*** Quicksilver (Pietro Maximoff) ***
Comments
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Nonce Equitaur 2 wrote:It took me awhile to figure out how to use Quicksilver. I have a high MMR, so most of my opposing teams are level 270 monsters.
Quicksilver -- Iron Fist -- Professor X ---- strongest team in the game if you use boosts.
1. Standard Operating Procedure: Take any Match 5's when they occur.
2. Get a purple match for 5 . Collect more if it's easy.
3. Use Iron Fist of K'un-Lun to add 9 .
4. Collect 11 , or less if you've done some blue matches.
5. Swap tiles to set up or do a Match 5. (1653 damage)
6. Do the Match 5 (4000+ damage and generates 4 AP if Quicksilver set up right)
7. Do blue matches when appropriate to make Idle Hands cheaper, or to blow up the locked tiles.
8. Use powers 5 , 7 , 8 , 11- over and over.
The engine gets going pretty quickly, allowing a series of 5-matches. Meanwhile, Xavier is is marking up the board with special tiles.
In one game, I was able to take out Thor4+XForce before they even had a chance to make their first move.
so quicksilver got nerfed and still became the new Magstorm?0 -
raisinbman wrote:Nonce Equitaur 2 wrote:It took me awhile to figure out how to use Quicksilver. I have a high MMR, so most of my opposing teams are level 270 monsters.
Quicksilver -- Iron Fist -- Professor X ---- strongest team in the game if you use boosts.
1. Standard Operating Procedure: Take any Match 5's when they occur.
2. Get a purple match for 5 . Collect more if it's easy.
3. Use Iron Fist of K'un-Lun to add 9 .
4. Collect 11 , or less if you've done some blue matches.
5. Swap tiles to set up or do a Match 5. (1653 damage)
6. Do the Match 5 (4000+ damage and generates 4 AP if Quicksilver set up right)
7. Do blue matches when appropriate to make Idle Hands cheaper, or to blow up the locked tiles.
8. Use powers 5 , 7 , 8 , 11- over and over.
The engine gets going pretty quickly, allowing a series of 5-matches. Meanwhile, Xavier is is marking up the board with special tiles.
In one game, I was able to take out Thor4+XForce before they even had a chance to make their first move.
so quicksilver got nerfed and still became the new Magstorm?
Nonsense, you take the 2 most broken characters in the game, combine them with a character who just happens to have a tile swap power on his strongest color which is also the one that IF generates, and then you have a team. Quicksilver lucks out in that the abilities the devs left behind can both boost black. Mystique/Xavier + Quicksilver would probably also work well if you let Xavier generate blue AP, Mystique Purple and Black tiles, with Quicksilver matching whatever. However, IF's 7 tiles for 5 AP beats Mystique's 9 tiles for 10 AP.0 -
daibar wrote:raisinbman wrote:Nonce Equitaur 2 wrote:It took me awhile to figure out how to use Quicksilver. I have a high MMR, so most of my opposing teams are level 270 monsters.
Quicksilver -- Iron Fist -- Professor X ---- strongest team in the game if you use boosts.
1. Standard Operating Procedure: Take any Match 5's when they occur.
2. Get a purple match for 5 . Collect more if it's easy.
3. Use Iron Fist of K'un-Lun to add 9 .
4. Collect 11 , or less if you've done some blue matches.
5. Swap tiles to set up or do a Match 5. (1653 damage)
6. Do the Match 5 (4000+ damage and generates 4 AP if Quicksilver set up right)
7. Do blue matches when appropriate to make Idle Hands cheaper, or to blow up the locked tiles.
8. Use powers 5 , 7 , 8 , 11- over and over.
The engine gets going pretty quickly, allowing a series of 5-matches. Meanwhile, Xavier is is marking up the board with special tiles.
In one game, I was able to take out Thor4+XForce before they even had a chance to make their first move.
so quicksilver got nerfed and still became the new Magstorm?
