*** Quicksilver (Pietro Maximoff) ***

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Comments

  • Dauthi
    Dauthi Posts: 995 Critical Contributor
    raisinbman wrote:
    Dauthi wrote:
    Phaserhawk wrote:
    Defensively in PvP you want him 3/5/5

    Offensively playing him.....I'm thinking 5/3/5 is the only way to go at this point, he's bad, just really really bad.

    Phantron had the best way to fix him and it was drop 1 tile requirement on blue and halve the damage then drop AP costs on black and green by at least 1

    There is a ton of hate for Quicksilver and I don't understand why. Does everyone feel like Psylocke is a bad character? Quicksilver's black takes thinking to create some fantastic cascades and his green drops a crit tile. Both do more damage than Psylocke for marginally more AP. To top it off I would take his blue passive over her blue active any day. Lastly, his locked tiles impede my play maybe 1 out of 5 games.

    I think everyone is just upset about the pre-nerf and comparing him to top tier new characters like IF and Cyclops.

    Psylocke is bad, yes

    why exactly wouldn't we compare 3* characters to 3* characters? I have limited time, iso and HP.

    Then what would you consider worse than bad? There are still quite a few characters worse than her.

    I would consider her and quicksilver mid tier. They are perfectly viable, and with quick activating abilities that don't shake the board, they pair great with strike tile champs. Calling all characters that aren't as good as 3* Thor, IF, Cyclops etc bad is a really limiting perspective. Psylocke has helped me several times when I had to dig out my roster, for instance in the Ultron event.

    They can't all be top tiers, especially specialized characters like these two that serve a specific function.
  • Psylocke isn't necessarily BAD, she's just not GOOD under the current meta. In a world where IF exists, 6 black for an attack tile and like 1500 damage is junk. And there are other different quick hitters to pair with Patch now. One of my favorite teams ever is still Patch/Psylocke/Daken tho.

    Yes there is worse than her, but there is better than her too. If you can only pick one of the last 5 characters to actually ISO max, then it's obviously Iron Fist right now.
  • Dauthi wrote:
    raisinbman wrote:
    Dauthi wrote:
    Phaserhawk wrote:
    Defensively in PvP you want him 3/5/5

    Offensively playing him.....I'm thinking 5/3/5 is the only way to go at this point, he's bad, just really really bad.

    Phantron had the best way to fix him and it was drop 1 tile requirement on blue and halve the damage then drop AP costs on black and green by at least 1

    There is a ton of hate for Quicksilver and I don't understand why. Does everyone feel like Psylocke is a bad character? Quicksilver's black takes thinking to create some fantastic cascades and his green drops a crit tile. Both do more damage than Psylocke for marginally more AP. To top it off I would take his blue passive over her blue active any day. Lastly, his locked tiles impede my play maybe 1 out of 5 games.

    I think everyone is just upset about the pre-nerf and comparing him to top tier new characters like IF and Cyclops.

    Psylocke is bad, yes

    why exactly wouldn't we compare 3* characters to 3* characters? I have limited time, iso and HP.

    Then what would you consider worse than bad? There are still quite a few characters worse than her.

    I would consider her and quicksilver mid tier. They are perfectly viable, and with quick activating abilities that don't shake the board, they pair great with strike tile champs. Calling all characters that aren't as good as 3* Thor, IF, Cyclops etc bad is a really limiting perspective. Psylocke has helped me several times when I had to dig out my roster, for instance in the Ultron event.

    They can't all be top tiers, especially specialized characters like these two that serve a specific function.
    for someone to be bad, that doesn't mean there aren't people worse than her.

    And if you think Quicksilver is viable outside of SonOfMagstorm, I think this conversation is over.

    No, my perspective isn't limited. I have limited ISO and HP, and Quicksilver won't be receiving them anytime soon.

    Your personal experience with Psylocke is cool. But it's exactly that. Your PERSONAL experience.

    No they can't all be top tiers, but I expect 3* to compete with 3*. Especially when Luke Cage is Psylocke 2.0.

    What is Psylocke's "function" since she's outdated and Luke Cage runs circles around her?

    Additionally, you still haven't proven your original point of why we shouldn't compare him to fellow 3*, or hell, certain 2*. Quicksilver doesn't live in a vacuum.

