*** Quicksilver (Pietro Maximoff) ***
Comments
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CrookedKnight wrote:In case anybody was hoping a Pietro/Wanda pairing would save him, they posted her abilities in an article on the Ultron PvE and guess what, they have no synergy at all. She's Purple/Green/Blue but her blue is passive, so she can't spend the AP you collect while accumulating Supersonic tiles. She can't lock tiles. And two of her powers shake the board, including her passive -- so she'll probably destroy your locks and raise the cost on her brother's powers while preventing the Supersonic AOE from going off.himatako wrote:CrookedKnight wrote:In case anybody was hoping a Pietro/Wanda pairing would save him, they posted her abilities in an article on the Ultron PvE and guess what, they have no synergy at all. She's Purple/Green/Blue but her blue is passive, so she can't spend the AP you collect while accumulating Supersonic tiles. She can't lock tiles. And two of her powers shake the board, including her passive -- so she'll probably destroy your locks and raise the cost on her brother's powers while preventing the Supersonic AOE from going off.
This seriously raises the question of what the heck was going on when they design Quicksilver??
The only good thing about him is probably Idle Hands. I enjoyed using it during his event. His blue makes the game painfully slow. So much that in his event, I decided to go with Quicksilver that is given to you with 0 Blue, just so that I won't have to activate it.
He needs a complete makeover. I remember reading a fan made design with "momentum tile" and I much prefer that over...whatever he is right now.
It's not question of whether Quicksilver was a good design, its more a question of "Why would you make an OP character, nerf it horribly into an unplayable character? then release it?"0 -
himatako wrote:CrookedKnight wrote:In case anybody was hoping a Pietro/Wanda pairing would save him, they posted her abilities in an article on the Ultron PvE and guess what, they have no synergy at all. She's Purple/Green/Blue but her blue is passive, so she can't spend the AP you collect while accumulating Supersonic tiles. She can't lock tiles. And two of her powers shake the board, including her passive -- so she'll probably destroy your locks and raise the cost on her brother's powers while preventing the Supersonic AOE from going off.
This seriously raises the question of what the heck was going on when they design Quicksilver??
The only good thing about him is probably Idle Hands. I enjoyed using it during his event. His blue makes the game painfully slow. So much that in his event, I decided to go with Quicksilver that is given to you with 0 Blue, just so that I won't have to activate it.
He needs a complete makeover. I remember reading a fan made design with "momentum tile" and I much prefer that over...whatever he is right now.
He was designed to be a quick character. locked tiles would reduce his costs to very low, like 5, and thus he would be able to use powers a bunch of times during a match. Then they discovered that could be too good, so they took out the "being fast" part.0 -
The twins may not have synergy with each other, they do have synergy with their "father" (in quotation because I heard the twins are retconned in MCU with no ties to Magneto?).
CMag yellow has synergy with SW green.
Neither twins has active blue, so CMag can collect blue AND proc QS blue.
CMag red does not destroy locked TU tile, so works nicely with QS blue.
CMag/QS/SW forms rainbow active abilities team (look forward to the Eisenhardt family node in the next Gauntlet/Simulator).0 -
hurcules wrote:The twins may not have synergy with each other, they do have synergy with their "father" (in quotation because I heard the twins are retconned in MCU with no ties to Magneto?).
CMag yellow has synergy with SW green.
Neither twins has active blue, so CMag can collect blue AND proc QS blue.
CMag red does not destroy locked TU tile, so works nicely with QS blue.
CMag/QS/SW forms rainbow active abilities team (look forward to the Eisenhardt family node in the next Gauntlet/Simulator).
Lowering the damage of Polarizing Force does not sound like good synergy.0 -
Pwuz_ wrote:Lowering the damage of Polarizing Force does not sound like good synergy.
PF = color cascades = blue matches = more AOE damage that(ideally) outweighs what you lose from PF.0 -
Is he getting a new outfit already?
http://x.annihil.us/u/prod/marvel/i/mg/ ... 24d0bb.jpg
http://x.annihil.us/u/prod/marvel/i/mg/ ... 15d861.jpg0 -
The new outfit is in game now.
Much less goofy, though now the choice of covers seems extra weird - classic cartoony Quicksilver wearing Age of Ultron Quicksilvers costume...