Nonsense, you take the 2 most broken characters in the game, combine them with a character who just happens to have a tile swap power on his strongest color which is also the one that IF generates, and then you have a team. Quicksilver lucks out in that the abilities the devs left behind can both boost black. Mystique/Xavier + Quicksilver would probably also work well if you let Xavier generate blue AP, Mystique Purple and Black tiles, with Quicksilver matching whatever. However, IF's 7 tiles for 5 AP beats Mystique's 9 tiles for 10 AP.0 -
I remember running Professor X, X Force, and Iron Fist and a lot of the time I was doing Surgical Strike on 2 tiles just to get rid of black AP to start the IFoKL chain again. Yes that was pre nerf X Force but I was literally using Surgical Strike on 2 tiles which puts its power at an incredibly low level that any decent black power can easily meet. It's not uncommon to generate 60 black AP even when your opponent's strongest color is not black/purple (so no additional fuel for Iron Fist even with pre nerf X Force). During Meet R&G I had several games where I got 3 Rage of the Panthers by turn 10 with Black Panther + Iron Fist + Captain America, which is definitely not intended to have any unusual synergy in terms of AP generation.0
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raisinbman wrote:Nonce Equitaur 2 wrote:It took me awhile to figure out how to use Quicksilver. I have a high MMR, so most of my opposing teams are level 270 monsters.
Quicksilver -- Iron Fist -- Professor X ---- strongest team in the game if you use boosts.
1. Standard Operating Procedure: Take any Match 5's when they occur.
2. Get a purple match for 5 . Collect more if it's easy.
3. Use Iron Fist of K'un-Lun to add 9 .
4. Collect 11 , or less if you've done some blue matches.
5. Swap tiles to set up or do a Match 5. (1653 damage)
6. Do the Match 5 (4000+ damage and generates 4 AP if Quicksilver set up right)
7. Do blue matches when appropriate to make Idle Hands cheaper, or to blow up the locked tiles.
8. Use powers 5 , 7 , 8 , 11- over and over.
The engine gets going pretty quickly, allowing a series of 5-matches. Meanwhile, Xavier is is marking up the board with special tiles.
In one game, I was able to take out Thor4+XForce before they even had a chance to make their first move.
so quicksilver got nerfed and still became the new Magstorm?0 -
So, what's the formula on QS vs QS when it comes to going off? I get that once a match is made, one team gets a locked tile, then the other. What isn't exactly clear is that, when there are four locked tiles on the board, who gets to deal the damage. I have not seen any consistency on this one during the PvP matches.0
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IamTheBiggs wrote:So, what's the formula on QS vs QS when it comes to going off? I get that once a match is made, one team gets a locked tile, then the other. What isn't exactly clear is that, when there are four locked tiles on the board, who gets to deal the damage. I have not seen any consistency on this one during the PvP matches.
It blows up when the fifth should've been created. If its even you're good to match, if you're odd you should avoid blue until you can destroy one0 -
ArkPrime wrote:raisinbman wrote:Nonce Equitaur 2 wrote:It took me awhile to figure out how to use Quicksilver. I have a high MMR, so most of my opposing teams are level 270 monsters.
Quicksilver -- Iron Fist -- Professor X ---- strongest team in the game if you use boosts.
1. Standard Operating Procedure: Take any Match 5's when they occur.
2. Get a purple match for 5 . Collect more if it's easy.
3. Use Iron Fist of K'un-Lun to add 9 .
4. Collect 11 , or less if you've done some blue matches.
5. Swap tiles to set up or do a Match 5. (1653 damage)
6. Do the Match 5 (4000+ damage and generates 4 AP if Quicksilver set up right)
7. Do blue matches when appropriate to make Idle Hands cheaper, or to blow up the locked tiles.
8. Use powers 5 , 7 , 8 , 11- over and over.
The engine gets going pretty quickly, allowing a series of 5-matches. Meanwhile, Xavier is is marking up the board with special tiles.
In one game, I was able to take out Thor4+XForce before they even had a chance to make their first move.
so quicksilver got nerfed and still became the new Magstorm?