    Lastly, you're the one who asked why "everyone" felt Psylocke is bad. I'm only telling you why. Go look at character rankings for more explanation.
    Lerysh wrote:
    Psylocke isn't necessarily BAD, she's just not GOOD under the current meta. In a world where IF exists, 6 black for an attack tile and like 1500 damage is junk. And there are other different quick hitters to pair with Patch now. One of my favorite teams ever is still Patch/Psylocke/Daken tho.

    Yes there is worse than her, but there is better than her too. If you can only pick one of the last 5 characters to actually ISO max, then it's obviously Iron Fist right now.
    This person gets it.
  • Azoic
    Azoic Posts: 269 Mover and Shaker
    I think his blue would be so much better if required 3 locked tiles, detonate on 4th match. Almost impossible to get it to proc right now, requiring 5 matches without a locked tile being matched away or destroyed by match 4/5s
  • DFiPL
    DFiPL Posts: 2,405 Chairperson of the Boards
    Yeah, I'm surprised additional blue covers only do damage rather than reducing the number of matches needed.
  • Azoic wrote:
    I think his blue would be so much better if required 3 locked tiles, detonate on 4th match. Almost impossible to get it to proc right now, requiring 5 matches without a locked tile being matched away or destroyed by match 4/5s

    The locks just don't survive long enough, forget 5 matches, try more like 7-10 as the locks die to matches or 4-match clears. Also the irony piles on as his ability is triggered by matching which gets harder with each lock.
  • DFiPL
    DFiPL Posts: 2,405 Chairperson of the Boards
    Maybe if matching blues to create a lock tile also extended the turn the way a match-5 does, that would help reflect his speed.
  • DFiPL wrote:
    Maybe if matching blues to create a lock tile also extended the turn the way a match-5 does, that would help reflect his speed.

    I suggested somewhere that matching blue with Quicksilver should stun everyone but Quicksilver. Would make sense.
  • DFiPL
    DFiPL Posts: 2,405 Chairperson of the Boards
    Lerysh wrote:
    DFiPL wrote:
    Maybe if matching blues to create a lock tile also extended the turn the way a match-5 does, that would help reflect his speed.

    I suggested somewhere that matching blue with Quicksilver should stun everyone but Quicksilver. Would make sense.

    Yeah. 'course, that would do some interesting things with Magneto (Marvel NOW). Use Polarity shift to create a blue match and maybe set up a couple others and you've got a tiddly little stunlink combo.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Of all the 3*'s, no QS is not sitting at the head of the table, that's for Sentry with Rags sitting on his right hand side and Iron-Man on his left. You have Spidey and Psylocke there too, but for me Sentry/Rags/IM40 are in the worst places right now with Spidey swinging around.

    QS offers just enough potential and trickery that he's semi usable but not great. He's suppose to be quick low costed damage, instead he's slow low costed damage
  • Billigoat
    Billigoat Posts: 71
    Lerysh wrote:
    I suggested somewhere that matching blue with Quicksilver should stun everyone but Quicksilver. Would make sense.

    This is awesome. Makes sense, and would make his blue a really fun ability.
    DFiPL wrote:
    Yeah. 'course, that would do some interesting things with Magneto (Marvel NOW). Use Polarity shift to create a blue match and maybe set up a couple others and you've got a tiddly little stunlink combo.

    Not sure that'd be a bad thing. It'd be a different kind of stun, where even your own characters would be unable to match or use abilities. It could still be pretty strong (setting up blue abilities for other characters on the next turn), but compared to some of the recent three stars that have come out, I think it'd just bring him up to par.
  • Im QS, Im helping
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  • DJSquiggy
    DJSquiggy Posts: 97 Match Maker
    so, i am curious. why locked tiles?

    why couldnt there be a new type of tile that is mostly meaningless, but is just for the purpose of making QS moves "faster" like the invisibility tile. it has a different icon, can still be switched, and affects the AP cost.

    the way i see it, each move you make is an attack against the enemy (literally and figuratively). matching blue in QS case makes him go faster and build up speed on the battlefield. sometimes you can make moves that directly improve your position (match 4 or 5, getting AP you need, etc..). sometimes you will "sacrifice" your move and make an unfavorable attack, but it might be to a bigger strategy.

    sometimes i see a match 5 that is 2 moves away. i know if i make the first move, i eat the match 5 and a crit. if i am patient, wait for the enemy to make the first move, and i get my reward.

