Changes Coming For 4/30/15

1234689

Comments

  • dkffiv wrote:
    raisinbman wrote:
    The real problem is D3 needs to make characters guaranteed in 10/40 packs like everyone else does(*Cough* MTG *cough*)

    That's how it used to be. They decided they would make more money by forcing people to buy multiple packs instead of guaranteeing them the essential character with a "cheap" purchase.

    With 7.6% chance of Scarlet Witch in a 42x, they imply that you get 3 of her. And with the posted odds in total, you should get 12 *** or better rewards.

    Instead, I got only one SW and only 9 *** total. No **** or special rewards. Plus it was full price $100. One 42x alone is more than XBOX/PC games with Season Pass DLC. So yes, for $100, you should get better guarantees. They should give you one of each color. You would still need 10 more covers to complete them. Either that or the prize packs should be 1/5th the cost or real odds much better.

    Best solution:
    Packs generated on the server should meet some threshold minimum criteria or be thrown out and regenerated.

    Because I frequently get the shaft. I spent $200 on featured Squirrel Girl packs and got ZERO.
    I addressed this at the beginning of the year but I agree.

    You're right. I mean if the biggest card game ever, MTG, can guarantee you a character/card from a $4 pack(there's also decks for more $, etc.) why can't this game?

    Would it really break the bank if someone bought a 10 pack and got a guaranteed 3* or better?

    Would it really break the bank if someone bought a 40 pack and got guaranteed 1 to 4 3* or better?

    Personally, I'd be much more willing to buy 10/40 packs if the investment made sense. Right now the only thing that makes sense to buy with HP is character covers(that you already have), roster slots, 'daily deal' heroic tokens/Anniversary tokens/Ultron Reward packs. The 'daily deal' for 10/40 packs is a joke and tokens are basically a token.

    It doesn't make sense we have Deadpool daily handing out ISO and covers like Santa Claus and tokens are like Scrooge McDuck
    Sidenote: I bought a blade 40 pack and dind't get any blades either. I did get quite a few 3* daken which was nice
  • I like the changes. As a 3 star transitioner, I've appreciated the changes over the last few months. Keep it up!
  • Dauthi
    Dauthi Posts: 995 Critical Contributor
    Current pull rate is 18.6%, which is 0.31% per cover (0.93% per character).

    Assuming +5% (I don't trust their 28%, see my other posts), that's 23.6%, divided over now 38 characters, which is 0.621% per character. Which means individual character pull rates are nerfed by 50%.

    And that will go down slightly with every new release.

    The 4* pool draw rate needs some attention as well - back when there were half as many 4* in the packs the rates were 2.3% total, and now they look more like 2.12% total, so with 2 more 4* coming in that knocks down the draw rate to 0.23% per 4*.

    bad_deal_star_Wars.jpg
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards

    With 7.6% chance of Scarlet Witch in a 42x, they imply that you get 3 of her. And with the posted odds in total, you should get 12 *** or better rewards.

    That's not how the math works. Your most likely outcome is 3 of her. Your most likely outcome is 12 gold. Neither is a certainty, nor is it implied that it is a certainty. About 3 out of 8 in both situations will be under that amount.
  • Scoregasms
    Scoregasms Posts: 373
    Current pull rate is 18.6%, which is 0.31% per cover (0.93% per character).

    Assuming +5% (I don't trust their 28%, see my other posts), that's 23.6%, divided over now 38 characters, which is 0.621% per character. Which means individual character pull rates are nerfed by 50%.

    And that will go down slightly with every new release.

    The 4* pool draw rate needs some attention as well - back when there were half as many 4* in the packs the rates were 2.3% total, and now they look more like 2.12% total, so with 2 more 4* coming in that knocks down the draw rate to 0.23% per 4*.

    I got it, how about we bring vaulting back! Except this time, let's just vault 2*! I'm half kidding... Ok... I'm actually 100% serious...
  • Removal of vaulting means we better brace ourselves for unwanted 3* pulls. Beast and Doc Ock all around for everyone!
  • Oldboy
    Oldboy Posts: 452 Mover and Shaker
    The changes seem promising and will be looking forward to it.