Ah well; a positive overall.0 -
TheVulture wrote:The new outfit is in game now.
Much less goofy, though now the choice of covers seems extra weird - classic cartoony Quicksilver wearing Age of Ultron Quicksilvers costume...
Ah well; a positive overall.0 -
I just came here to say that quicksilver stinks.0
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He might suck but at least we get to play with him all the time in the new pve.
Wait that's not how "at least" works0 -
After finally getting one of each of his powers and using him in the Avengers vs Ultron event, my impression is that he's fun to play, but his big weakness is that he's way too slow. His black and green powers need to start at 8 or 9 and go down to 5 ap cost, and his blue damage should be raised a bit and should go off at 3 locked tiles, not 4. His active powers are more about support than damage dealing, which means his blue needs to make up for that by dealing a good amount of damage. As far as I can tell, even at max level, it's not doing enough damage the way it is now.
tl;dr: Quicksilver is fun to play but too slow and doesn't do enough damage. The best way to fix him would be to make all of his powers faster (seriously he's a speedster, he's supposed to be fast) and raise the damage on his blue a bit.0 -
rvs623 wrote:After finally getting one of each of his powers and using him in the Avengers vs Ultron event, my impression is that he's fun to play, but his big weakness is that he's way too slow. His black and green powers need to start at 8 or 9 and go down to 5 ap cost, and his blue damage should be raised a bit and should go off at 3 locked tiles, not 4. His active powers are more about support than damage dealing, which means his blue needs to make up for that by dealing a good amount of damage. As far as I can tell, even at max level, it's not doing enough damage the way it is now.
tl;dr: Quicksilver is fun to play but too slow and doesn't do enough damage. The best way to fix him would be to make all of his powers faster (seriously he's a speedster, he's supposed to be fast) and raise the damage on his blue a bit.0 -
Can we please get the animation to be much much faster? It is horrendous playing with him because every blue match everything stops for a few seconds!!!!!
A character that goes at supersonic speed... slows down the game to a crawl. Do so you see the irony here? Fix this.0 -
I'd rather use Bagman than Quicksilver, at least until his passive gets fixed. How did a guy who limits your matching possibilities get through Q&A?0
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Everything about quicksilver is ironic. not only does he slow the game down a lot, he also happens to be one of the slowest toons available and to top it off, he's also a low-health toon. At least he's useful against non-prime ultron0
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sinnerjfl wrote:Can we please get the animation to be much much faster? It is horrendous playing with him because every blue match everything stops for a few seconds!!!!!
Maybe it's because I play with Falcon in DDQ but QS's animation seems to be a blink.0 -
Phaserhawk wrote:Defensively in PvP you want him 3/5/5
Offensively playing him.....I'm thinking 5/3/5 is the only way to go at this point, he's bad, just really really bad.
Phantron had the best way to fix him and it was drop 1 tile requirement on blue and halve the damage then drop AP costs on black and green by at least 1
There is a ton of hate for Quicksilver and I don't understand why. Does everyone feel like Psylocke is a bad character? Quicksilver's black takes thinking to create some fantastic cascades and his green drops a crit tile. Both do more damage than Psylocke for marginally more AP. To top it off I would take his blue passive over her blue active any day. Lastly, his locked tiles impede my play maybe 1 out of 5 games.
I think everyone is just upset about the pre-nerf and comparing him to top tier new characters like IF and Cyclops.0 -
Dauthi wrote:Phaserhawk wrote:Defensively in PvP you want him 3/5/5
Offensively playing him.....I'm thinking 5/3/5 is the only way to go at this point, he's bad, just really really bad.
Phantron had the best way to fix him and it was drop 1 tile requirement on blue and halve the damage then drop AP costs on black and green by at least 1
There is a ton of hate for Quicksilver and I don't understand why. Does everyone feel like Psylocke is a bad character? Quicksilver's black takes thinking to create some fantastic cascades and his green drops a crit tile. Both do more damage than Psylocke for marginally more AP. To top it off I would take his blue passive over her blue active any day. Lastly, his locked tiles impede my play maybe 1 out of 5 games.
I think everyone is just upset about the pre-nerf and comparing him to top tier new characters like IF and Cyclops.
why exactly wouldn't we compare 3* characters to 3* characters? I have limited time, iso and HP.0
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