    I get that his personality may not "fit in" with the group, but i think the locked tiles thing can go back to the drawing board. i mean, charged tiles would at least fit thematically. running so fast he is charging up the battlefield! but, free charged tiles are probably not the direction they want to go.

    yeah, this will break his "synergy" with IW and bagman......but would anyone actually use a 4, 3, and a 2* in a meaningful battle? gimmicks only methinks.

    just my opinion.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    DJSquiggy wrote:
    so, i am curious. why locked tiles?

    why couldnt there be a new type of tile that is mostly meaningless, but is just for the purpose of making QS moves "faster" like the invisibility tile. it has a different icon, can still be switched, and affects the AP cost.

    the way i see it, each move you make is an attack against the enemy (literally and figuratively). matching blue in QS case makes him go faster and build up speed on the battlefield. sometimes you can make moves that directly improve your position (match 4 or 5, getting AP you need, etc..). sometimes you will "sacrifice" your move and make an unfavorable attack, but it might be to a bigger strategy.

    sometimes i see a match 5 that is 2 moves away. i know if i make the first move, i eat the match 5 and a crit. if i am patient, wait for the enemy to make the first move, and i get my reward.

    I get that his personality may not "fit in" with the group, but i think the locked tiles thing can go back to the drawing board. i mean, charged tiles would at least fit thematically. running so fast he is charging up the battlefield! but, free charged tiles are probably not the direction they want to go.

    yeah, this will break his "synergy" with IW and bagman......but would anyone actually use a 4, 3, and a 2* in a meaningful battle? gimmicks only methinks.

    just my opinion.

    Locked tiles are fine. QS is honestly just about there. But 2 things need to happen. 1, blue should explode at 4 tiles, not 5, and if that means dmg reduction fine. Second, his black and green need to drop in cost. To me I think they should go as low as 5 but that could get crazy, so since the most you could have would be 3 charged if 4 is the max, is that skills shoudl cost 6, so that means black and green should be 9AP, they also could use a dmg boost, but if they drop them to 9AP and change blue from 5 to 4 on the tiles, he will be pretty good.
  • Phaserhawk wrote:
    DJSquiggy wrote:
    so, i am curious. why locked tiles?

    why couldnt there be a new type of tile that is mostly meaningless, but is just for the purpose of making QS moves "faster" like the invisibility tile. it has a different icon, can still be switched, and affects the AP cost.

    the way i see it, each move you make is an attack against the enemy (literally and figuratively). matching blue in QS case makes him go faster and build up speed on the battlefield. sometimes you can make moves that directly improve your position (match 4 or 5, getting AP you need, etc..). sometimes you will "sacrifice" your move and make an unfavorable attack, but it might be to a bigger strategy.

    sometimes i see a match 5 that is 2 moves away. i know if i make the first move, i eat the match 5 and a crit. if i am patient, wait for the enemy to make the first move, and i get my reward.

    I get that his personality may not "fit in" with the group, but i think the locked tiles thing can go back to the drawing board. i mean, charged tiles would at least fit thematically. running so fast he is charging up the battlefield! but, free charged tiles are probably not the direction they want to go.

    yeah, this will break his "synergy" with IW and bagman......but would anyone actually use a 4, 3, and a 2* in a meaningful battle? gimmicks only methinks.

    just my opinion.

    Locked tiles are fine. QS is honestly just about there. But 2 things need to happen. 1, blue should explode at 4 tiles, not 5, and if that means dmg reduction fine. Second, his black and green need to drop in cost. To me I think they should go as low as 5 but that could get crazy, so since the most you could have would be 3 charged if 4 is the max, is that skills shoudl cost 6, so that means black and green should be 9AP, they also could use a dmg boost, but if they drop them to 9AP and change blue from 5 to 4 on the tiles, he will be pretty good.

    If his black drops in cost, he'd be playable. If his green wasn't random(at the risk of moving him into OP territory, but Hawkeye 1* can do it) he'd be playable.