    However i am disappointed at the time change for Slice 1. The local time in which current pve events end is at 9pm or 10pm with daylight savings. The new end time will be 7pm/8pm and will affect especially those who have to work. The new Slice 2 will be 12am/1am which isn't any better either. I'm located in South East Asia and i think it'll hit a lot of players in this region hard. Any way to relook this?
  • slidecage
    slidecage Posts: 3,515 Chairperson of the Boards
    edited April 2015
    loved to jump in at the last few hours and old times on PVP had a choice now mostly forced into the 6pm...

    Story is even worse now cause i could pick 3pm would have time to grind at the end and have time to play the new rounds.
    Now story wise its either Do noon and grind up to 1030am hoping you can grind them down enough and then get back around 3pm and hit the new sets being 3 hours behind OR pick the 5pm and try to figure out how to get a new start in after picking up cousins/dinner/ and getting their kids ready for bed

    love to see them go back to the old times or even pick different days.
  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    Oldboy wrote:
    The changes seem promising and will be looking forward to it.

    However i am disappointed at the time change for Slice 1. The local time in which current pve events end is at 9pm or 10pm with daylight savings. The new end time will be 7pm/8pm and will affect especially those who have to work. The new Slice 2 will be 12am/1am which isn't any better either. I'm located in South East Asia and i think it'll hit a lot of players in this region hard. Any way to relook this?
    How dare you think about work when there are games to play. Do you really think paying the rent is more important than MPQ? I think not! icon_exclaim.gif
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    babinro wrote:
    Buffing a select group of characters is the same as NERFING THE REST.

    This is true. A different group of nerfs/buffs every week. That makes the meta dynamic and ever changing as opposed to rote and predictable.
    It's okay when the featured character is buffed because that's just 1 of 3. You have plenty of roster to play with and work around this potential benefit or drawback. Having a group of 3* elevated to 4* tier is devastating to anyone who doesn't have a diverse roster.

    If you haven't noticed yet, having a diverse roster is ALREADY the correct way of playing the game. This just serves to enforce and encourage players not to go the mistaken route of maxing their randomly covered 4* to 194 while the rest of their roster suffers.
  • orionpeace
    orionpeace Posts: 344 Mover and Shaker
    I want to make sure I understand this PvE timing thing.

    They say there are no longer any breaks.
    They say that all PvE Events will be 3, 5, or 7 days.
    They say that all subs will be 24 or 48 hours.

    So, let's say that 7:00AM ET is my ideal start/end time.

    Does that mean that I will be grinding nodes up to 7:00AM, the event ends for me, and then another one starts immediately? And when that one ends, another begins. And another, and another, and another...

    If so, that sounds like the worst idea D3 has ever had. The burn out is going to be terrible.
  • Regarding the end times, I'm sort of surprised... the original purpose of the time slices was to help non-US players, right?

    Yet, now the slices are being adjusted to better fit... US players? Now, I understand that the game is marketed and focused on the US; that makes sense and is fine.

    But it seemed like the time slices used to be well planned out. For example, the huge gap between 10am and 4pm is because there is a minimal number of people in the middle of the Pacific Ocean that will be playing this. However, the 1st time slot was pretty good for me (I play in Asia, roughly 12-13 hours from EST/EDT). With the times being 2 hours earlier for each, so far to me it looks like this will create a bunch of awkward times and take away the best time :\. Just my thoughts. Maybe I won't hate it.

    Anyway, love the rest of the changes. Despite all the negativity on the forums, I'm thankful for an active group of developers that are willing to listen to feedback on the forums. I feel like the game is continuously changing for the better overall (despite my dislike of certain PVP changes).

    Good job, team! icon_e_smile.gif
  • Oldboy
    Oldboy Posts: 452 Mover and Shaker
    orionpeace wrote:
    I want to make sure I understand this PvE timing thing.

    They say there are no longer any breaks.
    They say that all PvE Events will be 3, 5, or 7 days.
    They say that all subs will be 24 or 48 hours.

    So, let's say that 7:00AM ET is my ideal start/end time.

    Does that mean that I will be grinding nodes up to 7:00AM, the event ends for me, and then another one starts immediately? And when that one ends, another begins. And another, and another, and another...

    If so, that sounds like the worst idea D3 has ever had. The burn out is going to be terrible.

    Or you could just wait a couple of hours or days before starting the event. You don't have to jump in immediately.
  • Oldboy wrote:
    orionpeace wrote:
    I want to make sure I understand this PvE timing thing.

