume, RIGHT? Look at your client base and what they are all saying and it would be obvious that you are screwing up, or is it now just about your payday?????????
Just one of your cash paying players that you are no longer going to profit from, so if you don't like what I have to say boot me. I am sure my allaince would not suffer or care to loose one of their top pointers. Oh wait servers down again I guess you booted us all lmfao at the lunacy....
P.s. Please quit talking about how you are going to increase odds of 3* drop rates lmfao. Your U-Tube video was so hyped about the supposed ultron token possibilities, I cashed in well over 20 and got 1, I say again "1" 3* cover. And I assure you I was not the only victim of that charade that you sucker punched. I completed your little ultron event and got tokens most times they were available so I actually was closer to 30 total cashed In. Last time I checked the drop rates were supposedly around 23%. In all of the extensive mathematical lessons I have received in my 41 years on this earth I can't recal one that 1/30=.23. All my calculations come to .033333. Assuming on averages, that should still put you getting 1 in 10-12. But I guess an engineering degree is not the same as a programmers degree so what do I know, right...0 -
The buffed characters is a horrible idea, i dont get why they insist on it after negative feedback
More after everyone got a buff health, progression rewards will be way harder now
At least buff mid characters like Psylocke, Beast, etc
A week with a 30k LThor and 15k Hood wont be fun0 -
orionpeace wrote:Oldboy wrote:orionpeace wrote:I want to make sure I understand this PvE timing thing.
They say there are no longer any breaks.
They say that all PvE Events will be 3, 5, or 7 days.
They say that all subs will be 24 or 48 hours.
So, let's say that 7:00AM ET is my ideal start/end time.
Does that mean that I will be grinding nodes up to 7:00AM, the event ends for me, and then another one starts immediately? And when that one ends, another begins. And another, and another, and another...
If so, that sounds like the worst idea D3 has ever had. The burn out is going to be terrible.
Or you could just wait a couple of hours or days before starting the event. You don't have to jump in immediately.
Yes, yes, I know. I can start late. Or skip the event. Or just stop playing. I get it. The choice is mine. They aren't making me do anything. Yadda, yadda, yadda.
And then they release back to back new characters and since I play this game competitively I'm stuck in a grindfest infinite loop.
Not a happy prospect.
Oh no. Don't get me wrong. I don't mean the whole "It's your choice" kinda spiel. I meant you can wait a couple of hours or a day before starting the next event. I grind the events as well but for my sanity and free time i just start later and let my health packs and heroes regenerate first. I still get the new characters and do well in the events.0 -
Where did he say all the 3* would be in the tokens? All he said was "now that we are giving out so much free HP we are getting rid of vaulting" I read this as they are permanently removing the vaulted characters and if you want a cover for one of them you can just buy it with HP.
Am I reading the post wrong? I really, really hope I'm reading it wrong.0 -
Ah, good, I did misread it, thanks for pointing me to the correct information rather than just giving me a blank down vote.0
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I tend to like changes when they improve things. I do not criticize the changes made.
In the last weeks, the numerous changes have had a major negative effect :
Faster Health Packs consumption leading to play far less than before.
- LRs are a nightmare after the seed teams,
- PvPs are extremely slow and it's quite tedious to reach 1K,
Do you intend to do something for it or let people stop playing (or quit) ? I'm not sure this will lead people to burn HP to buy Health packs (far too expensive).
Considering the recent server outages, you maybe think that if the players play less, it's better for the servers ?
Or, as was previously said, players have to make choices between the events they want to play ? Once again, competitive players are punished.0 -
Agent Alex wrote:The buffed characters is a horrible idea, i dont get why they insist on it after negative feedback
More after everyone got a buff health, progression rewards will be way harder now
I really think they're trying to replicate the "energy points" or "battle points" model from other mobile games with the health packs. You play a while, consume all your points/packs, then either pay $$ to keep playing or sit for 3 hours while they regen. Boosting the health of many characters and toning down "one-shot" kill powers both feel like they're done with this in mind. Since this model runs counter to what players have come to expect from this game it will encounter a lot of resistance along the way.
So, so glad that vaulting is dead though. It was a horrible idea right from the start. Everybody who got vaulted going into Season XIII was in my roster, and nothing slows down a transitioning player like being flat-out unable to pull covers of builds-in-progress.