And Iron Fist is weird. Maybe they didn't want to nerf alot of characters at once. And so they only lightly tapped him with the nerfbat. But it says something when you nerf a character and they're STILL the top 3* in the game(and better than many of the nerfed 4*). I don't know how Iron Fist got off without getting nerfed as badly especially when they seemed to want to EXTERMINATE ALL LIFE errr AP tricks.
I only hope that because me investing in Iron Fist isn't a "if" but "when" it'll be before he's nerfed into oblivion. I'd say the same thing about Charles, but 4* are out of my reach.
And partly this makes me mad because it just seems like they nerfed Magstorm to keep it out of the reach of 2* players' hands(the majority of players) while if you have Professor X/Iron Fist(probably a veteran or pay to play), you get a free pass to do what everyone else was doing just because less people are doing it.0 -
Did they change this in the update? I just had four locked tiles out and let the AI make the fifth match, figuring the damage would be to the AI. Instead, it did 2k damage to my entire team.0
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So I've played with QS up to 900 points in the PvP and I have some observations.
By far the most used cost value on Fists of Fury was 8 AP. The locks just don't live long enough. Especially in a match where only I had his
Idle Hands costs too much. I mean, it's basically Gravity Warp without the restrictions. Gravity Warp being a 2* power, this deserves to be stronger.
Random Crit tiles are random. Fists of Fury did me more harm than good on several occasions.
Changes I would like to see to make QS playable:
1) Reduce the cost of to 9-4 5 Minimum. Or put in at 3 covers and 5 covers an AP reduction. I know these are not great game design, but in this particular case I think it makes sense. If you have to remove the minisule amount of damage Idle Hands does to justify the cost, then fine. Make it 8-4 and no damage. Not sure what you would put in for level ups tho.
2) At 5 covers make lock 2 tiles per blue match. That way if 1 gets matched you can get to 5. Also twice the speed for damage which is really the only way it is playable. Remove the "floors" from the other power costs, since they don't seem to count Force Bubbles or anything not QS anyway.
3) Fists of Fury needs to have a PLACED Crit tile. Random is just not good, especially for crits.
With those changes he'd be medium to strong 3* with an emphasis on board control who pairs well with IF and PX.0 -
dkffiv wrote:IamTheBiggs wrote:So, what's the formula on QS vs QS when it comes to going off? I get that once a match is made, one team gets a locked tile, then the other. What isn't exactly clear is that, when there are four locked tiles on the board, who gets to deal the damage. I have not seen any consistency on this one during the PvP matches.
It blows up when the fifth should've been created. If its even you're good to match, if you're odd you should avoid blue until you can destroy one
But who gets to deal the damage when there's four locked tiles on the board and then someone matches the blue. I've watched the defender hit me when they match the tile, then I see the defender hit me when *I* match the tile. Can someone spell it out?0 -
IamTheBiggs wrote:dkffiv wrote:IamTheBiggs wrote:So, what's the formula on QS vs QS when it comes to going off? I get that once a match is made, one team gets a locked tile, then the other. What isn't exactly clear is that, when there are four locked tiles on the board, who gets to deal the damage. I have not seen any consistency on this one during the PvP matches.
It blows up when the fifth should've been created. If its even you're good to match, if you're odd you should avoid blue until you can destroy one
But who gets to deal the damage when there's four locked tiles on the board and then someone matches the blue. I've watched the defender hit me when they match the tile, then I see the defender hit me when *I* match the tile. Can someone spell it out?
Player abilities always trigger first. Always. If there were 4 tiles and you or they match blue you do damage. If there were 3, your ability locked the 4th and his did damage.
The downside to this is if there are, say, 1 locked tile, and a cascade with 2 blue matches happens you will lock 2, 3, and they will lock 4 and explode.0 -
Well, they shortened the blue animations, but now you don't get any significant animation when his blue passive deals damage. That was the more satisfying part of it! I think most of us were complaining about the time it takes to lock a tile which is still too long.0
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Credit where it's due, I have to thank my Slowpoke for saving me in that last hop. A lucky cascaded blue broke out the supersonic bomb (in my favour,for once!) and downed the AI Loki right before his 8 Mischief tiles were about to resolve. Then promptly sacrificed himself to a Smite.