    They say there are no longer any breaks.
    They say that all PvE Events will be 3, 5, or 7 days.
    They say that all subs will be 24 or 48 hours.

    So, let's say that 7:00AM ET is my ideal start/end time.

    Does that mean that I will be grinding nodes up to 7:00AM, the event ends for me, and then another one starts immediately? And when that one ends, another begins. And another, and another, and another...

    If so, that sounds like the worst idea D3 has ever had. The burn out is going to be terrible.

    Or you could just wait a couple of hours or days before starting the event. You don't have to jump in immediately.
    And use self-control? BLASPHEMY!!!!
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards

    With 7.6% chance of Scarlet Witch in a 42x, they imply that you get 3 of her. And with the posted odds in total, you should get 12 *** or better rewards.

    Instead, I got only one SW and only 9 *** total. No **** or special rewards. Plus it was full price $100. One 42x alone is more than XBOX/PC games with Season Pass DLC. So yes, for $100, you should get better guarantees. They should give you one of each color. You would still need 10 more covers to complete them. Either that or the prize packs should be 1/5th the cost or real odds much better.

    Best solution:
    Packs generated on the server should meet some threshold minimum criteria or be thrown out and regenerated.

    Because I frequently get the shaft. I spent $200 on featured Squirrel Girl packs and got ZERO.

    Someone will have to link the original conversation but the jist of it was that players find it more fun to gamble than to be guaranteed something. They likened it to raiding in World of Warcraft stating that the game would be boring if you always knew what you were going to get from a boss. Apparently you don't understand what fun is.
  • Dauthi
    Dauthi Posts: 995 Critical Contributor
    Pylgrim wrote:
    If you haven't noticed yet, having a diverse roster is ALREADY the correct way of playing the game. This just serves to enforce and encourage players not to go the mistaken route of maxing their randomly covered 4* to 194 while the rest of their roster suffers.

    I'm also unsure of why it will be so terrible to have someone like Psylocke be as useful as Iron Fist occasionally. I can only conjecture it's 3* transitioners who were hoping to use top tiers like IF to skip straight to 4* land.
  • Weekly Buffed Characters
    We’re bringing back our weekly buffed groups for Season XIV! Every week, a group of characters will be Powered-Up across all Story and Versus events.

    This group of Powered-Up characters will include:
    2 x 4-Star characters who will scale up to a level range of 75 to 350
    5 x 3-Star characters who will scale up to a level range of 45 to 240
    2 x 2-Star characters who will scale up to a level range of 20 to 150
    2 x 1-Star characters who will scale up to a level range of 5 to 85

    These characters will be Powered-Up in all of the week’s events.

    We’ve reduced the size of the buffs from the last time we did a week-long buff, during Season XII, based on your feedback. We also did some work in the R74 update that allows us to display the buffs in event rules a little more clearly.
    Does this mean I can potentially face two buffed 4 stars plus a featured maxed character?
  • OMG the time slice change are just meh , it's just awful for european players , thx for screwing us.

    And seriously a poll of 82 player feedback , who was created last hier in november , are you **** serious ??? C'mon don't be so amateur D3.
  • I hope 4/30 is bringing more stable servers, had to put in a ticket
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
    hexad_2808 wrote:
    Weekly Buffed Characters
    We’re bringing back our weekly buffed groups for Season XIV! Every week, a group of characters will be Powered-Up across all Story and Versus events.

    This group of Powered-Up characters will include:
    2 x 4-Star characters who will scale up to a level range of 75 to 350
    5 x 3-Star characters who will scale up to a level range of 45 to 240
    2 x 2-Star characters who will scale up to a level range of 20 to 150
    2 x 1-Star characters who will scale up to a level range of 5 to 85

    These characters will be Powered-Up in all of the week’s events.

    We’ve reduced the size of the buffs from the last time we did a week-long buff, during Season XII, based on your feedback. We also did some work in the R74 update that allows us to display the buffs in event rules a little more clearly.
    Does this mean I can potentially face two buffed 4 stars plus a featured maxed character?

    4*'s don't really get buffed, they scale extremely poorly. 395 4hor is much less scary than a 395 LThor. All you'll notice is slightly more HP. I think a 240 Punisher or Torch is a lot stronger in terms of a green/black user than a 350 Xforce.