    Granted, I know there's a very fine line between OP and unplayable. But after being forced to play with him and the news of SonOfMagstorm, it wouldn't be hard to make him so.
  • raisinbman wrote:
    Phaserhawk wrote:
    DJSquiggy wrote:
    so, i am curious. why locked tiles?

    why couldnt there be a new type of tile that is mostly meaningless, but is just for the purpose of making QS moves "faster" like the invisibility tile. it has a different icon, can still be switched, and affects the AP cost.

    the way i see it, each move you make is an attack against the enemy (literally and figuratively). matching blue in QS case makes him go faster and build up speed on the battlefield. sometimes you can make moves that directly improve your position (match 4 or 5, getting AP you need, etc..). sometimes you will "sacrifice" your move and make an unfavorable attack, but it might be to a bigger strategy.

    sometimes i see a match 5 that is 2 moves away. i know if i make the first move, i eat the match 5 and a crit. if i am patient, wait for the enemy to make the first move, and i get my reward.

    I get that his personality may not "fit in" with the group, but i think the locked tiles thing can go back to the drawing board. i mean, charged tiles would at least fit thematically. running so fast he is charging up the battlefield! but, free charged tiles are probably not the direction they want to go.

    yeah, this will break his "synergy" with IW and bagman......but would anyone actually use a 4, 3, and a 2* in a meaningful battle? gimmicks only methinks.

    just my opinion.

    Locked tiles are fine. QS is honestly just about there. But 2 things need to happen. 1, blue should explode at 4 tiles, not 5, and if that means dmg reduction fine. Second, his black and green need to drop in cost. To me I think they should go as low as 5 but that could get crazy, so since the most you could have would be 3 charged if 4 is the max, is that skills shoudl cost 6, so that means black and green should be 9AP, they also could use a dmg boost, but if they drop them to 9AP and change blue from 5 to 4 on the tiles, he will be pretty good.

    If his black drops in cost, he'd be playable. If his green wasn't random(at the risk of moving him into OP territory, but Hawkeye 1* can do it) he'd be playable.

    Granted, I know there's a very fine line between OP and unplayable. But after being forced to play with him and the news of SonOfMagstorm, it wouldn't be hard to make him so.

    Basically agree with everything in here. Reduce the costs. Random elements are random and should not be. Needs a tune up.

    Also, if he continues to use locked tiles, how about adding a passive element to his blueflag.png , PASSIVE: Quicksilver can move locked tiles. They would still need to be matched to be unlocked but at least let the speedster avoid their board locking mechanism.
  • Lerysh wrote:

    Basically agree with everything in here. Reduce the costs. Random elements are random and should not be. Needs a tune up.

    Also, if he continues to use locked tiles, how about adding a passive element to his blueflag.png , PASSIVE: Quicksilver can move locked tiles. They would still need to be matched to be unlocked but at least let the speedster avoid their board locking mechanism.
    The more and more I think about it, just reduce his ability costs and get rid of the locked tile gimmick(the gimmick can stay on blue if they want that). Juggernaut reduces his costs thru covers so does hood etc.
  • DJSquiggy wrote:
    so, i am curious. why locked tiles?

    why couldnt there be a new type of tile that is mostly meaningless, but is just for the purpose of making QS moves "faster" like the invisibility tile. it has a different icon, can still be switched, and affects the AP cost.
    I could totally see him making a black tile charged, then reduce the costs of his powers by 1 (for up to -4) for each black charged tile.

    While charged tiles generators exist, none of them make specifically black ones, the only color that would accelerate him. AND you could trade the reduced cost by getting more black early to then cast his black power faster.
  • Gowaderacer
    Gowaderacer Posts: 310 Mover and Shaker
    ShionSinX wrote:
    DJSquiggy wrote:
    so, i am curious. why locked tiles?

    why couldnt there be a new type of tile that is mostly meaningless, but is just for the purpose of making QS moves "faster" like the invisibility tile. it has a different icon, can still be switched, and affects the AP cost.
    I could totally see him making a black tile charged, then reduce the costs of his powers by 1 (for up to -4) for each black charged tile.

    While charged tiles generators exist, none of them make specifically black ones, the only color that would accelerate him. AND you could trade the reduced cost by getting more black early to then cast his black power faster.

    I really like the idea of a passive that charges tiles but think that ability should belong to only 1 character coughGambitcough
  • I really like the idea of a passive that charges tiles but think that ability should belong to only 1 character coughGambitcough
    But we alredy have other charged tiles creators, Rags, Thoress. Gambit could make purple charged tiles.