Of course this does not make up for the countless times he conspired with his twin on the other side to bomb his own team out of nowhere. It is a novel feature, this Supersonic skill, takes a lot getting used to. The nonsense only happens when both teams have Slowpokes. So I'm just looking forward for this PVP to end. Will quite definitely skip the next time Blue Shift comes around.0 -
Lerysh wrote:IamTheBiggs wrote:dkffiv wrote:IamTheBiggs wrote:So, what's the formula on QS vs QS when it comes to going off? I get that once a match is made, one team gets a locked tile, then the other. What isn't exactly clear is that, when there are four locked tiles on the board, who gets to deal the damage. I have not seen any consistency on this one during the PvP matches.
It blows up when the fifth should've been created. If its even you're good to match, if you're odd you should avoid blue until you can destroy one
But who gets to deal the damage when there's four locked tiles on the board and then someone matches the blue. I've watched the defender hit me when they match the tile, then I see the defender hit me when *I* match the tile. Can someone spell it out?
Player abilities always trigger first. Always. If there were 4 tiles and you or they match blue you do damage. If there were 3, your ability locked the 4th and his did damage.
The downside to this is if there are, say, 1 locked tile, and a cascade with 2 blue matches happens you will lock 2, 3, and they will lock 4 and explode.0 -
TxMoose wrote:think that might be backwards I just got hit when ai made a match with 3 out there. they should have locked the 4th and I locked the 5th and they should have gotten the damage if I'm reading that right... I really hate the mechanic of the blue ability. I have the typical blue/green from t50 in the pve but vastly prefer the loaner with a black.
With 3 locked tiles, regardless of who makes the blue match, it's going off in your face.
With 4 locked tiles, regardless of who makes the blue match, you're doing damage.
The exception is if there are 3 locked tiles and someone somehow cascades into 2 blue matches at once.0 -
daibar wrote:TxMoose wrote:think that might be backwards I just got hit when ai made a match with 3 out there. they should have locked the 4th and I locked the 5th and they should have gotten the damage if I'm reading that right... I really hate the mechanic of the blue ability. I have the typical blue/green from t50 in the pve but vastly prefer the loaner with a black.
With 3 locked tiles, regardless of who makes the blue match, it's going off in your face.
With 4 locked tiles, regardless of who makes the blue match, you're doing damage.
The exception is if there are 3 locked tiles and someone somehow cascades into 2 blue matches at once.0 -
In case anybody was hoping a Pietro/Wanda pairing would save him, they posted her abilities in an article on the Ultron PvE and guess what, they have no synergy at all. She's Purple/Green/Blue but her blue is passive, so she can't spend the AP you collect while accumulating Supersonic tiles. She can't lock tiles. And two of her powers shake the board, including her passive -- so she'll probably destroy your locks and raise the cost on her brother's powers while preventing the Supersonic AOE from going off.0
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Defensively in PvP you want him 3/5/5
Offensively playing him.....I'm thinking 5/3/5 is the only way to go at this point, he's bad, just really really bad.
Phantron had the best way to fix him and it was drop 1 tile requirement on blue and halve the damage then drop AP costs on black and green by at least 10 -
CrookedKnight wrote:In case anybody was hoping a Pietro/Wanda pairing would save him, they posted her abilities in an article on the Ultron PvE and guess what, they have no synergy at all. She's Purple/Green/Blue but her blue is passive, so she can't spend the AP you collect while accumulating Supersonic tiles. She can't lock tiles. And two of her powers shake the board, including her passive -- so she'll probably destroy your locks and raise the cost on her brother's powers while preventing the Supersonic AOE from going off.
This seriously raises the question of what the heck was going on when they design Quicksilver??
The only good thing about him is probably Idle Hands. I enjoyed using it during his event. His blue makes the game painfully slow. So much that in his event, I decided to go with Quicksilver that is given to you with 0 Blue, just so that I won't have to activate it.
He needs a complete makeover. I remember reading a fan made design with "momentum tile" and I much prefer that over...whatever he is right now.0
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