A mixed bag of changes in my view.0 -
I'd like to add my voice to the chorus wanting some time between PvE events. Burn-out is a genuine problem, and it's nice to have a day to put the game down.
No comment on the updated end times, as I'm far too tired to make the conversions to Australian Eastern, but I'm sure that they're even more inconvenient than before -_-0 -
optimus2861 wrote:Agent Alex wrote:The buffed characters is a horrible idea, i dont get why they insist on it after negative feedback
More after everyone got a buff health, progression rewards will be way harder now
Is fun when you go to pvp and the boosted heroes are like Hood, LThor, Black Panther lol
I dont know why they dont understand this is a mobile game, nobody wants a round that lasts 10 minutes, there's nothing fast on it and running on mobile it doesnt take long for your battery to be drained lol, these changes only make the game slower and its not fun at all0 -
Agent Alex wrote:I dont know why they dont understand this is a mobile game, nobody wants a round that lasts 10 minutes0
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Demiurge_Miles wrote:Tweaks to ending times
Based on player feedback, we’ve also adjusted the available end-times for events. These will also begin on Thursday 4/30 with the start of Season XIV.
In Eastern time:
Old Versus: 10a / 4p / 7p / 1a / 4a (or 10p / 4a / 7a / 1p / 4p)
New Versus: 8a / 1p / 6p / 12 midnight / 3a
Old Story: 9a / 3p / 6p / 12 midnight / 3a
New Story: 7a / 12 noon / 5p / 11p / 2a
I think the main reason that this is an issue for so many is that the referenced player feedback, was originally posted by a non-Dev. If it was posted by a Dev and stickied, I think the reponse rate would be higher and yield more time line results.
Also, instead of only having 5 time slices, would it be so difficult to increase that to 8 or 10 time slices. I am sure there are enough players playing this game to warrant that. This would give a lot more flexibility for our EU and Asia players. I'm a U.S. east coast player so the times don't affect me that much. But most of the players alliance I'm in is spread out over many time zones and it will affect them.
Props to the Dev's for using player feedback.0 -
darkmagearcanis wrote:Demiurge_Miles wrote:Weekly Buffed Characters
We’re bringing back our weekly buffed groups for Season XIV! Every week, a group of characters will be Powered-Up across all Story and Versus events.
This group of Powered-Up characters will include:
2 x 4-Star characters who will scale up to a level range of 75 to 350
5 x 3-Star characters who will scale up to a level range of 45 to 240
2 x 2-Star characters who will scale up to a level range of 20 to 150
2 x 1-Star characters who will scale up to a level range of 5 to 85
These characters will be Powered-Up in all of the week’s events.
We’ve reduced the size of the buffs from the last time we did a week-long buff, during Season XII, based on your feedback. We also did some work in the R74 update that allows us to display the buffs in event rules a little more clearly.
Any chance of increasing the number of health packs we have from 5 to 10. This would assist a lot in being able to keep up with the damages since matches take longer and we take more damage to our characters. .
increasing health pack means we will get mauled by no sleep super grinders in PvE0 -
Wonko33 wrote:darkmagearcanis wrote:Demiurge_Miles wrote:Weekly Buffed Characters
We’re bringing back our weekly buffed groups for Season XIV! Every week, a group of characters will be Powered-Up across all Story and Versus events.
This group of Powered-Up characters will include:
2 x 4-Star characters who will scale up to a level range of 75 to 350
5 x 3-Star characters who will scale up to a level range of 45 to 240
2 x 2-Star characters who will scale up to a level range of 20 to 150
2 x 1-Star characters who will scale up to a level range of 5 to 85
These characters will be Powered-Up in all of the week’s events.
We’ve reduced the size of the buffs from the last time we did a week-long buff, during Season XII, based on your feedback. We also did some work in the R74 update that allows us to display the buffs in event rules a little more clearly.
Any chance of increasing the number of health packs we have from 5 to 10. This would assist a lot in being able to keep up with the damages since matches take longer and we take more damage to our characters. .
increasing health pack means we will get mauled by no sleep super grinders in PvE
Doesn't this already happen?0 -
darkmagearcanis wrote:Also, instead of only having 5 time slices, would it be so difficult to increase that to 8 or 10 time slices.0
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